The Pokémon Trading Card Game: Black & White—Next Destinies expansion is loaded with powerful Pokémon-EX to give you extraordinary excitement! Discover great Pokémon like Reshiram-EX and Zekrom-EX, and even Pokémon from beyond the Unova region, like Mewtwo-EX. Next Destinies delivers your destiny: Pokémon with exceptional HP, Special Energy and Trainer cards with expanded powers, and expert strategies to extend your victory streaks! 36 boosters per display 10 cards per booster
Figure Forge Assembling the Hailstorm Cannon From Mantic Games
In this Episode of Figure Forge Don show us how to assemble the Forge Fathers Hailstorm Cannon.
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DCI December 20th Banned/Restricted List Announcement
Punish Fire and Wild Nacatl are now banned in modern. You can read the official announcement here.
Magicians Kitchen New From Playroom Entertainment
Kaboom! A colorful cloud of smoke billows out of the cauldron out from the cauldron in the old Magicians Kitchen™ where the magicians apprentices are learning the art of cooking magic potions. Each ingredient must be tossed carefully into the pot, but hidden areas in the board may trip you, causing your ingredients to go flying. Make sure you don’t stumble or the potion will be ruined. Once all the ingredients are in place, its time to light a fire under the cauldron for the final test to see who can make the potion the fastest.
Game Features
- unique use of magnets
- great for adults and children
- promotes dexterity and eye coordination
- uses memory and enhances critical thinking
Magic the Gathering Card Quality
Sorry this is coming to you late I have been a sleep for about two days fighting off pain and a fever.
Card quality is a source of much debate because it runs so close to card quality and tempo. I will even go as far to say that they are often the same. Over the years card quality has been a lot of different things. But, I believe card quality is the weight of the cards ability against its mana cost in the given environment.
Let’s look at some hypothetical examples.
Pathfinder Bestiary 3
The hive-mind here at Paizo has pulled out all the stops for Bestiary 3: we’ve opened up tattered books on mythology, scoured dusty tomes at the library, and written notes on cocktail napkins as we read our favorite classic pulp fiction and literature to bring you a cornucopia of creatures for your Pathfinder Roleplaying Game! Like both of our previous Bestiaries, these creatures will take your game to a whole new level, whether you’re using them as foes to strike fear into your players, allies to aid them, or new races for them to meet!
You can read more and buy it here from Paizo
New from Wizards of the Coast The Masked Witches (PB)
The Masked Witches (PB)
$ 7.99 SRP
Aoth Fezim and his mercenary company have restored their tarnished reputation and attracted new recruits for their depleted ranks. But they still have one big problem. Too many griffon mounts were killed in the battles in Thay Chessenta. If “the Brotherhood of the Griffon” is to be more than a name, new mounts must be found.
As it happens, the masked witches in Rashemen have griffons available to a worthy few who can slay the undead that are committing atrocities throughout the land. Aoth volunteers his band, as do other groups who are in the market for the fighting beasts. But things are not as they seem. Epic battles between rival sellswords, berserkers, and aerial skyships punctuate this whirlwind tale set in a barbaric land of oracles, nature spirits, and talking animals.
New Releases from Cubicle 7
Totems of the Dead Players Guide
Before you lies a savage new world of sword and sorcery like no other! A terrible new age has dawned upon the Untamed Lands. The shining age of the ancestors is crumbling beneath a rising tide of blood and slaughter. Here lie the civilizations of the Untamed Lands, warring with their neighbors just to survive as their crops and game dwindle. The Skadians with their dragon-prowed ships, the Shenese with their wealth of silk and steel, the Maztlani with their obsidian edged blades and the Tribal Confederacies with the unbreakable strength of many arrows. Ruskar invaders stain the snow crimson while Atlantean war parties ravage the eastern shores. Meanwhile the serpent folk lie coiled to strike the warring human nations.
Whitewater from Mayfair Games February 12
Danger and excitement lurk around every bend of the river in White Water™. Race down a deadly river carefully navigate your rafts through the obstacles, trying to keep your paddles and your crew inside the raft. In the game White Water™ each player directs the actions of four courageous rafters. Each raft in the race contains four crew,, with two crew from you and two from another player. Players control the crew within a raft, but also may use Energy cards to additionally help one raft or the other. Dice represent the effects of hazards you encounter, and even your best-laid plans can be spoiled by another raft pushing you a direction you don’t want to go.
Hermetic Projects
You are a Hermetic magus, one of the greatest wielders of magic Mythic Europe has ever seen. You can control the winds with a word, the beasts with a gesture. You can create a forest in a matter of moments, and destroy castles with a thought. No secret of mortal man is safe from your investigation. So, what do you do with all that power? Build a covenant inside a volcano, or a tower that touches the sky. Construct enchanted ships to sail any ocean, or even on the clouds. Collect magical beasts from across Mythic Europe and beyond, or become the most deadly opponent in Wizard’s War that the Order has ever seen. You could even cheat death itself. This book describes the spells and enchantments needed to achieve these marvels, using the Hermetic magic taught to every apprentice of the Order of Hermes. What wonders will you create?