Mar 202012
 

This week’s episode does a lot of jumping from “in-character” playing and “out of character” conversation.  Granted, much of that conversation is about the game itself as we try to figure out just what in the heck we want to do (and there is a bit of character development); so I apologize for the lack of awesome action.  But, the group does have a meeting with the Lord-Mayor of Rumi, which will open up all sorts of adventure possibilities.

Oh, and never mind the shuffling sound towards the end; that’s just Danny playing with his deck.  (Snicker)

SV Session 2.2

So what is the next step for the group?  Do they put the “Writ of Theft” to use?  Stay tuned and find out in next week’s episode!

Comment Poll:  What’s your favorite line from this week’s episode?
1.  “Well gentlemen, as your GM, I have no firckin’ idea what to do next!” – Ryan

2.  “My staff fits in my pocket” – Matt.

3.  “Do you even have an alignment?” – Ryan.  “Me and my can” – Mike

4.  Other

 

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Mar 132012
 

In this, the first episode of our second session, I discover the what happens when I, as the Game Master, don’t have a strict railroad for the players to follow. I had no adventure plan going into this session. I did have about half-a-dozen ideas for bringing Danny’s character (later named Professor Mora) into contact with the others, but none of them were very fleshed-out. I floated even briefer descriptions of those options before the group, and got a feel for which direction the group would have the most fun with. The rest I completely ad-libbed. Seriously, I came up with each scene, each NPC, on-the-fly. Some call this “reactive” GM’ing. Some call it “winging it.” Some call it lazy. I call it a lot of fun! Beyond the meet-and-greet, and bringing Danny up to speed on the rules and the game-so-far, I had no goals, no real “tasks” for the group to accomplish. Any and all of that was provided by the players.  I’m not bragging.  If anything, I’m trying to place the blame on them.

SV Session 2.1

I really love Silvervine’s emphasis on “shared story telling.” And I greatly enjoy working with the players to build the world together. Silvervine’s Cyrus setting leaves a lot of room for GM’s and players to create – It gives enough background, history and structure, with a lot of openness for each group to make the game their own. So come back next week for our next episode and experience just how little control I maintain. And I’ve got to say, I am really impressed with everyone’s role-playing skills. Mike, Danny, and Matt are all veterans, but it had been quite a while since any of us had really been around a table like this – especially for Danny who couldn’t make it to the first session. It’s just amazing how well each of them really expressed their characters (especially if you knew how little they put into their backgrounds).

Oh! And don’t forget.  Please place your vote for your favorite phrase of the campaign so far.  In the comments just tell us which you prefer – “Cabbage-Banana-Hammock” or “Retarded Etch-a-Sketch.”

 

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Jan 182012
 

Danny and Ryan have taken the time to make a character for the Silvervine Game system.  It is one of the easiest character creation systems out there.  It is also a good demonstration of the freedoms you have while creating a character in the Silvervine System.

 

We hope you liked it.  If you did, take a look at our Doomsday Drive.

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Dec 062011
 

If you haven’t yet, I encourage you to read Matt’s article  first.  (Things might make a little more  sense that way, but I don’t guarantee that they will.)

Yes, while at Con on the Cob I spent a bit of time getting  to know the Silvervine game system, its creators, and many of the players.  I was amazed by the diversity of players –  all ages, genders, personalities, and gaming experience were well represented.  I was intrigued by the concept – the openness  of the system, the fantasy-steampunk setting, and the clear presentation of the  core principles of the system.  The  enthusiasm of the creators is infectious – they truly love gaming, and I am  continually amazed by the amount of work that has gone into their  products.  In short, Silvervine was my  torrid affair of Con on the Cob. Continue reading »

Dec 052011
 

For those of you that don’t know what Silvervines Game System is you can visit their website here. For those of you that don’t want to leave (thank you) Silvervine is basically a RPG that incorporates thematic character creation with a cinematic narrative of almost dice-less roleplaying.  At least that is the best one sentence description of he game that I can come up with.

Moving on, in the not so distant past Ryan and I had the opportunity to interview the gang from Silvervine.  When I say gang I mean the creator’s and designers of the game.  If you like what you hear here I am sure you will meet them all.  At that point in time I was a little bit lost about what the system had to offer.  In fact I thought it was probably a bogus system.  The stories they told us in the interview were just too ridiculous for this game to work.  I mean how can anybody (not on acid) play a sandwich?  That’s right somebody created a sandwich as their character.  But, Ryan wasn’t as preoccupied as I was at Con on the Cob – he gave them far more time than I did.  In fact he was sold on the game.  I was leery, very leery. Continue reading »

Ethics in RPG’s, part 3: Palladium/Rifts

 Articles about better playing, Games and Education, Rifts, RPG's  Comments Off on Ethics in RPG’s, part 3: Palladium/Rifts
Sep 212011
 

Introduction: The System

Compared to D&D’s alignment system, the one employed in all Palladium products is seemingly simpler.  It is a single-axis, or linear, alignment system.  So it intertwines both legality and morality into a single spectrum.  From “Good” to “Evil” it reads as follows:

The Good: Principled & Scrupulous;

The Selfish: Unprincipled & Anarchist;

The Evil: Aberrant, Miscreant, & Diabolic.

