Sep 262012
 

Dixit Jinx

$ 14.99

Release date: Oct. 19th 2012

Jinx is a new Game in the Dixit family but unlike the original game the drawings are not realistic illustrations depicting scenes but images halfway between abstraction and figuration. During the game 9 cards are exposed in a square 3×3. The active player draws a locator map that will show him one of the nine cards with which he will play. This location is held secret. The player must now speak, sing, act out something that makes thinking about this card just like in “Dixit”. The other players go around and point to the card they think is correct but beware! Only one player can point a given card. Once a player has chosen the right card, the turn stops (although some have not chosen). The player who finds the right card keeps it (each card gives a victory point). Players who erred give their cards to the player active. But if neither player gets it right card, the active player must return one of the cards previously won.

 

To see more of their games go visit them at Asmodee edition: board games

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Sky Traders From fantasy Flight Games

 Board Games, Fantasy Flight Games  Comments Off on Sky Traders From fantasy Flight Games
Jul 032012
 

Sky Traders

$ 49.95 SRp

 

Launch your skyship into the clouds in Sky Traders, a board game of adventure, commerce, and intrigue for two to five players. Evade ruthless Wind Pirates and manipulate the commodities market. Work with your peers to create larger profits for everyone, or try to undermine your rivals and keep all of the revenue for yourself. Trade your way to fortune and fame as you attempt to take control of the powerful Sky Guild! • A board game of trading and negotiation for 2-5 players • Players assemble a unique board for each game, creating additional replayability • Includes a finely sculpted miniature for each sky trader • Control the value of trade goods and gain Influence with the powerful Sky Guild • Plot your course and rise to the ultimate rank of Master of the Sky Guild.

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Jun 262012
 

I have already done a review of Force on Force based off of the demonstration game I played at Origins Game Fair.   This will be a little more in depth than that review.   You can read that here.

Most of you probably already know that Force on Force is a modern warfare skirmish game published by Osprey Publishing for Ambush Alley Games.  It is an independent miniatures game without a miniatures line.  The book has several recommendations where you can purchase models .  I originally thought that not having a minis line would be detrimental, but the rules are set up so you can freely play any modern forces from 1960 to present.  The other unique part about not having a line of minis is there is no set scale.  You get to determine the size of your battlefield based off of what you own.

Continue reading »

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Zig-Zag from Rio Grande Games coming soon

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Jun 112012
 

Zig Zag

$ 19.95 SRP

 

Each player has his own obstacle course that his figure must run. To run the course, the player must collect the right terrain cards – in the right order! But this is not an easy task, as all players are racing to get the cards they need at the same time. The game is played in rounds consisting of a terrain collecting phase and a running phase, which are repeated until one player’s figure reaches their goal card.

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Mage Wars Coming in June

 Board Games  Comments Off on Mage Wars Coming in June
May 112012
 

 

Mage Wars is a tactical board game, a combination of a card game and miniatures game, combining the best elements from each game. The game is played on an arena game board which is divided into square areas called “zones”. Zones regulate movement and placement of objects. Each Mage (player) starts in a corner of the arena, opposite his enemy. Each player holds a spellbook, from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage, turning the pages of your tome of magic, as you plan your strategy each turn. You have full access to cast any spell you want each turn, allowing for an unprecedented level of rich strategy and tactics.

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New Games From R&R Coming Soon

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May 082012
 

Double Take

$ 19.95 SRP

Double Take is a charades game built for two, so to speak. Each round, time willing, two players will present clues for a half-dozen familiar phrases that all have something in common. A sample category, for example, is “Something’s Wrong” with the words to be guessed being divided as:

  • Play | Foul
  • In the Closet | Skeleton
  • Sheep | Black
  • Gun | Smoking

Each clue giver acts out one side of the card, and since they’re facing the guessers, the phrases will be acted out in left-to-right fashion (“Black Sheep”, “Smoking Gun”, etc.) If someone guesses one side of the card, that player scores – but the clue givers score only after both sides of a phrase have been guessed, so they need to work together – but separately – to make their clues clear.

 

Pass-Ackwords

$ 19.95 SRP

 

The word is … PASS-ACKWORDS! Each round there is a secret word with a list of clues to help figure it out. On your turn, you announce the worst clue possible off the list to try to disguise the secret word from your opponents. Trouble is, you want YOUR teammate to guess correctly! Each turn, your list of possible clues shrinks while the hints get better and better. First team to guess the word wins the round!

 

Pluckin Pairs

$ 19.95 SRP

 

Who will pluck the most popular pairs? Each player gets 60 seconds to pair up 11 images at the same time. 5 pairs and one bad apple! Players gain points by matching the most other players with the same pairs. Test your powers of prediction with this fun family game!

 

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Bushido’s Fifth Faction the Ito

 Bushido, Gaming News, GCT Studios, Miniatures  Comments Off on Bushido’s Fifth Faction the Ito
May 022012
 

GCT Studios has announced there next wave of mini’s and they are letting you in on project.

