Castle Dash From 5th Street Games

 Board Games, Game Night, Games and Education, Gaming News  Comments Off on Castle Dash From 5th Street Games
Oct 112012
 

Castle Dash

$ 25.00

Available now

Neighboring kingdoms have recently acquired lots of treasure. Naturally, this means you must lead your troops into battle to take it! How do you know there’s treasure to steal? Some of your soldiers were spying for you and got caught sending back news of the windfall. So it looks like you’ll have to rescue your soldiers, too… Be the first player to grab 3 coins from your rivals and you win the Castle Dash! Key Mechanics Worker Placement – Soldiers placed to battle and claim bonuses. Dice-Based Combat – Dice rolled to determine combat and cannon fire.

Get this now at 5th street games and  play with your kids, mine can wait till it gets here

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Rise of the Runelords AP Pawn Collection

 Paizo Publishing, Pathfinder, RPG's  Comments Off on Rise of the Runelords AP Pawn Collection
Sep 082012
 

Rise of the Runelords AP Pawn Collection

$ 15.99 SRP

 

Key monsters and NPCs from the Rise of the Runelords Adventure Path come alive on your tabletop with this collection of more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a monster or NPC from the Rise of the Runelords campaign, including goblins, dragons, giants, ogres and dozens of unique NPCs that are also suitable to represent player characters. Each cardstock pawn slots into a size-appropriate plastic base from the Pathfinder RPG Bestiary Box, making them easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures and tons of distinct creature images, the Rise of the Runelords Adventure Path Pawn Collection brings the friends and foes of Pathfinder’s original campaign alive like never before!

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Rise Of the Runelords Pawn Collection From Pathfinder coming in August

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Jul 122012
 

Rise o/t Runelords AP Pawn Collection

$ 15.99 SRP

 

Key monsters and NPCs from the Rise of the Runelords Adventure Path come alive on your tabletop with this collection of more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a monster or NPC from the Rise of the Runelords campaign, including goblins, dragons, giants, ogres and dozens of unique NPCs that are also suitable to represent player characters. Each cardstock pawn slots into a size-appropriate plastic base from the Pathfinder RPG Bestiary Box, making them easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures and tons of distinct creature images, the Rise of the Runelords Adventure Path Pawn Collection brings the friends and foes of Pathfinder’s original campaign alive like never before!

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Arriving June 19th for Pathfinder

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May 042012
 

 

 

Rise of the Runelords Ann. Edition

$ 59.99

 

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure! Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback. The Rise of the Runelords Anniversary Edition contains: -All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game. -Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others. -Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign. -A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror. -Dozens of new illustrations, never-before-seen characters, location maps, and more!

 

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Mar 202012
 

This week’s episode does a lot of jumping from “in-character” playing and “out of character” conversation.  Granted, much of that conversation is about the game itself as we try to figure out just what in the heck we want to do (and there is a bit of character development); so I apologize for the lack of awesome action.  But, the group does have a meeting with the Lord-Mayor of Rumi, which will open up all sorts of adventure possibilities.

Oh, and never mind the shuffling sound towards the end; that’s just Danny playing with his deck.  (Snicker)

SV Session 2.2

So what is the next step for the group?  Do they put the “Writ of Theft” to use?  Stay tuned and find out in next week’s episode!

Comment Poll:  What’s your favorite line from this week’s episode?
1.  “Well gentlemen, as your GM, I have no firckin’ idea what to do next!” – Ryan

2.  “My staff fits in my pocket” – Matt.

3.  “Do you even have an alignment?” – Ryan.  “Me and my can” – Mike

4.  Other

 

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Mar 132012
 

In this, the first episode of our second session, I discover the what happens when I, as the Game Master, don’t have a strict railroad for the players to follow. I had no adventure plan going into this session. I did have about half-a-dozen ideas for bringing Danny’s character (later named Professor Mora) into contact with the others, but none of them were very fleshed-out. I floated even briefer descriptions of those options before the group, and got a feel for which direction the group would have the most fun with. The rest I completely ad-libbed. Seriously, I came up with each scene, each NPC, on-the-fly. Some call this “reactive” GM’ing. Some call it “winging it.” Some call it lazy. I call it a lot of fun! Beyond the meet-and-greet, and bringing Danny up to speed on the rules and the game-so-far, I had no goals, no real “tasks” for the group to accomplish. Any and all of that was provided by the players.  I’m not bragging.  If anything, I’m trying to place the blame on them.

SV Session 2.1

I really love Silvervine’s emphasis on “shared story telling.” And I greatly enjoy working with the players to build the world together. Silvervine’s Cyrus setting leaves a lot of room for GM’s and players to create – It gives enough background, history and structure, with a lot of openness for each group to make the game their own. So come back next week for our next episode and experience just how little control I maintain. And I’ve got to say, I am really impressed with everyone’s role-playing skills. Mike, Danny, and Matt are all veterans, but it had been quite a while since any of us had really been around a table like this – especially for Danny who couldn’t make it to the first session. It’s just amazing how well each of them really expressed their characters (especially if you knew how little they put into their backgrounds).

Oh! And don’t forget.  Please place your vote for your favorite phrase of the campaign so far.  In the comments just tell us which you prefer – “Cabbage-Banana-Hammock” or “Retarded Etch-a-Sketch.”

 

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Savage Worlds Beasts & Barbarians Golden Edition

 Gaming News, RPG's  Comments Off on Savage Worlds Beasts & Barbarians Golden Edition
Jan 252012
 

Welcome to the dangerous Dread Sea Dominions, a place where mighty barbarians do combat with hideous monsters, dark warlocks whisper terrible sorceries in forgotten temples and noble amazons duel in the sun scorched arenas of Faberterra, capital of a decadent empire! In this book, you will find: Thirty new Edges. Three arcane backgrounds, Lotusmastery, Sorcery, and the Path of Enlightenment Dozens of new weapons, armors, and mounts A simple but elegant system to develop your character between adventures and to manage the enormous riches you’ll find! Rules for Heroic Incapacitation Henchemen and Right Hands to support your villains Twenty dreadful monsters Fifty-one Non Player Characters An adventure generator explicitly tailored for Sword and Sorcery to create a great plot in no time. A fully fledged adventure in the Dominions And much, much more! Gird your loins, get your broadsword ready and prepare to face the threats of Beasts and Barbarians, the new sword and sorcery open setting from GRAmel.

 

Requires the use of the Savage Worlds core rules.

 

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The GM and His Show

 Articles about better playing  Comments Off on The GM and His Show
Dec 132011
 

Being a game master, or a GM, is in many ways like being a director of a motion picture.  Both the GM and the director are responsible for the well being of their show.  Not only must both maintain the integrity of what is unfolding before the cast, but both also moderate the flow of information. Continue reading »

Roleplaying Etiquette for the Players

 Articles about better playing, Gaming News  Comments Off on Roleplaying Etiquette for the Players
Nov 212011
 

It has been a long time since I have role played.  I am getting ready to start a campaign in a system yet to be determined .  I am leaning towards Rifts or Ninjas and Superspies.  I haven’t played Rifts since 1998 and I am longing for a session.

Enough about what game system we will play.  The thought of playing has reminded me that sometimes things that shouldn’t need to be said must be said.   Huh?  hat in the world am I talking about?  Well, you’re a player what do you think?

Have you ever been sitting around a game table and caught a wiff of something that just doesn’t belong at the game table?  Have you ever been frustrated out of your mind because another just won’t stop talking?  Have you ever not wanted to play your character because one character in the part just makes you feel inferior?  If so you just might want to read this article.

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