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Talat In June

 Board Games  Comments Off on Talat In June
May 202013
 

talatTalat

$29.99 SRP

 

Talat is a 3 player strategy game sure to challenge players and reward great play. Talat involves moving towers of three different heights and in three different shapes on three game boards to eliminate opponent’s pieces and gain safety at the other side of the boards. Players play two other opponents simultaneously for a unique game play scenario.

 

Winner of a Top 10 Spielzeug award in 2012 and Dr. Toys Best 100 award.

 Posted by at 9:29 PM

Munchkin Holiday Surprise

 Card Games, Steve Jackson Games  Comments Off on Munchkin Holiday Surprise
May 162013
 

munchMunchkin Holiday Surprise

$19.95 SRP

 

It’s an amazing present for all the good little Munchkins! This set turns any basic Munchkin game into a holiday special so the whole family can kill the monsters and take their stuff!

 

Compatible with any Munchkin set.

 

Contains:

68 holiday-themed cards

1 pearly red and 1 pearly green six-sided dice

1 unique Kill-OMeter and 1 rule sheet

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Savage Worlds: Deadlands: Ghost Towns May 20th

 Savage Worlds, Studio 2 Publishing  Comments Off on Savage Worlds: Deadlands: Ghost Towns May 20th
May 162013
 

swSavage Worlds: Deadlands: Ghost Towns

$19.99 SRP

 

Visit the strangest locales in the West, and find a new place to hang your hat! In the Weird West, every town stands at risk of destruction by natural disaster, man’s folly, or the dangers lurking in the dark. At every turn, a settler’s path is menaced by threats mundane, terrifying, and just plain odd.

 

Ghost Towns gives you the lowdown on seven new burgs, plucked from every corner of the West, for use in your Deadlands Reloaded campaign. All the major players, points of interest, and mysterious plots are detailed, with Savage Tales ready to roll.

 

If seven ain’t enough for you, amigo, you’re in luck, you can have as many as you want! Ghost Towns includes a random generator to make creating your own strange locales a snap. A quick shuffle and a little thought and you can call a whole town into being in an instant, be the envy of Hucksters and developers everywhere!

 

After all, everyone needs a place to call home, no matter what’s whispering from the shadowed corners or hiding inside the local shop.

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Kings of Air and Steam From tasty Minstrel Games

 Board Games, Tasty Minstrel Games  Comments Off on Kings of Air and Steam From tasty Minstrel Games
May 152013
 

Kings of Air and Steam

$59.95 SRP

 

Early in the 20th Century, modern factories crank out goods like clockwork. Race your mighty but unstable airship to pick up cargo and haul it through the clouds to depots safely outside city limits. Then hustle the most valuable shipments by train into the cities that want them, satisfying demand and racking up profits! Simple, right? Now do it faster, cheaper, and smarter than everyone else. If you can build the strongest network of air and steam, and produce the cash to show for it, you’ll deserve to be crowned the King of Air and Steam!

 

2-6 players

Ages 13+

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Krosmaster: Arena from Japanime

 Japanime, Miniatures  Comments Off on Krosmaster: Arena from Japanime
May 122013
 

arenaKrosmaster: Arena

$80.00 SRP

Welcome to the Krozmos. The Demons of the Hours and Minutes have finally found a hobby worthy of their cruel hearts… the Arena! The idea is simple. They select warriors from across many lands and ages and whisk them away to the Arena, where the enslaved gladiators must fight for their souls and the chance to become the ultimate champion. Working with Ankama, we are excited to bring the worlds of Dofus and Wakfu to your tabletop.

Krosmaster: Arena is a Player vs. Player-oriented board game that offers the craftiest tacticians among you the chance to challenge other players in heated battle. All players build their team using a pre-determined method, either a point system, draft, or at random. Utilize your team’s various talents and abilities to create a powerful fighting force. Every figure has a point value attached to it to help balance things out.

