Box Breaking 132 Myth Wave 2 from Megacon Games

 Board Games, Box Breaking, Featured, MERCS, Myth  Comments Off on Box Breaking 132 Myth Wave 2 from Megacon Games
Sep 152014
 

Hey Guys look at what I have.   I picked up my second wave of myth at Gen Con.  This game only gets better.   So far I’m very happy with everything I’ve received for Myth.

 

 

We will be starting our tutorials on Myth very soon.   Come back and check it out.

Help Unleash the Kuzaarik for Freeblades by DGS Games

 DGS Games, Featured, Freeblades, Kickstarter  Comments Off on Help Unleash the Kuzaarik for Freeblades by DGS Games
Jun 072014
 

About two years ago I had the opportunity to sit down with Tom Meier at Origins Game Fair.  In that interview I had my first chance to take a look at the game Freeblades.  You can learn just about everything you need to know about the company and the game in this video.  The most important and appealing information for me is the fact that their system has the same rules base from role playing to skirmish to a large scale squad based game.

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Box Breaking 92 Southern Task Force Part 1 General Purpose Squad

 Blitz, Box Breaking, Dream Pod 9, Featured, Heavy Gear  Comments Off on Box Breaking 92 Southern Task Force Part 1 General Purpose Squad
Mar 312014
 

In this Box Breaking Matt starts his journey into the Southern Terra Nova. He begins in part one of four by taking a look at the GP squad in the Southern Task Force deal.     You can learn more about Heavy Gear Blitz at Dream Pod 9. Thank You Music Alley for pod safe music

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Mar 292014
 

illithidIn this Figure Forge Matt tackles the assembly of the Illithid Raiding Party from Gale Force 9 for Dungeons and Dragons.  GF9 produces these limited edition minis that are all a high quality that contain a great balance of detail for both the skilled and unskilled painter.

You can learn more at Gale Force 9.

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Box Breaking 79: Eisenkern Support Weapons Team

 Box Breaking, Featured, Wargames Factory  Comments Off on Box Breaking 79: Eisenkern Support Weapons Team
Aug 112013
 

In this Box Breaking Matt opens the Eisenkern Support Weapons Team From Wargames Factory.  The Eisenkern models are designed to be used for and skirmish game.

 

 

You can learn more about the Support Weapons set at Wargames Factory.

Jul 292013
 

In this Box Breaking Matt busts open the Soviet Infantry for Bolt Action from Warlord Games.  Take a look to see the World War II Red Army.  Bolt Action covers all of your WW II desires from 1931 to 1945.   You name it D-Day, Blitzkrieg, even the Russian front and North America.

 

 

Bolt Action is from Warlord Games.  You can learn more here.

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Jul 182013
 

In this Box Breaking Matt busts open the Eisenkern Stormtroopers from Wargames Factory  This box set makes 20 models.  These models are usable in nearly any genre of miniature game.  I have every intention of painting these guys up in Mars colors, yes the planet.

 

You can learn more at Wargames Factory.

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Jun 102013
 

MERCS_logoIn this Box Breaking Matt busts open the CCC faction starter.  The MERCS miniatures are among some of the best in the gaming industry.   Matt has never seen these models unassembled and unpainted before.  Watch as he busts them open.

 

 

 

Those are some pretty dynamic miniatures.   Later tonight Matt puts them together; we will have the figure forge up shortly.

 

You can learn more about MERCS on their website.  You can also like them on Facebook.

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Oct 032012
 

 

Paul Eaglestone’s A World Aflame is an alternate/real history miniatures game. The interwar is set in the years 1918 to 1939. While there are no lists to the game he does provide some sample lists. Nor is there a particular scale to play in, he uses 28mm.

 

 

The rules set offers a unique rules that took me a little getting used to. The oddest thing for me is the army construction. With the absence of point values the units become more equipment or initiative based. Initiative is probably the most important factor in the game, since the game uses alternate activations that follow in initiative order. Outside of Construction the rules are fairly simple, that is just like most miniature games you roll the dice to achieve a target number.

 

There are a couple of simple rules that add flavor to the game. The best of these is a deck of Chance cards. Each card is an event that can be used. These can be anything from sniper to extra ammunition.

If I played A World Aflame on a regular basis I would probably drop the communication and ammunition tracking rules. While they add a certain amount of flavor to depict the era, I think the upkeep isn’t worth the trade.

 

All in all it is a well written set of rules with a tremendous amount of freedom for game play and scenarios that you create. It isn’t a tournament style game. I think you could create some pretty amazing campaigns though. If you are a Flames of War player the lack of scenarios in the book will slow you down at first.

 

So is it worth your two cents? It really depends on who you are. If you are a casual player then it a sure thing. If you are looking for a game that is a break from competitive play this is a good way to go. If you are a competitive player looking for competition this is not your best choice.

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