The HackMaster Players Handbook is here! This book contains everything a player needs to play HackMaster. Included are 400 pages of player races, numerous classes, quirks and flaws, rules for honor, equipment, spells, combat rules, and so much more! With this one book you can enjoy endless hours of game play. The Players Handbook is fully compatible with the HackMaster Basic rules and all supplements and products released with the HackMaster Basic product line.
Mythic Battles from Iello in August
$ 49.99
Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!
Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat – reinvent your way of playing!
This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that’s required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.
Write your legend in the blood of the fallen!
Ascension: Immortal Heroes From Gary Games
Ascension: Immortal Heroes
$ 29.99
Ascension: Immortal Heroes is designed to be a 2-player standalone game in addition to being an expansion for Ascension: Storm of Souls to play with up to 6 players! The 69 new center deck cards feature tons of new Events and Trophy monsters introduced in Storm of Souls, as well as all new cards for every faction. In addition, players will be able to tap into the power of Soul Gems – trapped souls of heroes from the past.
Contents -164 Cards, Including: -69 New Center Deck Cards -40 Soul Gem Cards – 2 Personal Starting Decks, Each containing 8 Apprentice and 2 Militia cards -35 “Always available” cards (1 Cultist, 2 Fanatics, 16 Mystics and 16 Heavy Infantry) -30 Deluxe Honor Tokens -Full-Color Rulebook -Storage Tray
Dystopian Wars August Releases
Russian Coalition Borodino Class Battleship (1)
Bristling with turrets and broadsides, the Borodino Class Battleship is a truly fearsome vessel. Its ablative armour plating forms a hulking tiered formation that gives this ship an intimidating profile. With the ability to absorb withering hails of fire, this industrial nightmare will forever haunt the ambitions of anyone who dares cross the path of the Russian Coalition.
August Uncharted Seas Releases
Imperial Human Elemental Class Sloop (1)
The superior keel designs of the Imperial Navy allow even the largest ships to slice through the water at considerable speed. The Dragutin, servants of knowledge and learning, are the only nobles known for practising magic. Their preoccupation with the occult saw them pay wizards and alchemists highly for their knowledge; they now practice this acquired magic on board the Elemental Class Sloop.
This overseer of the treacherous Uncharted Seas will shatter any ship that dares attempt to infiltrate your harbours. A sturdy construct of stone bedded into firm foundations, this fortification is a resilient menace that will fall only to the most powerful of forces. Used correctly this scenery piece adds withering firepower to your fleet.
The Bastion is a highly detailed structure with superb defensive capabilities, and will be an outstanding asset even in the most perilous of situations. Use it to defend a river mouth, mounted upon the land, or use it at sea to provide a powerful base from which your naval commanders can control the waters around your lands.
Firestorm Armada Campaign Guide
Firestorm Armada Campaign Guide 1: Marauders of the Rift
Marauders, pirates, raiders, corsairs, call them what you will, this full colour Firestorm Armada Campaign Guide delivers to you page-after-page of thrilling information to take your space combat games to a new level. Six new factions are introduced, including the audacious Oroshan Imperium, along with statistics for numerous space vehicles, mercenary fleets, new in-game mechanics, a full campaign background and tabletop scenarios for you to game.
Killer Bunnies spotted attacking Kickstarter
PlayRoom Entertainment has launched a kickstarter for Killer Bunnies and the Quest for the Magic Carrot Deluxe Edition. The sponsorship slots are going fast. If you want in on all the goodness hop on over to Kickstarter.
Tomorrow’s War Game Review
Tomorrow’s War is produced by Osprey Publishing for Ambush Alley Games. The book is just the right size for the gamer, 260 pages. It is fully embossed with several nice pictures and easy to use charts. Even though the fog of war cards are available as a deck I wish they were removable.
There is not a models line for this game. there is a complete list of manufacturers that carry adequate mini’s in both 15mm and 28 mm that can be used.
Tomorrow’s War is set in the 24th century. Humanity has begun colonizing off world. This has lead to the discoveries of new technologies and even alien races.
It is a game of Modern Warfare game. It covers just about everything you want in Sci-fi, Vtol’s,off and on board artillery, reinforcements,and airstrikes. It uses a pointless system for army construction. That is to say that a marine is not x points. Instead all troops are assigned a experience type ranging from green to elite. Each troop type has a different die value for its skills. Most of your troops in a game are green so it balances nicely.
The game mechanics are a little different. As I mentioned before the experience of the troop determines the die value, Green troops use d6 while the best troops use a d12. When making a skill check you would roll the appropriate die. This is an opposed roll. You may roll 5d6 against 3d12. What is important about the system is that a success of 4 plus can be trumped by a higher opposed roll. I have played the game and I like the system.
Tomorrow’s War is a great Sci-fi game for clubs. You can take it anywhere in the world and teach someone how to play, it is that easy. Without a point system it lacks the structure needed for tournaments.
What I would like to see in a future print run is a quick reference sheet.
I should note that the Fog of War cards are available at your retailer.
Copyright secured by Digiprove © 2012Victoriana 3rd Edition
$ 49.99 SRP
The third edition of the Victoriana Core Rulebook includes: Complete and revised rules for making Victorian adventurers and resolving conflicts. Rules for creating technological marvels. Information on the world of Victoriana, including alternate diversions from actual history. A trove of supporting characters, from scullery maids and barristers to elementals and undead, as well as beasts both mundane and preternatural.
Mantic Games Kings of War August Releases
Abyssal Dwarf Angkor Mortar (20)
$ 24.99
The Angkor mortar is a large artillery piece that fires huge shells filled with the explosive concoctions of the Iron-casters – any regiment it hits directly disappears in a cloud of smoke.
This Set Includes: 1 Plastic and Metal Heavy Mortar 2 Crew Mantic Point Base Mantic Carry Case with Protective Foam Models supplied unassembled and unpainted.