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Ascension: Immortal Heroes From Gary Games

 Board Games, Gary Games  Comments Off on Ascension: Immortal Heroes From Gary Games
Jul 272012
 

Ascension: Immortal Heroes

$ 29.99

 

Ascension: Immortal Heroes is designed to be a 2-player standalone game in addition to being an expansion for Ascension: Storm of Souls to play with up to 6 players! The 69 new center deck cards feature tons of new Events and Trophy monsters introduced in Storm of Souls, as well as all new cards for every faction. In addition, players will be able to tap into the power of Soul Gems – trapped souls of heroes from the past.

 

Contents -164 Cards, Including: -69 New Center Deck Cards -40 Soul Gem Cards – 2 Personal Starting Decks, Each containing 8 Apprentice and 2 Militia cards -35 “Always available” cards (1 Cultist, 2 Fanatics, 16 Mystics and 16 Heavy Infantry) -30 Deluxe Honor Tokens -Full-Color Rulebook -Storage Tray

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Dystopian Wars August Releases

 Dystopian Wars, Spartan Games  Comments Off on Dystopian Wars August Releases
Jul 272012
 

Russian Coalition Borodino Class Battleship (1)

Bristling with turrets and broadsides, the Borodino Class Battleship is a truly fearsome vessel. Its ablative armour plating forms a hulking tiered formation that gives this ship an intimidating profile. With the ability to absorb withering hails of fire, this industrial nightmare will forever haunt the ambitions of anyone who dares cross the path of the Russian Coalition.

 

 

 

 

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August Uncharted Seas Releases

 Gaming News  Comments Off on August Uncharted Seas Releases
Jul 272012
 

Imperial Human Elemental Class Sloop (1)

The superior keel designs of the Imperial Navy allow even the largest ships to slice through the water at considerable speed. The Dragutin, servants of knowledge and learning, are the only nobles known for practising magic. Their preoccupation with the occult saw them pay wizards and alchemists highly for their knowledge; they now practice this acquired magic on board the Elemental Class Sloop.

 

 

 

This overseer of the treacherous Uncharted Seas will shatter any ship that dares attempt to infiltrate your harbours. A sturdy construct of stone bedded into firm foundations, this fortification is a resilient menace that will fall only to the most powerful of forces. Used correctly this scenery piece adds withering firepower to your fleet.

 

 

 

 

 

The Bastion is a highly detailed structure with superb defensive capabilities, and will be an outstanding asset even in the most perilous of situations. Use it to defend a river mouth, mounted upon the land, or use it at sea to provide a powerful base from which your naval commanders can control the waters around your lands.

 

 Posted by at 11:30 AM

Firestorm Armada Campaign Guide

 Firestorm Armada, Spartan Games  Comments Off on Firestorm Armada Campaign Guide
Jul 272012
 

Firestorm Armada Campaign Guide 1: Marauders of the Rift

Marauders, pirates, raiders, corsairs, call them what you will, this full colour Firestorm Armada Campaign Guide delivers to you page-after-page of thrilling information to take your space combat games to a new level. Six new factions are introduced, including the audacious Oroshan Imperium, along with statistics for numerous space vehicles, mercenary fleets, new in-game mechanics, a full campaign background and tabletop scenarios for you to game.

Killer Bunnies spotted attacking Kickstarter

 Gaming News  Comments Off on Killer Bunnies spotted attacking Kickstarter
Jul 252012
 

PlayRoom Entertainment has launched a kickstarter for Killer Bunnies and the Quest for the Magic Carrot Deluxe Edition.  The sponsorship slots are going fast.  If you want in on all the goodness hop on over to Kickstarter.

 Posted by at 3:21 PM

Tomorrow’s War Game Review

 Miniature Game Reviews, Miniatures, Osprey Publishing  Comments Off on Tomorrow’s War Game Review
Jul 252012
 

Tomorrow’s War is produced by Osprey Publishing for Ambush Alley Games.  The book is just the right size for the gamer, 260 pages.  It is fully embossed with several nice pictures and easy to use charts.  Even though the fog of war cards are available as a deck  I wish they  were removable.

There is not a models line for this game.  there is a complete list of manufacturers that carry adequate mini’s in both 15mm and 28 mm that can be used.

Tomorrow’s War is set in the 24th century.  Humanity has begun colonizing off world.  This has lead to the discoveries of new technologies and even alien races.

