Leviathans Ship Quirks and Crew Abilities Deck

 Board Games, Catalyst Game Labs  Comments Off on Leviathans Ship Quirks and Crew Abilities Deck
Jul 212013
 

Ship Quirks and Crew Abilities Deck

There won’t be new ships or the Captain’s Box at Gen Con. Still trying to work out a new process in production that will finally allow the line to move forward in a way that will be both profitable for Catalyst and a regular release schedule for players.

In the mean time, we’re trying to see if we can’t get something to Gen Con for Leviathans players. I’ve talked about this concept before. That we’ve been working on and off on these things forever, but we’re pushing to see if we can’t have a deck of Ship Quirks and Crew Abilities for sell; they won’t be for sell in stores anytime in the near future, but we’ll look at putting them on sell online after Gen Con.

So…what would these cards entail? Why would we want these in the game? Well…as any good miniatures game progresses…well, you add to it. Simply the nature of the beast. And for me, right from the get go as I was designing the game and then polishing it up through endless playtests, a slew of fun rules would come into my head and I’d jot them down. Ultimately, however, any of these rules do not work as “standard” rules…in fact, they won’t even work within the Captain’s Manual “enchanced rules”. Instead, they’re perfect for players to add some unique flavor to a ship in a given scenario to mix up game play.

Taking directly from the rules text that introduces both the Ship Quirks and the Crew Abilities:

Not every ship is the same, even among ships of the same class and Type. Anyone that has served on board a vessel knows the complexity of their construction creates unique design quirks that bring a flavor all their own to each ship. This is all the more true for leviathans that are still relatively nascent technologies.

The following is a series of positive and negative quirks, each with a numerical value that determines the relative strength or weakness of a given quirk. It is strongly recommended that if a player chooses a positive quirk for his ship, he or she should give it a negative quirk of equal as well. However, each playing group can decide if negative quirks must balanced positive quirks.

CREW ABILITIES
A ship is far more than the nuts and bolts and electroid that holds it together in the sky. The men and women that bring their skills, passions and blood are what elevate each ship to be far more than the sum of its parts, turning a ship into a legend. The following rules allow players to bring the crew of a ship to life.

“Just show me some of the rules!” I can hear you saying…so here here we go.

First up, the current look of the Ship Quirks and two of many, many cards that’ll be apart of deck.

Right out of the gate, note that these were test layouts done…well…a good while ago, so the rules have progressed in playtesting since then. For example, the current final rules for “Superior Armor” are:

A particularly superlative batch of materials results in superior armor.

All Armor Slots on the ship provide an additional +1 modifier to any Slot Numbers in its Location.

The value for this quirk is based upon the total +1 Breach modifiers provided by all Armor Slots on the ship. For example, the HML Raven has five +1 Armor Slots and so the value of this quirk assigned to that ship would be 5. However, the HML Beagle has five +1 Armor Slots and a +2 Armor Slot, so the value of this quirk assigned to that ship would be 7.

As for “Accurate Weapon”, the final text will have a point value of “+2, +2, +3, +4, +4? to reflect the fact that this helps smaller dice more than larger dice, while it also won’t be able to be used with Bracketing Fire (just too sick).

Next up, the Crew Abilities. You’ll notice no point values on either of these cards…that’s because when these were given a test layout, the points were not yet assigned.

All-Weather is pretty much as is, still, just getting a 1 point cost added.

As for Lady Luck…it’s one of the most powerful of the Crew Abilities, and so will be priced at 5 points. Even then, we’ll be folding in a change to curb it down..a “own ship only” text will keep it from being too sick…but it’s still a great ability.

Anyways…there ya have it! Please note, we are ‘trying’ to have this at Gen Con, but no promises. Regardless, after Gen Con, we’ll move to get these released in PDF format for purchase. They’ll add a wonderful variety of play to any style of game.

For those attending Gen Con, see ya then!

Randall

 

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WotC Releases Digital Copies of the Classics

 D&D, Wizards of the Coast  Comments Off on WotC Releases Digital Copies of the Classics
Jan 252013
 

Being a player of Dungeons and Dragons for oh almost 30 years now I am looking forward to getting some of my old books.

 

At our Gen Con 2012 keynote address, Wizards of the Coast was pleased to announce that in early 2013 we would be releasing the first wave of D&D backlist products in electronic format.

 

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Today, Wizards of the Coast together with DriveThruRPG, is thrilled to announce the official launch of Dungeons & Dragons Classics, a new online PDF store containing classic content from every edition of D&D, including fan-favorite supplement materials and iconic adventures. A one-stop-shop for classic D&D content, DnDClassics.com offers an easy way to access and download favorite titles electronically by computer, mobile phone, or tablet (including iPads).

 

How does it work? It’s easy! Simply create an account* and instantly gain access to a wealth of D&D titles.  There are 80 titles available at launch, with smaller batches of additional titles being released on a rolling basis starting in early February.  Favorite titles can be downloaded to an online Library or saved to a “Wish List” for purchase later. Most titles can also be printed. Settings can also be customized and users can opt to get email alerts whenever favorite publishers or topics get new items (*Users can also sign-in using their DriveThruRPG.com or RPGNow.com login).