 

Contains:

-1 double-sided game board

-8 pre-painted character figures with corresponding cards

-15 “Gallons of Glory” tokens

-24 summoning tokens (Bombs, Dolls, Creatures and Traps)

-12 -1/+1 Action Point tokens

-12 -1/+1 Movement Point tokens

-50 Injury tokens (26x 1s, 12x 2s, 12x 5s)

-60 Demonic Reward tokens (twenty of each level: Granite, Jade and Gold)

-4 Crates, 8 Shrubs and 8 Trees

-8 custom dice

-1 32-page rulebook

 Posted by at 2:52 PM

The First World War From Osprey in June

 Osprey Publishing  Comments Off on The First World War From Osprey in June
May 112013
 

firstww1The First World War

$30.00 SRP

 

Raging for over four years across the tortured landscapes of Europe, Africa and the Middle East, the First World War changed the face of warfare forever. Characterized by slow, costly advances and fierce attrition, the great battles of the Somme, Verdun and Ypres incurred human loss on a scale never previously imagined. This book, with a foreword by Professor Hew Strachan, covers the fighting on all fronts, from Flanders to Tannenberg and from Italy to Palestine. A series of moving extracts from personal letters, diaries and journals bring to life the experiences of soldiers and civilians caught up in the war.

 

 

 

Continue reading »

 Posted by at 9:19 PM
May 102013
 

MTG Modern MastersMagic the Gathering: Modern Masters Booster Display

 

Reprints of popular cards for the Modern tournament format! Modern Masters is a large set of reprints from Eighth Edition through Alara Reborn. Modern format tournaments are played around the globe, from Friday Night Magic to the Pro Tour, and players have been clamoring for reprints of popular cards to add to their decks. Modern Masters brings back tournament staples, including the highly sought-after Tarmogoyf.

 

This set is available worldwide in English only with a conservative print run. Each booster pack includes a foil card, and many of the cards in the set will feature alternate art. Packs randomly include Token cards, several of which have never been printed before. Designed to be drafted! Modern Masters was designed with a booster draft experience in mind. Display boxes contain 24 packs, the perfect amount for an eight player booster draft!

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CONQUEST OF KUMANJARO for Mage Wars releases June 12th

 Arcane Wonders  Comments Off on CONQUEST OF KUMANJARO for Mage Wars releases June 12th
May 072013
 

“Far to the South across the Veridian Sea, lies Kumanjaro, a sprawling continent of wide savannahs, dense jungles, and untold riches. It has remained untouched by the cultured nations of the North, until now…”

Kumanj

Arcane Wonders® is proud to announce CONQUEST OF KUMANJARO, our new Spell Tome Expansion including Alternate Mages!

 

kimanjo

 

Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra. Players can wage their own matches as a Priest of the Order of Malakai, or as a Beastmaster of the Johktari, using new ability cards for each, and a trove of new spells from all the spell schools. Join the fantasy phenomenon that pits mage against mage. The conquest begins with you!

The Johktari Beastmaster is a fierce and proud hunter, defending her people’s lands against invaders. She is a skilled archer and has the Ranged +1 trait for all of her non-spell ranged attacks. She can also sprint quickly across the vast savannahs, running swift as a Cheetah using her Sprinting ability which gives this Mage the Fast trait. If these Abilities weren’t deadly enough, the Johktari Beastmaster can use her Wounded Prey ability to mark and relentlessly pursue wounded prey, working with her animals to finish it off.

The Priest of Malakai is a crusader against non-believers. He seeks justice and relentlessly pursues enemies with Holy retribution. The Priest is blessed with the burning light of Malakai, and his basic melee attack deals light damage. In addition, once per round, if the Priest attacks and damages an enemy creature with any attack which deals light damage, the creature may burst into flame via Malakai’s Fire. To round out the divine might of this Mage is his Holy Avenger ability. When a friendly non-Legendary Holy creature comes into play, you may make it your Holy Avenger. The Holy Avenger is blessed with divine strength and it gains +5 Life.

angel

A few of the creatures in this expansion, such as the Guardian Angel, are ready to defend their Mage at any cost and thus introduce the Intercept ability which allows them to jump in the way of ranged attacks if they are on guard.

Kumanjaro is home to the Legendary Makunda, bold, fierce, and true king of the land.

The set also introduces three (3) new conditions: Bleed, Stuck, and Tainted.

