Vikings: Warriors of the North

 Board Games  Comments Off on Vikings: Warriors of the North
Dec 282013
 

vikingsVikings: Warriors of the North
$49.00 SRP

In Vikings: Warriors of the North, players take the roles of Viking jarls, fighting for control over the North and the Konung Crown. The first one to pillage all of the villages and take the daughters of their thanes to his home port as warranty of recognition of jarls authority will be declared the winner. To do this, the jarls will have to brave the stormy northern seas, battling each other along the way, and watch out for the sea monster that lurks beneath the waves! The most cunning and vehement of them all – that is, the one who the Gods favor – will throw a great feast and become the Konung of the North.

Vikings: Warriors of the North is a card-based game. Players draw cards from a common deck. Wind cards are used for moving a drakkar around the board that depicts the cold north sea. Players can move the drakkar to a village (to sack it), to an enemy drakkar (to attack it), or to their own ports, where they can throw a feast for the Gods.

A player can also use cards to drastically change the gameplay: He can increase his chances in an attack, re-roll the dice, sail further with his drakkar, or steal cards from an enemy’s hand. All of those cards represent story events that have tangible effects within the game. Some cards represent heroes who can become part of a drakkar’s crew. As long as a hero stays on the ship, he grants his owner a permanent effect. Each drakkar has three open slots for heroes. Daughters of the thanes are also considered heroes, so they also occupy drakkar slots. With only three slots, players have to think hard about their crew composition.

On a turn, a player can play any number of cards from his hand and take one action: attack, sack a village, throw a feast, etc. Attacks are resolved by a roll of a six-sided (d6) die, although many cards influence the combat result, so each battle is exciting. When a player take three daughters of the thanes (each of a different, opposing player color) and brings them to his own port, the game is over and that player wins.

The gameplay is fast, furious and fun, full of twists and comebacks; it really lets you feel like a Viking chieftain.

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Box Breaking 85 Compounded From Game Salute

 Board Games, Box Breaking, Featured, Game Salute  Comments Off on Box Breaking 85 Compounded From Game Salute
Dec 172013
 

Take a look as Matt explores the contents of the game Compounded.  Compounded is a game of science that uses the Table of periodic elements as the board.  All I can tell without playing Compounded is that it is something like mixing friendships, er I mean making better friends through chemistry.

You can find Compounded at Game Salute.

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Nov 302013
 

In this Flip Through Matt examines the pages and quality of the Dropzone Commander rulebook.  This review focuses heavily on the images within in the book, especially those featuring the models and terrain.   Matt also  talks about the quality of the book.

Dropzone Commander is produced by Hawk Wargames.

Nov 222013
 

In this Box Breaking Matt takes a look at the Dropzone Commander 2 player Box set from Hawk Wargames.  Inside you will see all of the minis dice/ tape, buildings,  and the play mat.

Stop back later or subscribe to one of the social media links on the right to see our Flip Through on the Dropzone  Commander rule book and the assembly videos.

 

Keyflower: Key Celeste Expansion

 Gaming News  Comments Off on Keyflower: Key Celeste Expansion
Aug 162013
 

Key Celeste ExpansionKeyflower: Key Celeste Expansion

$5.00 SRP

Discovered drifting out to sea, unmanned and apparently abandoned, the Key Celeste ship was towed to shore. Her cargo was untouched and the personal belongings of passengers and crew were still in place. What had caused the crew to abandon ship? The terrible truth was soon apparent. The Key Celeste had become a ghost ship!

Key Celeste, a mini-expansion for Keyflower, is comprised of one large Key Celeste hexagonal tile, one oversize grey ghost keyple, and a rules sheet. Players bid for the Key Celeste tile and obtain the ghost in the same way that they bid for the turn order tiles. The owner of the ghost can use it to frighten away and replace another player’s winning bid. The player who played the ghost takes the replaced worker(s) and places them behind his screen. These workers are now available to play by that player in the usual way. Points are available at the end of the game for the owner of the Key Celeste tile and additionally for the ghost if they own both.

Key Celeste adds more interest and considerations to Keyflower and changes this popular game in more ways than gamers are likely to initially anticipate!

2-6 players

Ages 12+

90 minute play time

Duel of Ages II Base Set

 Board Games  Comments Off on Duel of Ages II Base Set
Aug 112013
 

Duel of Ages II Base SetDuel of Ages II Base Set

$49.99 SRP

 

Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players, with uneven size allowable. Each side controls a selected team of 8 – 12 characters from different ages of time: Ancient, Colonial, Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team.

 

Game play is an unusual mix of tactical wargame-style combat, treasure gathering, and non-combat character teamwork and adventuring, and has no close comparison to other games. Differences between characters are significant, with many having poor fighting skills. Game play and winning is therefore an act of balancing fighting, treasure-gathering and adventuring.

 

2-8 players

Ages 12+

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Mascarade

 Gaming News  Comments Off on Mascarade
Aug 102013
 

MascaradeMascarade

$29.99 SRP

Attend a Mascarade of the renaissance and try to discover the identity of your opponents. Who is telling the truth? Who is bluffing? Reveal the truth all while hiding your own true identity!

The goal of the game is for players to gain the most gold pieces that they will amass either by telling the truth, or alternatively, bluffing. Players each receive a Character card, that they will switch, or not, with their opponents throughout the game play. At each turn, players have the option to either announce who there are, and therefore are able to activate the power of that Character, as long as none of the other players challenge them; to secretly look at their card; or to swap their card with another player.

2-13 players

Ages 10+

Contains:

13 Character cards

1 blank Character card

1 courthouse board

coins

14 Characters markers including a blank character marker

player aid and rule book

Spy Alley Dice Game

 Dice games  Comments Off on Spy Alley Dice Game
Jul 192013
 

Spy Alley Dice GameSpy Alley Dice Game

$12.99 SRP

 

 

In Spy Alley Dice, each player becomes a spy for their given country. Players roll the dice for a chance to guess their opponents identities. If a player rolls 3 of a kind, they may take a guess of any player as the spy that is on the three dice. If a player rolls five of a kind, they may either guess a player as any spy, or they may take a big chance and try to accomplish their mission. To accomplish their mission, the player that rolled the 5 of a kind must ask each player in a clockwise manner if they want to guess him as the spy identity on the dice. If no player is willing to make a guess and the player is the spy on the dice, that player has accomplished his mission and wins the game. Otherwise, the last player remaining in the game is the winner.

 

Contains:

5 Spy Alley Dice

6 Identification Cards

1 Carrying bag

 

2-6 players

Ages: 8+

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Q-BA-MAZE 2.0 Bounce Stunt Set

 Q-BA-Maze  Comments Off on Q-BA-MAZE 2.0 Bounce Stunt Set
Jul 182013
 

Q-BA-Maze2Q-BA-MAZE 2.0 Bounce Stunt Set

$16.95 SRP

 

 

This is not your ordinary addition to the marble run family! Put the laws of motion to the test with our patented Q-BA-MAZE 2.0 Stunt sets. The ingenious pieces interlock in endless configurations, while double-exit cubes keep you guessing on which way the marbles will go.

 

Contains:

2 cascade stilts                     1 pivot trampoline

1 universal connector         10 steel marbles

Instructions

 

Ages 6+

1+ players

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Jul 082013
 

Watch as Matt bust open the Sentinels of the Multiverse for the first time.

 

Since I have opened this box a week ago my boys have wanted to play every day and we have.   Sentinels is a great game.   I hope to film another video with game play in the near future.
Music Superhero performed by Candye Kane

Thank you Music Alley
Terms

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