Savage Worlds: Steamscapes: North America

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Aug 052013
 

Savage WorldsSavage Worlds: Steamscapes: North America

$19.99 SRP

North America in 1871 is a land of adventure, opportunity, and conflict. Inventors from the American Consolidated Union supply automatons and steam-powered machinery to the oil fields of Texas and the mines of the Rocky Mountain Republic. Wells Fargo airships and steam carts compete with the Southern Pacific’s monopoly on transcontinental rail travel. Native saboteurs raid across the borders from their home in the Plains Tribal Federation to destroy the technology that threatens their land.

Steamscapes: North America is the first setting book for Steamscapes. It includes extensive alternative historical backgrounds for the four most prominent nations of North America and offers six new professions with associated skills and edge trees, as well as the automaton racial template. It provides several introductory scenarios and a variety of character templates so GMs and players can jump right in and start playing.

Steamscapes: North America requires the Savage Worlds core rulebook to play.

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Munchkin 2 OH My we are in Trouble April 11th

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Mar 222012
 

Good, Bad, Munchkin2 – Beating a Dead Horse

$ 10.95 SRP

 

A Horse Is A Horse . . . A corpse, of course! The rowdiest crowd of munchkins ever to wreck a saloon is back for more in The Good, the Bad, and the Munchkin 2 — Beating a Dead Horse! Fight new varmints like the Cattywampus or the Eyes of Texas! Ride new steeds like Ol’ Plug and the One-Trick Pony! And if all else fails, call in the new Class . . . the Cavalry! This is an expansion for The Good, the Bad, and the Munchkin. It is not a stand-alone game.

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