aremis

Jul 192013
 

MTG 2014 Core SetEach year brings an exciting new release of the Magic: The Gathering Core Set. Brand new cards are introduced, a few favorites return, and the Standard tournament environment is invigorated with fresh ideas for decks. The Magic: The Gathering 2014 Core Set offers impressive cards for Magic players of all experience levels and Ultra PRO can provide your set with the protection and style it deserves.  Displaying some of the artwork from the 2014 Core Set, your game play is sure to create a spark even Chandra could appreciate.

Nothing Personal

 Game Salute, Nothing Personal  Comments Off on Nothing Personal
Jul 192013
 

Nothing PersonalNothing Personal

$50.00 SRP

 

The Capo is getting old and about to retire. You think maybe it’s time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Among the five families, power plays, backstabbing, whacks, and broken promises are just business as usual, it’s “nothing personal.” Will you gain the most respect among them all or end up at the bottom of the river, sleepin’ with da’ fishes?

In Nothing Personal, players control the five families of organized crime and use their influence over gangsters in the chain of command to work the mobsters they control up to the office of Capo. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery to move themselves  up the pyramid of mob power, or, if they fail, end up delivered to the Feds or worse.

3-5 players

Ages 13+

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Ascension: Darkness Unleashed Expansion

 Card Games  Comments Off on Ascension: Darkness Unleashed Expansion
Jul 192013
 

Ascension Darkness Unleashed ExpansionAscension: Darkness Unleashed Expansion

$29.99 SRP

 

New Energize cards, including Heroes and Constructs that transform into even more powerful forms!

 

Harness the power of Dark Energy Shards, a new take on the Treasure cards introduced in Ascension: Rise of Vigil!

 

Playable as a stand-alone 2-player game, or combine with Ascension: Rise of Virgil for an expanded game with up to 6 players!

 

Contains:

 

196 Cards

30 Deluxe Honor Tokens

Full Color Rulebook

Storage Tray

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Spy Alley Dice Game

 Dice games  Comments Off on Spy Alley Dice Game
Jul 192013
 

Spy Alley Dice GameSpy Alley Dice Game

$12.99 SRP

 

 

In Spy Alley Dice, each player becomes a spy for their given country. Players roll the dice for a chance to guess their opponents identities. If a player rolls 3 of a kind, they may take a guess of any player as the spy that is on the three dice. If a player rolls five of a kind, they may either guess a player as any spy, or they may take a big chance and try to accomplish their mission. To accomplish their mission, the player that rolled the 5 of a kind must ask each player in a clockwise manner if they want to guess him as the spy identity on the dice. If no player is willing to make a guess and the player is the spy on the dice, that player has accomplished his mission and wins the game. Otherwise, the last player remaining in the game is the winner.

 

Contains:

5 Spy Alley Dice

6 Identification Cards

1 Carrying bag

 

2-6 players

Ages: 8+

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Corporate America

 Board Games  Comments Off on Corporate America
Jul 192013
 

 

 

Corporate AmericaCorporate America

 

$40.00 SRP

 

 

 

 

 

Corporate America is a political satire game about corporate influence of government. In it, players take the role of corporations, manipulating the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins. The game progresses through four phases: Wall Street, Main Street, Campaign Trail and Capitol Hill.

 

 

 

In the Wall Street Phase, players start businesses (like Trius and Oggle Search) which fall into various industries (like transportation, luxury, and technology).

 

 

 

In the Main Street Phase, players take turns playing consumer cards, which determine which businesses make money. Players can manipulate the population and can bribe each other to make sure their businesses get consumed.

 

 

 

In the Campaign Trail Phase, a number of election issues are revealed and players get the opportunity to run for president. After players electioneer, players secretly bid on candidates to determine who will be the next president. After three bid rounds, whoever has raised the most money in the campaign wins the election.

 

 

 

In the Capitol Hill Phase, the new president is rewarded with an Executive Privilege card, which grants a special power, and can then pass legislation to impact businesses and the rules of the game. The president can keep campaign promises or blatantly break them for personal gain!

 

 

 

The game ends after a set number of turns. Whoever has the most money at the end of the game wins!

 

 

 

Game Contents:

 

  • 1 Game Board
  • 1 Wooden Washington Monument Token
  • 1 Seal of the President
  • 140 Mini Dollar Cards
  • 60 Business Cards
  • 54 Consumer Cards
  • 40 Legislation Cards
  • 8 Executive Privilege Cards

 

 

 

3-6 players

 

Ages 13+

 

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The Myth Experience

 Featured, MERCS  Comments Off on The Myth Experience
Jul 182013
 

At Origins we had the chance to play Myth from MERCS miniatures.  Here is what we have to say after playing Slaughter field.

 

You can learn more about Myth on kickstarter.

 Posted by at 10:02 PM  Tagged with:
Jul 182013
 

In this Box Breaking Matt busts open the Eisenkern Stormtroopers from Wargames Factory  This box set makes 20 models.  These models are usable in nearly any genre of miniature game.  I have every intention of painting these guys up in Mars colors, yes the planet.

 

You can learn more at Wargames Factory.

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