Path of War From DereamScarred Press

 DreamScarred, Pathfinder  Comments Off on Path of War From DereamScarred Press
Oct 212014
 

 Path of WarPath of War

$24.99

 

Let slip the hounds of war!

 

Make martial combat more interesting with the Path of War, a maneuver-based combat system designed and playtested to work side-by-side with all of the standard classes in the Pathfinder Roleplaying Game.

 

Path of War offers new base classes, feats, archetypes, and much more.  Want to use the maneuver-based combat system with your standard Pathfinder Roleplaying Game classes like the fighter or rogue?  Feats allow you to do just that.

 

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Pathfinder Player Companion: Advanced Class Guide Coming In August

 Paizo Publishing, Pathfinder Mini's  Comments Off on Pathfinder Player Companion: Advanced Class Guide Coming In August
Jul 312014
 

pathfinder advanced class guidePathfinder Player Companion: Advanced Class Guide (OGL) Hardcover

$39.99 SRP

 

Time to roll up a new character! Pathfinder Roleplaying Game: Advanced Class Guide gives you 10 brand new classes to play, each offering new opportunities and exciting new abilities. Will you take on the role of the hunter, stalking your foes alongside a trusted animal friend, or maybe the mysterious shaman, calling upon the spirits to smite your foes and help your allies? Each class in this book is fully supported with a wealth of new rules, from archetypes and feats, to spells and magic items including tons that work perfectly with the existing Pathfinder RPG classes. So grab those dice and a fresh character sheet, because this book has a new opportunity on every page!

 

 

Pathfinder Roleplaying Game: Advanced Class Guide includes:

 

-Ten new character classes, including the arcanist, bloodrager, brawler, hunter, investigator, shaman, skald, slayer, swashbuckler, and the warpriest.

-Archetypes for all of the new classes, as well a wealth of archetypes and options for every existing character class in the Pathfinder RPG!

-Feats for every character, including a variety of options to customize the classes found in this book.

-New spells to give your character the tools they need to succeed.

-Gear to kit out your character and plenty of new magic items to fill up the GM’s treasure chest.

-Plenty of advice on how to construct a new character class, archetype, or prestige class, giving the GM powerful tools to make the rules they need for their game.