Shadowrun Crossfire – No Deck Thinning

 Card Games, Catalyst Game Labs, Deck Building Games, Shadowrun  Comments Off on Shadowrun Crossfire – No Deck Thinning
Jul 102013
 

Shadowrun-5-Crossfire-Logo1Deck-building games have a tradition of allowing you to remove cards from your deck (“trashing” them) during the course of the game. That allows you to remove the least significant cards from your deck and therefore gain greater access to your best cards. Shadowrun: Crossfire doesn’t have trashing, and I’m here to explain why.

1) No drawback. In games like Dominion or Thunderstone, the ultimate goal of the game is to fill your deck with cards that are worth victory points. These cards dilute your deck as the game nears its end . . . and they dilute your deck the most if you’ve made it small by trashing! ButShadowrun: Crossfire is about adventuring, and there is no end-game dilution effect. Trashing under these conditions would be incredibly powerful.

2) Loss of identity. In Shadowrun: Crossfire, each runner gets a different starting deck, depending on your role. These cards aren’t strong, and you’d sure like to trash them after you’ve bought a few replacements, but they define your identity! So instead of trashing, we added various black market cards that key off your starting cards—either by enhancing them, or by depending on their presence for best effect. Your starting cards end up staying relevant throughout the game.

3) Variety. It’s cool in Dominion if you can draw and play your whole deck every turn, but it wouldn’t be quite as cool in Shadowrun: Crossfire, where you’re supposed to be facing new and unpredictable challenges and situations every turn. Instead of letting you draw your whole deck every turn, we went for making each individual card powerful and significant.

—Sean McCarthy

 

You can read more about Shadow Run Crossfire at Catalyst

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Jul 022013
 

The Duke is the newest “abstract” game I have seen.  It has a chess like feel to it – that is if chess can be a hyper squirrel doing back flips. Check  it out as Matt shares his box with you.

 

 

In a few days we hope to have some sample games up for you or a tutorial.  Hope you have had fun.

 

Music found at Music Alley

Zantlop was performed by Alexander Jenkins

Print and play version of The Duke

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Shadowrun 5 Official PDF & Print Preorder Release Date

 Catalyst Game Labs, Shadowrun  Comments Off on Shadowrun 5 Official PDF & Print Preorder Release Date
Jun 262013
 

On December 21st, 2012, Catalyst Game Labs announced the Year of Shadowrun, the most ambitious release of games for Shadowrun in its almost twenty-five year history. The cornerstone of the Year of Shadowrun is the release of the Fifth Edition of the tabletop roleplaying game.

Catalyst Game Labs is extremely excited to announce that onJuly 11th the PDF of Shadowrun, Fifth Edition will go on sale for$20 (available both at www.battlecorps.com/catalog as well aswww.drivethrurpg.com). Along with Harebrained Schemes’release of Shadowrun Returns on July 25th, fans of the Sixth World will have more Shadowrun drek to leap into than you can shake a fist full of credsticks at!

Additionally, while stores have been able to pre-orderShadowrun, Fifth Edition for some time (and if you can support your local game store, please do!), that date will also see online pre-orders available for the print books, both the standard edition as well as the limited editions we’ll be offering (details surrounding the limited editions will be provided in a future post).

The print edition of Shadowrun, Fifth Edition will be available in stores come August.

We’ve been publishing a series of blog posts covering a host of topics surrounding the development of Shadowrun, Fifth Edition, as well as the other games in the works, at shadowruntabletop.com. Additionally, we’ve released five Shadowrun, Fifth Edition free preview PDF—including a brand new one today—to allow gamers a huge look at the new edition from all angles. We’ll release one more free preview PDF, covering the Matrix, in another week or two, leading up to the July 11th PDF release date!

See you then!

Check out shadowruntabletop.com and www.shadowrun.com to learn more about all that’s happening in the Year of Shadowrun!

Any news sites interested in reviewing the Shadowrun, Fifth Edition PDF please contact randall@catalystgamelabs.com.

Catalyst Game Labs?
Catalyst Game Labs is dedicated to producing high-quality games and fiction that mesh sophisticated game mechanics with dynamic universes, all presented in a form that allows beginning players and long-time veterans to easily jump into our games, while helping fiction readers enjoy our stories even if they don’t know the games.

Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Find Catalyst Game Labs online at www.catalystgamelabs.com.

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Jun 252013
 

catalyst-logoRandall discusses his gaming history with us and shares some juicy information on some of the upcoming releases, like Sprawl Gangers, Hostile Takeover and Crossfire for Catalyst Game Labs.  I hope you enjoy what he has to say.

 

 

Visit Catalyst Game Labs to learn more about their games.

Jun 242013
 

catalyst-logoLoren Chats with us about an intense amount of gaming goodness.   Some highlights are the story behind his ownership of Catalyst, his induction into the Hall of fame, and future releases.  The releases include crossfire, Hostile Takeover, and Shadorun 5th ed just to name a few.

You can visit Catalyst to learn more about their products.

Just Released from Catalyst Game Labs Liberation of Terra I

 Battletech, Catalyst Game Labs, Gaming News  Comments Off on Just Released from Catalyst Game Labs Liberation of Terra I
May 082012
 

Historical: Liberation of Terra I

$ 34.99 SRP

 

The Beginning of the End In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of the SLDF behind him, General Aleksander Kerensky immediately attacked Amaris’ Rim Worlds Republic, before turning his full fury against the Usurper’s “Empire,” launching one of the greatest military campaigns in Inner Sphere history. Historical: Liberation of Terra, Volume 1 describes the early years of the civil war that would ultimately bring about the final end of the first Star League. Covering the fighting from the coup itself to the bloody campaign for the Terran Hegemony, this book provides a hard look at the closing years of the Star League Era, and the fateful decisions that would eventually pave the way for centuries of Succession Wars to come.

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Digiprove sealCopyright secured by Digiprove © 2012

New from Catalyst for Classic Battletech

 Gaming News  Comments Off on New from Catalyst for Classic Battletech
Feb 032012
 

BT: Grasshopper GHR-7P Mech

 

 GHR-7P – Based on the GHR-7X, this Grasshopper variant uses a Torso Mounted Cockpit, Light Engine, and Improved Jump Jets as well. The Bloodhound Active Probe is also retained. The main difference is in the weapons mounted on the Grasshopper. Instead of Medium Pulse Lasers and Bombast Lasers, the GHR-7P carries a Large X-Pulse Laser and an ER Medium Laser in each arm while another ER Medium Laser fills the head.

 

 

 

 

BT: Blood Reaper Mech

The Blood Reaper was built around a pair of CC 6-Rack Advanced Tactical Missile Launchers, one per torso, which provided it with flexible multi-range firepower. At long range they were supported by a hard-hitting Type 22 ER PPC in each arm, while a pair of General Systems Heavy Medium Lasers offered enhanced close-range punch. A three ton ammo bay for each ATM launcher allowed the MechWarrior to carry two tons of each of three of the ATM missile types, ensuring maximum tactical flexibility in the field.

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