Heere is a quick overview of Bushido from our friends at GCT Studios and copied from the article.

“Welcome, here’s a quick intro…

GCT Studios launched Bushido last year and we have had an excellent time sharing our world with you. Bushido is a table-top, 32mm miniatures, Oriental Fantasy, skirmish game, where fast and brutal gameplay combine with real strategic depth.

We launched with four factions and grand plans to release more and really fill out the Jwar Isles. Now we have concepted the next faction and our excitement levels have risen to the point that we want to share it with you NOW… And that’s where you come in, we need your support to get this off the concept table and released sooner.

With your help the Ito will come to life and leave their island. You can cause the Prefecture of Ryu yet another setback as their uneasy alliance with the Ito comes crashing to an end, the upper echelons of the Takashi clan’s fears of an attack from across the Silver Strait finally realised.

You can help us to allow the Ito to finally shed their veil of deceipt and reveal their true nature to world.”

Continue reading »

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Uncharted Board Game from Bandai

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Apr 242012
 

Uncharted Board Game

$ 29.99 SRP

Dive into a world where mysteries are waiting to be solved, the past waiting to be uncovered, and the competition pursuing you at every turn. Should you push farther into the ruins to find the treasure, or should you deal with the pursuers at your back? Will you find the key to eternal life, endless riches, or will the pages of history close on you? The mysteries of the past unlock in the Uncharted Board Game, where you and up to 3 other friends compete to find treasure, defeat the competition, and ultimately succeed where others before you have failed. Will you fall victim to a trap set hundreds of years ago, or hold the power to shape the world itself? The choice is yours, but one misstep could spell the end of your adventuring career… permanently. Remember, among thieves and adventurers alike, there are no rules. Game contents: •Game manual and 190 cards •Game board •Tokens

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Blockers

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Mar 292012
 

Blockers!

$ 19.99 SRP

A minute to learn, a lifetime of fun! Blockers! is an exciting abstract strategy game that can be enjoyed by the whole family. Strategize! Block! Capture! Win! The goal of Blockers! is to create connected groups of your own tiles on the board, while trying not to capture too many tiles of the same color. A group is any connected set of like-colored tiles on the board. Diagonal connections don’t count. A tile that isn’t next to any tiles of the same color also counts as a group. At the end of the game, you’ll count the number of groups you have on the board, and the number of tiles you have of the color that you captured the most, and whoever has the fewest of these two things combined wins.

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Mar 262012
 

On our last game night we played Heavy Gear among others.

We are still learning about Heavy Gear and as a result we are still playing very basic games, 3 gears on 3 gears.  They are often short and vicious battles.   In every game there is always a surprise.   This game was no different it is a testament of how balanced I believe the game is.

Box cover of the first Heavy Gear computer game

Box cover of the first Heavy Gear computer game (Photo credit: Wikipedia)

The two forces that faced off were 150 points or less.

Warrior w/bazooka

Hunter

Jager

against

Dessert Viper

Mad Dog

Hunter

 

We played on a 28″ by 24 Inch board with a lot of terrain.  The models were all deployed.   The dessert viper was the first to activate.  He stepped out from the Fuel silo and took a shot at the Warrior.   The  Warrior was in the open at sub optimal range – definitly worth the shot with a heavy grenade launcher.  The dice were cast 2 natural sixes compared to a one and a two.  We didn’t even finish the math, we just removed the model.  the rest of the first turn was spent jockeying for position.

On turn two my opponent had the opportunity to go first.  His Hunter came running around the corner towards the Mad Dog and the Dessert Viper and threw a hand grenade at the Mad Dog.  Each of the Gears took at least a box of Damage.  If memory serves the Hunter took 2 boxes.  Then the Dessert Viper moved forwward and Fired another grenade only to miss, with no end result.  His Jager, ostracized from the battlefield, kicked into ground mode and top speed in an attempt to get into combat.  The Mad Dog moved forward his minimum distance crashing into the Hunter.  The Hunter was no more.

On turn 3 The Jager dropped to combat speed and took a shot at the stunned Mad Dog.  It was a devastating blow, pieces of the mad Dog went everywhere,with a plume of flames.  The Desert Viper advanced and returned  ripping of about half the Jagers armor, while the Hunter kicked it into top speed.

On Turn four the Jager advanced and fired.  He lit up the Jager with a margin of six on the dice thus ending the pilots life.  The hunter dropped to combat speed and opened fire missing the Jager.

At the top of round five we had one Jager with half of its armor and an untouched Hunter.  The Jager won initiative and managed to hit the Hunter.  It was too little too late, sadly, the Hunter returned fire and ended the game.

 

That game is one of the most appealing things about heavy gear.  The game isn’t about a list.  It isn’t  just about how many dice you roll. In so many games it is about what you have to put on the table. In Heavy Gear it looks like it is more about how you use it

 

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