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Scavengers Review

 Board Game Reviews, Board Games  Comments Off on Scavengers Review
Jul 092012
 

Scavengers is a board game that was an Origins Nominee this year. Each player has four recipes they need to scavenge the ingredients for. The first to do so wins the game. Where players compete to win, or scavenge, food at camps. They do this by using a hand of cards that contains “camp” effects, and scavengers. The two scavengers that come to my mind are Coyote and Raccoon. Each animal has a strength that is used to determine who wins the camp. This is done by adding each players strength and comparing them to other players totals at the same camp. The board consists of only three camps.

 

When I opened up the game I really though that it was going to be superficial. Then I read the rules. I was to say the least frustrated. It isn’t the rules fault. It is mine. There is a lot to take in visually when learning how to play scavengers. I suggest having one person moderate the first game while others play. About the game itself, I really thought it was going to be simpler than it is. The game is truly a tactical and strategy game. What do I mean by that? It is tactical because each round brings new challenges to each player for recipe fulfillment. And it is strategic because you have long term planning in the works from the start of your first turn.

 

All in all Scavengers is an excellent game that has earned a spot in my convention box. In other words I like it enough it is going to travel with me, and I am hard to please.

 

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Ghost Pirates From Brooklyn Indie Games

 Board Games  Comments Off on Ghost Pirates From Brooklyn Indie Games
Jul 062012
 

Ghost Pirates

$ 25.00 SRP

 

A game of ship to ship tactical action for 2 scurvy players. Knave! Ye be tasting my wrath fer trespassin’ on me seas. BOARD ’ER YA SCALLYWAGS, AN’ KEELHAUL HER CAPTAIN! Ethereal pirates swarm back and forth over each other’s ships as the seas toss in a midnight storm. The decks of each vessel shift in and out of reality as the fighting begins. One captain and crew will emerge triumphant, and the loser will be damned to stalk the bowels of Davy Jones’ locker. How will it end for you? Ghost Pirates is a unique tactical game that takes about 30 minutes to play, and is suitable for ages 13 and up. Its learning curve from tactics to strategic play is not too steep and will not scare off new players. You can learn and play your first game in about 30-45 minutes, and have a second go within the hour.

 

Game Contents: •72 cards •34 crew tokens •set of custom six-sided dice

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D&D Dungeon Command: Sting of Lolth

 Gaming News, Wizards of the Coast  Comments Off on D&D Dungeon Command: Sting of Lolth
Jul 062012
 

D&D Dungeon Command: Sting of Lolth

$ 39.99 SRP

 

 

 

D&D Dungeon Command: Heart of Cormyr

 

$ 39.99 SRP

 

Dungeon Command is a card-driven, tactical board game that uses miniatures. Each faction comes in its own box, and contains twelve miniatures, plus cards, tiles, and rules needed to play the game. While each faction box is meant to be played by a single player, quick-start rules are provided that allow two players to engage in a shortened version of the game using only one box. This game focuses on skill, eliminating luck-driven mechanics in favor of player-driven mechanics, creativity, and quick thinking. Each box comes with themed miniatures designed to play as a unified war band that not only works well together mechanically in-game, but also from a story perspective. This particular set contains many hero-type miniatures, including a Ranger, a Rogue, a Knight, Defenders, and Warriors. Each Dungeon Command set includes game pieces that can be used in multiple D&D-branded products. In addition to their use in the Dungeon Command game, the miniatures can be used in the D&D roleplaying game, and every pack comes with 12 cards usable with the D&D Adventure System cooperative games (Castle Ravenloft®, Wrath of Ashardalon™, and The Legend of Drizzt™).

 Posted by at 5:54 PM

Locomotive Werks

 Gaming News, Queen Games  Comments Off on Locomotive Werks
Jul 062012
 


Locomotive Werks

$ 59.95 SRP

 

During the 19th century, the German railway network expanded rapidly. However, technical progress was not only due to the ever-growing traffic network, but was also accelerated by the construction of more and more powerful locomotives. In this game, the players assume the role of pioneering railway engineers who try to push the development of technologically advanced locomotives and to gain as much profit as possible from selling them. Contents: 1 game board, 80 double-sided counters, play money(coins), 43 locomotive cards, 5 player order cards, 20 dice, 1 rules booklet

 Posted by at 5:45 PM
Jul 052012
 

In this Box Breaking Matt busts open the Cygnar Colossal from Privateer Press from Warmachine.  He reveals the pieces for you.  Won’t believe how big the resin body is. Plus the feet are huge.

 

 

 

 

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Summer Blitz Dream Pod 9 Has Lost it

 Blitz, Dream Pod 9, Heavy Gear  Comments Off on Summer Blitz Dream Pod 9 Has Lost it
Jul 042012
 

From John Ngyuen Director of Marketing for Dream Pod 9

Dream Pod 9 is launching its Summer Blitz Event! Today we are announcing free eBooks of our Heavy Gear Blitz core rules as well as reduced prices on other eBooks and bundles from DriveThru RPG. Check back over the next two weeks as we’ll be announcing additional offers on books and miniatures.

