In this Figure Forge Matt assembles the Dragon Cultists from GF 9 for D&D.
I’ll be using these guys as soon as I get them painted up.
Drreadball February and March rreleases from Mantic Games
Dreadball: Nemion Oceanics: Sphyr Team (10)
$29.99
With their home world devastated, you might expect the Sphyr to be on the war-path. Certainly they have more than most races to be annoyed at the GCPS for after their world and their civilization was destroyed. Instead of declaring war, they’ve taken to the DreadBall pitch, though it’s possible that they think it’s the same thing.
Contains:
10 Plastic Resin Miniatures
Ultimate Werewolf: One Night: Daybreak From Bezier Games
Ultimate Werewolf: One Night: Daybreak
$24.95
One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain “villagers” here!) In the course of a single morning, your village will decide who among them is a werewolf…because all it takes is finding one werewolf to win!
Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game.
This game can be combined with One Night Ultimate Werewolf.
TacDex: Super Mario Brothers from USAopoly
$9.95
TacDex uses gameplay similar to well-known card game War, with players revealing cards simultaneously to try to claim cards owned by the opponent, but a battle marker determines whether a high or low card wins a particular battle and players each have special action cards to add new twists to the conflict.
In the Super Mario Brothers edition, players duel to the finish with their favorite Super Mario characters.
2 players
Ages 8+
Contains:
Two 47-card Battle Decks (Heroes vs. Villains)
One Battle Marker
One Rule sheet
Speedy Recall: Double Take from Maranda Enterprises
Speedy Recall: Double Take
$11.99
If you like Speedy Recall, you’ll love Speedy Recall Double-Take!
Take the extra challenge to give your funny bone a boost! Flip over a category card and a letter but wait…DOUBLE TAKE! Your answer has to start with “G” and it must also consider the Double-Take card! Easy? Maybe if everyone else wasn’t also trying to come up with an answer at the same time.
The giggles quickly turn to hoots and hollers when Speedy Recall-Double Take is on the table!
2-6 players
Ages 6+
5-10 minute play time
Contains:
41 Letter cards
41 Category cards
7 Double Take cards
7 Make-your-own-category-cards
Yu-Gi-Oh!: The Secret Forces Booster Display coming soon
Yu-Gi-Oh!: The Secret Forces Booster Display
$95.76
The Secret Forces special booster set launches three new tactical squads of never-before-seen monsters, prepared to compete in the toughest tournament Dueling of the Yu-Gi-Oh! Trading Card Game!
- The Nekroz, a cabal who use the dead husks of Synchro Monsters to form sets of armor and hit the battlefield as powerful Ritual Monsters with multiple abilities. Even Forbidden Synchro Monsters like Brionac and Trishula can be wielded by these necromancers!
- The Yosenju, a monastic order of Beast-Warriors with some of the fastest Summoning strategies ever seen. Yosenju can also boost their Pendulum Scale all the way to 11, letting them Summon and re-Summon Mayosenju Daibak, their powerful Level 10 boss monster that bounces cards back to the hand.
- The Ritual Beast Tamers, a band of Psychics who use their powers to commune with nature, teaming up with animals of land, sea, and air to form Fusion Monsters that can bounce to and from the Extra Deck as needed.
This 60-card, all-foil booster set includes 32 new cards from these three monster groups, plus 28 carefully selected reprint cards to supplement Duelists’ Deck-building efforts, including the hard-to-find Preparation of Rites (out of print for over 5 years).
Contains:
60 cards: 40 Super Rare cards and 20 Secret Rare cards
Coming soon to Kickstarter Capture
Frome Game Salute
Capture isn’t a “War game” it’s a family strategy board game, with a simple but timeless game play that feels like a classic game, that we just never got to play! Capture grew from Andrew’s desire to make a next generation strategy board game in the 1980s, and the elegant replayable design certainly seems to have stood the test of time; though it has never been published (after some very close calls!)
The kickstarter for the game is launching February 3rd at 9am EST and will run for 32 days. Below is a link to the page, which has interviews with the designer and a lot more information.
Coconuts Duo from Mayday Games in February
$25.95
In this game, you use your monkey launcher and your skill to fling coconuts into cups, claim them, and place them on your board. By stacking a pyramid of six cups you win the game and can claim the title of the monkey king, but beware of the new powerful magic cards the other player may use!
Coconuts Duo can be played as a tense two-player game with ten new special magic cards, or it can be combined with the original Coconuts to play a five- or six-player game. Either way, you will have a lot of coconut-flinging fun!
Coconuts Duo is a 2 player standalone expansion for the dexterity game Coconuts.
2 players
Ages 6+
More from DreamForgeGames
Horse & Musket: 28 mm Woodland Indians from Wargames Factory
Horse & Musket: 28 mm Woodland Indians (24)
$24.95
Native Americans had a familiarity with the countryside that proved invaluable for their White cousins over the years of fighting in North America. Their brutality in combat and cunning ability to adapt to their surroundings made them a useful ally and a threatening enemy. All the nations involved in the fighting in North America called upon the usefulness of the Indians to wage a new kind of warfare that greatly impacted the future of the United States.
The box set contains 24 highly detailed multi-part plastic miniatures representing more than ten different Native American tribes. The contents are suitable for assembling warriors indicative of the Indian tribes residing in North America during the 18th and early 19th centuries. Contents are the necessary parts to construct 24 Indians plus a myriad of weapons including short bows, muskets, ball-headed clubs and gunstock shaped clubs, tomahawks and knives plus various hair and headdress options.
Miniatures are supplied unpainted and assembly may be required.