Whether your Mage must treat a potentially fatal open wound, escape the web of the Giant Wolf Spider, or deal with a wound that just won’t heal… You and your opponents are guaranteed a thrilling battle with many tense moments and exciting surprises in the Arena!

Based upon customer feedback, we have included some new tokens for bookkeeping: Armor +1, Melee +1, and Ranged +1. These vivid tokens will ensure that you and your opponent know the current state of affairs on the board.

 

The EXPANSION INCLUDES:

• 2 Alternate Mages: Priest and Beastmaster

• 2 Mage Cards + 2 Mage Ability Cards

• 106 new Spell Cards

• 22 Punch Markers (with new conditions!)

 

The Conquest of Kumanjaro Spell Tome expansion will be available in the USA on June 12th at the 2013 Origins Game Fair in Columbus, OH. MSRP $29.99

 

For more information go to www.magewars.com!

 

Thanks so much for your support of Mage Wars®!

 

 

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Wizards of the Coast Magic 2014 sample spoiler

 Magic The Gathering, Wizards of the Coast  Comments Off on Wizards of the Coast Magic 2014 sample spoiler
May 072013
 

Wizards of the Coast today announced two exciting new features coming to Magic 2014 – Duels of the Planeswalkers! Sealed Play and a new take on the popular Slivers creature type will both make their debut in the Duels of the Planeswalkers franchise with Magic 2014.

 

The addition of Sealed Play will allow players to open booster packs and build decks to play against the AI and other players. Each sealed pool is comprised of 84 cards, mimicking paper TCG booster packs. The PvE experience includes a six-deck ladder where players take on mono-colored Sealed decks each corresponding with a particular Planeswalker, and finally facing a ‘boss’ Sealed deck.

 

Another feature debuting in Magic 2014 is a new take on the popular Slivers creature type. A fan-favorite, new playable Slivers in Magic 2014 decks will include the following:

 

?     Sliver Construct

?     Predatory Sliver

?     Groundshaker Sliver

?     Megantic Sliver

?     Blur Sliver

?     Striking Sliver

?     Thorncaster Sliver

?     Battle Sliver

?     Sentinel Sliver

?     Bonescythe Sliver

 

In addition, Hive Stirrings, a sorcery that creates Sliver tokens, will also be included in Magic 2014.

 

The Magic 2014 – Duels of the Planeswalkers video game will be available for PC, Xbox Live Arcade, PSN, iPad, and Android tablet for the first time when it launches this summer. The Magic 2014 product line-up also includes the Magic 2014 – Core Set for the paper trading card game (TCG) and Magic Online.

 

Please let me know if you have any questions or need anything else.

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German Fleet Boats: Steel Wolves Expansion Game 1 coming in May

 Historical  Comments Off on German Fleet Boats: Steel Wolves Expansion Game 1 coming in May
May 022013
 

fleet boatsGerman Fleet Boats: Steel Wolves Expansion Game 1

$30.00 SRP

Steel Wolves Expansion Game 1: German Fleet Boats assumes that Germany never entered into the 1935 Naval agreement, instead following OKM’s original view that aircraft and hydrophone technology will dramatically impact concentrated submarine operations around the British Isles and that the fleet boat concept of long range submarines are needed to operate outside areas of dense ASW coverage. German Fleet Boats assumes significant changes to the historic design strategy: instead of focusing on medium Type VII boats, the Germans turn to the larger U-cruiser with which they experimented with in World War I. German Fleet Boats assumes that early Type I, II, and VII submarines are built as historically occurred, but prior to starting a more extensive building program, OKM makes the decision to build cruiser/fleet type submarines starting with more Type Is and four of the even larger (projected) Type III, the designs for which were based on the IA, then followed by the VIII, XI, and XII. German Fleet Boats alters the opening of the campaign allowing players to play through to the end of the England Imperiled scenario which ends at the start of Operation Barbarossa. Modifications include changes to allied task forces and the availability of additional allied units. Also included are three additional Italian Cagni class submarines.

 

Requires a copy of Steel Wolves in order to play.

 Posted by at 9:48 PM