The Alignments

For those unfamiliar with the system I will try to offer some analogies for each alignment.

Principled: Correlates quite closely to “Lawful-Good” or at least “Neutral-Good” in D&D.  This is the alignment for the goody-two-shoes type.  Honesty, integrity, fairness and justice are held high, as well as respect for authority and a desire to work within the system – be it legal, civil, religious, etc.  Examples include: a Paladin (D&D), Superman (comics), and Obi-Wan Kenobi (prequel trilogy).

Scrupulous: Is your “Neutral-Good” to “Chaotic-Good” alignment.  This character puts “life and freedom above all else.”  Very often a Scrupulous character will live by a moral code, but not as rigidly as the Principled character.  The biggest distinction is in the Scrupulous character’s willingness to work outside the law.  Examples include: Knight (D&D), Spider-Man (comics), Luke Skywalker.

The Palladium systems defines the Selfish category by stating, “Selfish characters (Unprincipled and Anarchist) are not necessarily evil, but they have their own best interests at heart and their opinions in mind above all others.  These are the mercenaries, rogues, vigilantes and anti-heroes of the world.”

Unprincipled: Politically, an Unprincipled character would likely be a Libertarian (which makes the label “Unprincipled” a misnomer).  They are sometimes schemers, but good at heart.  This is closest to “Chaotic-Good” to “Chaotic-Neutral”.  The first distinction being that while a Principled character will work within the law (only going around it when necessary), the Unprincipled character has an inherent distrust and disdain for all forms of authority and institutions, seeing them as intrinsically corrupt.  They can be a team player, but it will always be on their own terms.  Examples include: Rogue or Bard (D&D), Wolverine (comics), Han Solo.

Anarchist: Very self-centered, indulgent and impulsive.  His motivations are entirely personal.  Again, to quote Palladium, “The Anarchist is continually teetering between good and evil, rebelling against and bending the law to fit his needs.”  Clearly “Chaotic” in regards to law, and “Neutral” in morality.  Examples include: Rogue or Bard, The Punisher (on a good day), Lando Calrisian.

Aberrant: The first of the “Evil” alignments.  Here the motivation is power.  Aberrant has a lot in common with Anarchist, the difference is in the cruelty towards one’s enemies.  Honor is important, though this is often corrupted in some way.  The other value is loyalty – at least loyalty from his underlings.  Perhaps “True Neutral” to “Lawful Evil” is the closest correlation to D&D.  But if you’d prefer examples: a Devil (D&D), Magneto (comics), Darth Vader.

Miscreant: Here, we take another step up on the selfishness and megalomania scale.  Personal pleasure, power, and wealth are the motives.  “This character is a savage misanthrope out for himself” (Palladium).  This character would fall somewhere in the “Neutral-Evil” to “Chaotic-Evil” range.  My examples would be: King Kaius I (D&D Eberron), Lex Luthor (comics), Jabba the Hutt.

Diabolic: Finally, the lowest-of-the-low.  This is as bad as it gets.  Not necessarily random and crazy (but don’t exclude that either); they are just twisted.  Any of the “Evil” alignments in D&D will work, so long as you put a “Very” in front of “Evil.”  Examples: Orcus (D&D), Dr. Doom, Darkseid (comics), Emperor Palpatine.

Continue reading »

Sep 082011
 

As I taught a college level Ethics course for a local university I began to think about the interactions and relationships between the major ethical theories/viewpoints and the alignment systems of the role-playing games we all enjoy.  I like alignment systems, they help define a character.  However, these systems can be found to be lacking as is evidenced by the number of arguments generated between players and game masters concerning a character’s actions.  These debates can be great.  Anyone who knows me knows that I love a good argument.  But often such “alignment debates” degenerate into shouting matches without any resolution (other than the GM saying “do that and I’ll kill your character”).

Therefore I am sharing with you a very brief introduction to the major ethical theories.  Consider this a supplement to the alignment systems.  Once you understand the theories, I’d like you to try and see if and how they apply to your characters.  You could even reflect it on your character
sheet.  For example, in D&D it could read: “Alignment: Lawful Good (Utilitarian),” or “Alignment: Chaotic Neutral (Relativist).”

Each of the following ethical theories attempts to define that which is “good” by creating a philosophical/ethical system that can be applied to various situations.  To complicate matters further, one can mix all of this with any number of religious views.  In fact, many have grow out of, or in reaction to, a particular religious viewpoint.  Nonetheless, I hope that the following helps inform your character generation process, giving you a
deeper background, and informing your choices at the gaming table.

Continue reading »