Cthulhu Tales Kickstarter

 Cubicle 7  Comments Off on Cthulhu Tales Kickstarter
Nov 202015
 

Cthulhu Tales Cover 800Cubicle 7 are proud to announce the imminent launch of the Cthulhu Tales Kickstarter.

A story-telling card game, designed by award winning designers Francesco Nepitello and Marco Maggi, with stunning art from Scott Purdy, Jon Hodgson and Sam Manley, Cthulhu Tales develops the themes introduced in the Cubicle 7/Sophisticated Games co-production Hobbit Tales, enhancing the structured, story-telling mechanic with a range of new Elder God-appropriate rules and tweaked play style suitable for tales of the Cthulhu Mythos.

Dominic McDowall, Cubicle 7 CEO:
“I’m delighted to be able to bring Cthulhu Tales to Kickstarter this week. It’s a development of the rules which Francesco and Marco have been working on for a long time, and it’s really great to be able to finally bring it to light.

We’re planning a very straight forward campaign. As gamers we’re suffering a little bit from gigantic Kickstarter fatigue, so for this one we have a very clear, simple goal, with a handful of pledge levels. It’s all about the game, and the game is really, really good. Not only is it great fun to play, producing some eerily Lovecraftian stories, but is also shaping up to be one of the most good-looking games we’ve produced. I’m very excited to see how it will do!”

The Cthulhu Tales Kickstarter launches this week.

decFrom the Cubicle 7 website (www.cubicle7.co.uk):

“In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative.”
– The Tomb, by H.P. Lovecraft

https://www.youtube.com/watch?v=fLKYHpLz1Hc

The dawn of the 20th century. New England, America; Lovecraft country.

Home to university libraries filled with worm-eaten tomes, legend-haunted towns populated with degenerate locals and their rustic superstitions, Cyclopean ruins from long-forgotten aeons, and the disquieting glimpses of things from beyond…

You are the unwilling guests of a disquieting and antiquated sanatorium, perhaps the infamous Arkham Sanatorium, or maybe the Danvers State Asylum.

Your only hope of escape is to convince your fellow inmates, and perhaps yourself, that you do not belong here. And so you begin to explain the sinister series of events that led to your unjust incarceration.

Unfortunately, your memories are populated by the stuff of nightmares…

In Cthulhu Tales, players take it in turn to tell their story using a hand of Story cards. The other players play Hazard cards to disrupt and darken the tale. In the course of the game, the narrators receive Treatment tokens, representing the misguided therapies and medication administered to them by the terrifying medical staff.

When everyone has told their tale, count up each player’s Treatment tokens and the player who underwent the least therapies is the winner.

Designed by Francesco Nepitello and Marco Maggi, the designers behind award winning games such as The One Ring Roleplaying Game, Hobbit Tales, The War of the Ring and many more, Cthulhu Tales brings horrifying and darkly humorous story telling to your gaming table.

Inside the box you’ll find:

• 115 beautifully sinister and disquieting, large format playing cards with artwork from the C7 art team Scott Purdy, Jon Hodgson and Sam Manley
• A board to guide your tale-telling
• A 16 page full colour rulebook (which is available for free download now)
• A 12 sided die, or perhaps if the stars are right, a unique Cthulhu Tales 12 sided die
• A set of Treatment tokens

More about the game:
In Cthulhu Tales you take the role of unwilling inmates of a fictional 1920s asylum or sanatorium. Using the cards as both inspiration and guide, you’ll take it in turns to make an accusation explaining why one of your fellow inmates, the Narrator, should be incarcerated.

The unfortunate Narrator then answers the accusation with their card-driven tale – choosing to either explain away the mysterious and sinister events, or perhaps having little choice but to reveal the secrets of the deeper horror that lurks just beyond the veil of reality.

As the Narrator attempts to refute the accusation of madness using Story cards, the other players disrupt the tale with Hazard cards, trying to force things to take a darker turn.

The cards have three main elements that can be used to aid your story. The title, the illustration and a quote from Lovecraft’s fiction. You can use any or all of these as inspiration for your tale. This makes replayability huge, with endless combinations of scenarios, mysteries, situations and horrific scenes possible.

Cthulhu Tales is very much a game, rather than simply a guided storytelling activity – it features structured and elegant rules for the telling of the tale, and for Hazard card interruptions. Players use the symbols on the cards to determine whether a card can be played, and its effect on the Narrator’s tale. The die introduces an element of luck into the proceedings – perhaps that Viscous Black Slime was merely a passing detail, or perhaps its arrival was the precursor to something far more sinister and madness inducing…

Players keep score with Treatment tokens, the aim of the game being to gain as few tokens as possible, and thereby be judged the least insane inmate.

