Jun 052018
 

RQG CoverRuneQuest: Roleplaying in Glorantha has just been released by Chaosium as an all-new edition of one of the world’s most influential and acclaimed fantasy roleplaying games.

First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all-new, deluxe edition introduces RuneQuest and its setting of Glorantha to new players everywhere.

“This new edition, also known as “RQG”, has been explicitly written with the goal of approachability, reaching out to new players and gamemasters as well as returning fans, making sure that the game line remains vital and engaging for everyone.” said Chaosium creative director Jeff Richard. “These rules are also backward-compatible with the previous versions of RuneQuest from Chaosium, and the scenarios published for them.”

Lavishly illustrated in full-color throughout, Chaosium has released the core RQG rules as a 443 page PDF, with the physical book to follow in August (just in time for Gen Con).
People who buy the PDF from Chaosium.com now will receive a coupon for the full price of the PDF back, when they buy the physical book*. So there’s no need to wait, adventures in Glorantha can start now!

*How this works: The hardcover version will retail for USD$54.95. With the coupon from your PDF purchase you will only pay $27.00 ($54.95 – $27.95 coupon = $27.00).

Four features make RuneQuest distinct among other roleplaying games:

Mythic AdventureRuneQuest began in Greg Stafford’s mythic universe Glorantha, one of the oldest, most detailed, and most influential roleplaying settings ever published. Its influences are Bronze Age cultures where the relationship between mortals and the gods are much stronger. Rather than being myths, the deeds and actions of the gods are history, and are very much active forces in shaping the day-to-day lives of all living things.

Culture and Community — Adventurers are strongly tied to their cultures and clans, with compelling family histories, complete with all that entails. They begin play knowing not only who they are, who their family is, what clan they belong to, but with person al history that gives them experience and momentum going forward.

Unique Adventurers — Players can create unique adventurers and customize them as desired, without arbitrary restrictions such as classes or levels. All adventurers can use magic, including powerful Rune spells that channel the very power of the gods. As adventurers progress, they grow along natural lines: skills that are used successful improve, and rather than being limited, the opportunities for development and improve increase dramatically.

Dangerous Combat — Combat in RuneQuest can be dangerous, even deadly, with skirmishes filled the chance of fumbles, critical hits, and strategic tactical choices. Shields can shatter when hit hard enough, limbs can be disabled, and even the weakest of opponents can get off a lucky shot that can take out an experienced foe.

RuneQuest’s percentile-based rules system has been used to drive many other wildly-successful games. including Stormbringer, ElfQuest, Ringworld, and most notably Call of Cthulhu, itself one of the most popular roleplaying games worldwide. RuneQuest‘s simple, intuitive system (also known as Basic Roleplaying or BRP) has directly inspired other games, including HeroQuest and King Arthur Pendragon, and been influential to countless other tabletop and computer games.
What some early reviewers have said:

“RuneQuest: Roleplaying in Glorantha is a landmark, and was even before it was written… it marks the return of one of the most influential and storied games in our hobby back to the house that built it… No other RuneQuest—and this is coming from a guy from whom you’d have to pry his Cults of Prax or Cults of Terror from his cold, dead hands—does Glorantha as well as RQG.”—Andrew Logan Montgomery, Exploring the Otherworlds of Fiction, Magic, and Gaming.

“one of the most stunning RPG books ever made”Games Vs Play
 Posted by at 12:06 PM

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