It is a game of Modern Warfare game.  It covers just about everything you want in Sci-fi, Vtol’s,off and on board artillery, reinforcements,and airstrikes.  It uses a pointless system for army construction.  That is to say that a marine is not x points.  Instead all troops are assigned a experience type ranging from green to elite.  Each troop type has a different die value for its skills.    Most of your troops in a game are green so it balances nicely.

The game mechanics are a little different.  As I mentioned before the experience of the troop determines the die value, Green troops use d6 while the best troops use a d12.  When making a skill check you would roll the appropriate die.  This is an opposed roll.  You may roll 5d6 against 3d12.   What is important about the system is that a success of 4 plus can be trumped by a higher opposed roll.  I have played the game and I like the system.

Tomorrow’s War is a great Sci-fi game for clubs. You can take it anywhere in the world and teach someone how to play, it is that easy. Without a point system it lacks the structure needed for tournaments.

What I would like to see in a future print run is a quick reference sheet.

 

I should note that the Fog of War cards are available at your retailer.

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 Posted by at 2:26 PM

Victoriana 3rd Edition from Cubicle 7 in August

 Cubicle 7, RPG's  Comments Off on Victoriana 3rd Edition from Cubicle 7 in August
Jul 252012
 

Victoriana 3rd Edition

$ 49.99 SRP

 

The third edition of the Victoriana Core Rulebook includes: Complete and revised rules for making Victorian adventurers and resolving conflicts. Rules for creating technological marvels. Information on the world of Victoriana, including alternate diversions from actual history. A trove of supporting characters, from scullery maids and barristers to elementals and undead, as well as beasts both mundane and preternatural.

 

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Mantic Games Kings of War August Releases

 Kings of War, Mantic Games  Comments Off on Mantic Games Kings of War August Releases
Jul 252012
 

Abyssal Dwarf Angkor Mortar (20)

$ 24.99

 

The Angkor mortar is a large artillery piece that fires huge shells filled with the explosive concoctions of the Iron-casters – any regiment it hits directly disappears in a cloud of smoke.

 

This Set Includes: 1 Plastic and Metal Heavy Mortar 2 Crew Mantic Point Base Mantic Carry Case with Protective Foam Models supplied unassembled and unpainted.

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Unhallowed Necropolis from Atomic Overmind Press

 Atomic Overmind Press, RPG's  Comments Off on Unhallowed Necropolis from Atomic Overmind Press
Jul 242012
 

Unhallowed Necropolis

$ 36.95

 

London sits at the heart of a vast and haunted empire. Within its sprawling fortifications, its teeming population lives alongside the spirits of the discarnate dead. Now, science has pierced the veil separating mortal man from death’s other kingdom. The mysteries of the hereafter stand ready to be revealed, but not all of the restless dead are willing participants. And the living, too, possess their own secrets. The deranged and traumatized inhabitants of the city manifest psychical abilities of a frightening magnitude. The asylums of the metropolis have become vast warehouses for the criminally insane, powder kegs of psychical energy in which human time bombs tick toward inevitable detonation. Unhallowed Necropolis details the secret history of the supernormal and introduces ghosts, psychics, and mediums to the Neo-Victorian World. Unhallowed Necropolis™ is the supernormal source book for Unhallowed Metropolis™ Revised, the gas-mask chic role-playing game of Neo-Victorian horror. Within its pages you’ll find… Complete rules for volatile psychics and the spectral entities that haunt the Unhallowed Metropolis™ Five new Callings—Alienist, Exorcist, Medium, Parapsychologist, and Psychic. The wonders of aether technology, new Qualities & Impediments, and much more

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Arch from Tech Lab Games in August

 Card Games  Comments Off on Arch from Tech Lab Games in August
Jul 242012
 

ARC is an exciting, artful and new expandable card game based on the world of time travel. The future has been corrupted and manipulated by five powerful factions spread out through time. With each faction creating rifts in time for their own private goals – some for peace and others for world domination – mankind’s fate remains uncertain. In the realm of ARC you are a powerful time traveler known as an Aeon. Rifting through time from era to era you must use events, powerful items and your cunning wits to defeat all opposing Aeons. Gain control of the timeline and reshape the future! A time-spanning, expandable card game, ARC is introduced in five faction-themed, 63-card decks – Cyborg, Engineers, Mercenary, Politician, and Purist.

 

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