Warhammer 40,000: Forbidden Stars from FFG in June

 Fantasy Flight Games  Comments Off on Warhammer 40,000: Forbidden Stars from FFG in June
May 042015
 

forbidden starsWarhammer 40,000: Forbidden Stars

$99.95

 

Bring fire and bring shell and heap all upon the pyre. With flame and gun we shall make an end to the withered husk that is human life. And in the blazing furnace of battle we shall forge anew the iron will of a yet stronger race.

–Warhammer 40,000

 

The shifting Warp Storms that surround the long lost Herakon Cluster have finally abated, leaving the ancient treasures and planets within this sector open to the rest of the galaxy. Now, the great factions of the galaxy mobilize their fleets and race to establish a foothold. The reward for successful domination surpasses all other concerns, and the price for conquering this sector will be paid in lives.

 

Forbidden Stars challenges you and up to three other players to take command of a mighty fighting force: the Ultramarines chapter of Space Marines, the Eldar of Craftworld Iyanden, the Evil Sunz Ork clan, or the World Eaters Warband of the Chaos Space Marines. Each faction offers unique armies and play styles, but your goal remains the same – to claim the key objectives selected for your faction. These objective tokens are scattered throughout the Herakon Cluster, but your opponents are sure to defend your objectives against you.

 

You’ll need to build massive armies and command them in unending war to best your enemies and claim your objectives. The fight for the Herakon Cluster is brutal and bloody, and you will either stride triumphant over the bodies of your fallen foes, or they will do the same to you. Will you survive and be hailed as a conquering hero? Or will your only epitaph be on a list of those who lost everything in the Herakon Cluster?

 

2-4 players

Warhammer 40K: Traitor Guard vs. Necrons – 2,000 points

 Battle Reports, Games Workshop, Necrons, Warhammer 40K  Comments Off on Warhammer 40K: Traitor Guard vs. Necrons – 2,000 points
Sep 212012
 

Hello everyone!

ShaneHM here reporting on my shiny new army with battle report to go along with it.  For those that don’t know me, I ran the 40k league at Game Empire: San Diego for almost 7 years.  I play in tournaments once or twice a year (and tend to do well), but I usually prefer a more leisurely pace to my competitive fun.  Enough about me though!

After playing two games of 6th edition it became apparent that my Ork Green Tide army just wasn’t as good in the new edition.  I had been slowly converting my Imperial Guard over to Chaos and decided it was time to fully turn their backs from The Emperor’s light.  I sold off anything that was painted loyalist colors and used the money to buy some of those sexy Forge World Traitor Guard models.

While going through this process, I decided that I wanted to try out the new psychic powers.  After drawing up list after list, I put together this army that is pretty off the wall and incredibly fun to play.  It’s not the most competitive, but this is what I’ve been enjoying most so far in 6th edition 40k.  To add some flavor and killing power, I’m using Grey Knights as a base with Imperial Guard allies (blasphemy, I know, but Chaos loves blasphemy!).  I’m only using Inquisitors and Henchmen from the GK book, so you can’t cry cheese too loudy.  These two armies have the cheapest Psykers, so I maxed out on HQs.  On with the list:

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