Nikola Tesla, Thomas Edison, and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. In running your electric company you are both a starry-eyed inventor and a ruthless businessman. You feel pride in bringing electricity to the masses and developing miraculous new technologies, even as you file patents, engage in a propaganda war, and roll up your sleeves in the stock market. Balancing both sides of an inventor’s enterprise is required to achieve your victory.
You control a start-up company in the early days of the U.S. electric industry. In the beginning you only have your lead inventor, some shares of preferred stock, and some money. Over the course of the game you will be hiring other famous technicians and business people to work for you. Each luminary in the game has their own unique ratings, and the inventors also have their own special abilities.
The actions that you allocate this team of exceptional historical figures to take will determine the fate of your company. There are four focuses in the game: claiming electric projects on the map, advancing up a tech tree, investing in public relations to improve public opinion of your company or the technologies it uses, and buying and selling stock on a dynamic market. You will need to pay attention to all of them but can win the game by specializing in just a specific one or two of your choice, or trying to build a more balanced company. The path you take is up to you.
Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release, and the winner is the player whose company’s stock is worth the most at the end of the game!
90 minute play time
1 Board, depicting the United States, ca. 1890
5 Inventors: Tesla, Edison, Brush, Maxim, Thomson
35 Stock certificates
102 Wooden markers in 6 colors
36 Luminary & Propaganda cards
1.64 Million dollars in luxurious bills
12-page rule book