There are, of course, some tweaks along the way – some cards are harder to match with, and thus harder to interrupt. But they come with other dangers: Phobia and Hazard symbols make playing these cards a risky gamble. There are also Deity cards, featuring the mind-bending Mythos deities, whose appearance can change the course of a tale entirely.

There are optional rules for awarding a bonus to the best storyteller, allowing the most Lovecraftian tale to shine, and perhaps take first place.

A Note on Madness.

The Cthulhu Tales rulebook includes this note on “madness”, which we think is pertinent to share here:

Cthulhu Tales deals in the madness described by H.P. Lovecraft in many of his stories. It is a fictional condition, an imagined state of derangement, where the walls of reality fall away and the frail human mind cannot contain the reality of the universe inhabited by The Great Old Ones.

This is an entirely distinct condition to the tragedy and pain of real-world mental health issues which sadly are statistically likely to touch all of our lives. We encourage players of Cthulhu Tales to wholly enjoy the fictional nature of the various maladies and madness described here, while remembering that in the real world mental health issues are no laughing matter.

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Upper Deck Announces New Bring Out Yer Dead™ Board Game

 Board Games, Upper Deck Entertainment  Comments Off on Upper Deck Announces New Bring Out Yer Dead™ Board Game
Apr 132015
 

 

BOYD_Box_topUpper Deck Announces New Bring Out Yer Dead Board Game

 

Original new board game from Upper Deck introduces new Euro-style game mechanics with French Tarot-sized cards!

Carlsbad, Ca. (April 6, 2015) – Upper Deck has announced plans to release Bring Out Yer Dead, a new and original game of morbid family fun. Bring Out Yer Dead is the first non-licensed game offering from Upper Deck, which also introduced the popular Legendary® Deck Building Game, currently on its 3rd reprint and 6th expansion.
The new Bring Out Yer Dead game is set in the Victorian era and revolves around families competing for the best grave plots for their dearly departed. Keeping true to the theme, small wooden coffin tokens are used for game pieces and French Tarot style playing cards feature characters such as the grave digger, the grave robber, the fortune teller and the plague doctor. The game uses a Euro-style game worker placement mechanic combined with deck building elements and bidding mechanics, along with a little back-stabbing and treachery for added fun.

The pretense of the game is that you (as the player) are in a position to become the potential new head of the family. To do so, you must earn as much influence and riches as you possibly can to solidify your place in the family and in the town. Influence is earned by vying to get the “dying” members of your family into the most desirable grave plots available. Players bid to get bodies on the Grave Digger’s cart by playing cards from their hand. Players can use their cards to switch graves, move opponent’s bodies to less desirable grave plots, dump bodies in the river, rescue bodies from the river or even do a little grave robbing of their own.
Bring Out Yer Dead is for 2 to 5 players, ages 14 and older and takes approximately 30-45 minutes to play. The game includes a double sided game board; 98 cards; 65 wooden coffin token pieces; 5 player crests and a color rule book. It is expected to be available in limited quantities at Origins in June, and then from game retailers worldwide at a price of $49.99.

 

About Upper Deck

Upper Deck, headquartered in Carlsbad, Calif., is a worldwide sports and entertainment company built on the pillars of quality craftsmanship, authenticity and innovation with a dedication to creating products that turn memorable moments into collectibles. Upper Deck maintains an award winning portfolio of gaming, sports, entertainment products and collectibles.

Mars Needs Mechanics From Nevermore Games

 Board Games  Comments Off on Mars Needs Mechanics From Nevermore Games
Sep 282014
 

nevermore22Mars Needs Mechanics

$40.00

 

London, 1873 – The Royal Academy of Space Exploration has announced its intention to launch a mission to Mars by year’s end. In its quest to claim, fully explore, and map the great red planet, the Academy is holding recruitment competitions for various positions on the crew. A position central to the crew’s mission, the Astronautical Engineer must be resourceful and efficient in his construction of various mechanisms and ship maintenance.

 

 

 

 

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Victoriana 3rd Edition from Cubicle 7 in August

 Cubicle 7, RPG's  Comments Off on Victoriana 3rd Edition from Cubicle 7 in August
Jul 252012
 

Victoriana 3rd Edition

$ 49.99 SRP

 

The third edition of the Victoriana Core Rulebook includes: Complete and revised rules for making Victorian adventurers and resolving conflicts. Rules for creating technological marvels. Information on the world of Victoriana, including alternate diversions from actual history. A trove of supporting characters, from scullery maids and barristers to elementals and undead, as well as beasts both mundane and preternatural.

 

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