 

We encourage you to share this exciting news with your readers. For more information, check-out DnDClassics.com or visit the Legend of Lores column by Mike Mearls located on www.Wizards.com/DnD.

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Oct 092012
 

In this Figure Forge Matt Assembles the the Heavy Gear Voltigeur.  He tries a new trick in this episode, he uses Rare earth Magnets and magnetic paint.  Being the ADHD person he is he even rambles about how the MBT can be used

 

Well there you have it the Voltigeur.

You can learn more about Heavy Gear at DP9

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Sep 242012
 

 

In this Box Breaking Matt takes a look at the Heavy Gear limited edition Black Mamba.

 

 

 

You can visit Dream Pod 9 to learn more about Heavy Gear.  For a limited time Dream Pod 9 is offering their rules for free click the gear on the left side of your screen.  Plus they are making room in the warehouse,  several titles can be found here at up to 50% off.

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Aug 282012
 

In this Box Breaking Matt opens up a Drake for Heavy Gear.   This model was made available at Gen Con 2012 in a limited quantity.  This model has a lot of options to it.  It is going to be a challenge for me to put together.

Music Black Black Hole performed by 3 minute Pop Songs.

You can learn more about Heavy Gear here.

Thank You Music alley for providing pod safe music.

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Words with Shelly from Wizards of the Coast at Gen Con 2012

 Board Games, D&D, Gen Con 2012, Miniatures, Wizards of the Coast  Comments Off on Words with Shelly from Wizards of the Coast at Gen Con 2012
Aug 272012
 

We had a chance to visit with Shelly at  the Wizards of the Coast booth.  She has a lot of information for us about the Rise of the Under Dark.  We even talk about Joe.

Shelly shares a lot of information with us, while having a good time.

 

The Rise of the Underdark is going to be a great gaming experience.  It really suits players that like to force others out of their comfort zone.

One of the cooler things about this series is that he source book is presented so it can be used in all five editions of the game.  IF that is the future of 5th ed Wizards is moving in the right direction.

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WizKids shows off Batman at GenCon 2012

 Gen Con 2012, HeroClix, WizKids  Comments Off on WizKids shows off Batman at GenCon 2012
Aug 272012
 

While at Gen Con 2012 we visited with the WizKids  crew.  They were happy to pull out the Batman figs for us (and others around).  I like where the game seems to be going and with all of the super hero RPG’s. This set is going to be a great addition to the scene. Batman No Man’s Land is scheduled for a November release.

Let’s take a look at some of these guys.

Oh my!  It’s E.T.  I was shocked to see these guys.  I really don’t know more than what you see, but they are cool.

More pictures…

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Vatacina Confessor Preview from Gen Con 2012

 Aberrant, Rezolution  Comments Off on Vatacina Confessor Preview from Gen Con 2012
Aug 252012
 

One of the cooler thing I had the chance to see at Gen Con was the Vatacina Confessor.    One can only imaginne the craft powers he will bring to the table in Rezolution.  just look at him.  He stands on a rock worthy of Magneto.  He has a whip- no thoughts there.  But look at the hand, that is the Darth Vader choke if I have ever seen one.   Being a Rezolution player I can’t wait to get my hands on this model.  Rezolution is one of the best games out there.

You can learn everything you need to know about Rezolution here.

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Heavy Gear Interview with John Nguyen and Jason Dickerson at Gen Con 2012

 Arena, Blitz, Conventions, Dream Pod 9, Gen Con 2012, Heavy Gear, Interviews  Comments Off on Heavy Gear Interview with John Nguyen and Jason Dickerson at Gen Con 2012
Aug 222012
 

In this interview Jason and John discuss the next Field Manual “Forged in Fire”.  We talk about the changes to force lists and how the Nucoal is the new concept of building.   They drop some names of gears in the new videos.   We even managed to get our hands on the Drake, Box Breaking by Saturday.  Both John and Jason have been involved with Heavy Gear for a long time, it becomes evident when we spring  the question on them about their favorite era.

 

If you would like to learn more about the Heavy Gear universe you can get the Gear Up Magazine here.

If you want to get the rules for free click the Field Manual on the left hand side of your screen.

If you want to learn more about Heavy Gear Arena go like Stompy Bot here.

If you liked this interview +1 it and like us on facebook.  Our social media links are on the right hand side of your screen.

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Aug 162012
 

New Products For August 2012

Armorcast Battlefield Terrain

1/285th Scale Structures

AC2005 Power Generator (2 pcs) $10.00*
AC2006 Industrial Plants (2 pcs) $10.00*
AC2007 Cooling Towers & Air Pocessing Plant (2 pcs) $10.00*
AC2008 Vents, Ducts & Power Node (3 pcs) $7.00*

*Licensed Hirst Arts Products

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