To kick it off, everyone can try the Heavy Gear Blitz rules for free!

You can download the Heavy Gear Blitz Field Manual: Core Rulebook Revised and the Heavy Gear Blitz! Locked and Loaded eBooks for FREE on DriveThru RPG this summer. The Field Manual is the most up-to-date rule set for Heavy Gear Blitz. Locked & Loaded includes background information and setting details as well as current army briefings for the North, South, and Peace River factions. Both eBooks are full color and contain a wealth of artwork and photographs of miniatures.

All you need to play the game now are some Heavy Gear Blitz Miniatures and a few friends.

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Sky Traders From fantasy Flight Games

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Jul 032012
 

Sky Traders

$ 49.95 SRp

 

Launch your skyship into the clouds in Sky Traders, a board game of adventure, commerce, and intrigue for two to five players. Evade ruthless Wind Pirates and manipulate the commodities market. Work with your peers to create larger profits for everyone, or try to undermine your rivals and keep all of the revenue for yourself. Trade your way to fortune and fame as you attempt to take control of the powerful Sky Guild! • A board game of trading and negotiation for 2-5 players • Players assemble a unique board for each game, creating additional replayability • Includes a finely sculpted miniature for each sky trader • Control the value of trade goods and gain Influence with the powerful Sky Guild • Plot your course and rise to the ultimate rank of Master of the Sky Guild.

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The Price of Infamy from Paizo for Pathfinder

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Jul 012012
 

The Price of Infamy

$ 19.99 SRP

Slated for August

The adventurers now have their own island and port, but they’ll need more than one ship to defend it. They must scour the harbors and docks of the Shackles to recruit more ships and more crews to their flag. But when a rival from their past sends a fleet to attack them, they must defend their island home. And when they sail to his island to get their revenge, the adventurers discover a traitor whose betrayal threatens all of the islands of the Shackles. “The Price of Infamy” is a Pathfinder Roleplaying Game adventure for 11th-level characters. This volume continues the Skull & Shackles Adventure Path, delving into the secrets of the deadly cult of Norgorber, god of thieves and assassins, along with presenting new rules for battles between whole pirate fleets. New monsters from the depths of the sea and exotic islands fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder’s Journal.

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Parsec RPG

 RPG's  Comments Off on Parsec RPG
Jun 292012
 

Parsec RPG

$ 20.00 SRP

 

Parsec is a science-fiction tabletop RPG that sticks close to what is feasible given what we know about the world today – the only big “cheat” is the new technology of faster-than-light travel. The setting is composed of things we can easily imagine in our own future, without any supernatural elements like psionics or magic. It’s a simple, versatile game, and you can probably teach the system, create characters and be ready to play in an hour or two the first time you sit down. Through this game, you portray stories of people who are living on Earth or elsewhere in our solar system about 100 years in our future. You tell their stories one scene at a time, focusing on the conflicts they get into, the secrets they know, and what they want most. Meanwhile, around them, neo-feudal corporations and a new world government fight for supremacy on a ravaged Earth while the very first FTL drive-ships change space travel forever. The stories you tell take place in vast post-urban wastelands, the crumbling fringes of great cities, cutting-edge and vibrant city cores or inside vast arcologies – or off-world, on permanent space-stations in orbit around Earth, colonies on Luna or Mars, mining operations in the Asteroid Belt, outposts on Europa or Titan, or on one of the many ships connecting all of them. Whether your character is an urban tribal insurgent or a corporate spy or a space-faring pirate captain, a simple system helps you get your character into interesting conflicts and fight her way out of them.

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Wiraqocha From Coffee Haus Games

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Jun 292012
 

Wiraqocha

$ 60.00 SRP

 

We are in the early XXth century, but the world is not as we know it. In 1895, exploring Amazonia, Auguste Copperpot discovered a gate to a lost valley, occupied by a primitive civilization. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences, namely the Somnium, an orange luminescent crystal showing amazing properties. It can be used as fuel, affects matter and even time. Immediately, this virgin land became a new Eldorado for European colonists. Empress Victoria II decided to send several conglomerates to share this promised land and reap the fruits to her benefit. Zeppelin fleet, full of scientists, adventurers and looters, clouded the Atlantic sky. Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles, each of them being identified by a number from 1 to 12, or a dice combo (pairs or straights). In his turn, each player rolls some six-sided dice, combining them to take possession of territories, or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities, which are means to influence die results to fit one’s strategy. There are three ways to win: bring back a huge cargo of Somnium to the Empress; acquire enough scientific knowledge to build the Leviathan, a terrifying weapon serving the Kingdom; or find in the temple depths the four relics that will allow you to reach Wiraqocha’s treasure.

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