I finally got my hands on the Gunfight at Red Oak starter for Wild West Exodus. If you like Wild West action these models are for you.
I’m thinking I should take these on vacation and paint them out west – maybe put real tumbleweed on the bases!
I finally got my hands on the Gunfight at Red Oak starter for Wild West Exodus. If you like Wild West action these models are for you.
I’m thinking I should take these on vacation and paint them out west – maybe put real tumbleweed on the bases!
Immersive cooperative card game journeys to PC and Mac for a narrative-driven experience
ROSEVILLE, Minnesota – JUNE. 21, 2018 – Asmodee Digital and Fantasy Flight Interactive today announced that The Lord of the Rings™: Living Card Game™ will be available in Early Access on Steam for PC and Mac on August 28, 2018. The Early Access release will be available initially as a single-player only experience but will add cooperative play in the coming months. Players can access the Early Access release by purchasing one of three Founder’s Packs, the Shire pack, priced at $7.99, the Steward of Gondor Pack, priced at $15.99, and the Istari Pack, priced at $29.99. Each of these Founder’s Packs come with a suite of cards, in-game currency, and custom cosmetic items that will start adventurers off on their quest through Middle-earth. Players can opt to buy all three Founder’s Packs in a bundle as the MITHRIL™ Founder’s Pack Bundle for $47.99.
Additionally, players may pre-order The Lord of the Rings: Living Card Game in a Collector’s Edition that features a unique 2-player starter edition of The Lord of the Rings: The Card Game, a brass replica of The One Ring, individual art prints of four heroes from the game, and digital codes for the Mithril Founder’s Pack Bundle, custom cosmetic items and the Original Soundtrack as mp3 files available now.
Steam: store.steampowered.com/app/
The Lord of the Rings: Living Card Game tasks players with leading a fellowship of three heroes through a series of narrative campaigns across Middle-earth as they face off against the dark forces of Sauron. Players will forge their own fellowships and build decks comprised of ally, event, and equipment cards to face challenges that test their spirit, lore, tactics, and leadership.
An adaptation of Fantasy Flight Games’ tabletop card game, which pioneered the narrative experience
The Lord of the Rings: Living Card Game is inspired by the best-selling The Lord of the Rings: The Card Game, a Living Card Game® from Fantasy Flight Games. This digital adaptation is inspired by the original tabletop game, taking the best aspects of that experience and adapting them for the digital medium while adding all new features in a player-vs-AI experience built from the ground-up, featuring:
An intuitive user interface
Unique and fully detailed environments depicting the world of Middle-earth
Fully-narrated story interludes
Branching narrative paths based on player choices
Visual and audio effects tied to every hero, card, and action
A dynamic AI that adapts to player’s triumphs—and mistakes
The Lord of the Rings: Living Card Game delivers an immersive narrative-driven experience that will connect players with Tolkien’s fiction like never before. Beyond Early Access, The Lord of the Rings: Living Card Game will be expanded to support co-op play, allowing two players to bring their fellowships together and fight through quests side-by-side!
Deck Building
Each hero is assigned a Sphere of Influence, indicated by the color of the card.
Purple for Leadership,
Green for Lore
Blue for Spirit
Red for Tactics
Grey for Neutral
Each sphere supports its own unique strategy and playstyle, giving each deck in The Lord of the Rings: Living Card Game strategic depth that will keep players invested well beyond their first Quest through Middle-earth. With fellowships of three heroes, players can either diversify the Spheres within their decks for the widest possible array of cards or select two or three heroes from the same Sphere in order to access more powerful cards within each Sphere.
REDMOND, WASHINGTON (June 21, 2018): Paizo is pleased to announce that the Starfinder Roleplaying Game won the Fan Favorite Best Roleplaying Game award at the Origins Awards on Saturday, June 16, 2018. The awards are presented by the Academy of Adventure Gaming Arts and Design for outstanding games in the industry and are presented at the annual Origins Game Fair.
“We are honored, and humbled, to be chosen as the best RPG of the year by our fans. As game designers, winning any award is always gratifying, but fan-voted awards are especially meaningful. Fans are the people who play our games, and without players, the games themselves don’t serve much purpose,” said Starfinder Design Leads Robert G. McCreary and Owen K.C. Stephens. “We want to thank everyone who voted for Starfinder, as well as every fan who plays Starfinder, talks about the game with friends, and helps make Starfinder’s player base a vibrant community.”
Go to paizo.com for more information on Starfinder RPG and future releases.
About Paizo
Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game store, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run.
Friday, June 22, 2018 – For immediate release
Chaosium, Inc., publisher of the celebrated roleplaying games Call of Cthulhu and RuneQuest, announces the relaunch of their fiction program.
The Chaosium fiction line originally launched in 1992 and was suspended in 2015 during a general company restructuring. Subsequently, Chaosium management brought on publishing and gaming industry veteran James Lowder as a consulting editor to help resolve any outstanding contract and payment issues with authors, editors, and artists.
With the line’s relaunch, Lowder will assume the title executive editor of fiction for Chaosium.
“I’ve been a regular reader of Chaosium’s fiction releases since the line’s inception and look forward to adding new works to the already-impressive catalog,” Lowder notes. “For many years Chaosium was a leading publisher of classic Mythos fiction reprints, along with original Mythos-steeped anthologies and novels. Given the current Mythos renaissance in pop culture, it’s a great time for the line to return.”
Chaosium to release three new fiction titles in 2018
Sisterhood is edited by Nate Pedersen and features stories penned by some of the genre’s leading female voices, including Nadia Bulkin, Livia Llewellyn, Molly Tanzer, Sun Yung Shin, Penelope Love, and Damien Angelica Walters.
Cover by Liv Rainey-Smith and Inkspiral Designs.
In 2019, Chaosium’s Mythos and weird fiction titles—which will eventually include anthologies, novels, novellas, single-author collections, and select non-fiction—will see release on a roughly quarterly schedule, along with other special fiction and non-fiction projects scattered throughout the year. All titles will be available through traditional book channels, as well as through game shops, DriveThruFiction.com, and the Chaosium website.
I caught Steve Jackson and Phil Reed at the end of Origins 2018. We talked about OGRE and Fantasy Trip. Which is his first RPG. I thought it was GURPS.
Fantasy Trip comes to Kickstarter soon – it should be an interesting trek.
At Origins Game Fair I caught up with Justin De Witt From Fireside Games. He gave us the run down on Crackle and Remnants.
Remnants has a competitive dice mechanic that is pretty cool.
Raccoon Tycoon Overview from Forbidden Games at Origins Game Fair. ON Kickstarter now.
While I didn’t play this it looks solid.
Full play through of Critical Mass from Arcane Wonders Origins Game Fair 2018.
Critical Mass is cool and I think it has tremendous potential for small expansions.
I caught up with Bezier Games were we talked about Werewords and more.
Some interesting things on the horizion.
I grabbed a quick demo of X-Wing Second Edition at Origins Game Fair 2018.
I’m not sure I like the turret change, but I do like the new templates.