Such is the power of faith in an Exemplar bastion seneschal that his presence allows brother bastions to endure impossible punishment while firmly holding the line against the Creator’s enemies. Exemplar bastion seneschals are uniquely entrusted with the command of the Protectorate’s warjacks in support of their fellow Exemplar knights, joining the power of those machines to the bastions’ unbreakable wall. The Exemplar Bastion Seneschal solo comes in a blister (PIP 32090). A player may field up to two Exemplar Bastion Seneschals for each warcaster in a Protectorate army.
The Chimera has an unsettling appearance, as its active power field makes its form blur and fade. Once it nears the enemy, a Chimera becomes a delivery device for its warcaster’s most powerful spells, channeled across its arc node. The Chimera will strike and kill with its scything arm-mounted glaives, then vanish as nearby soldiers turn desperately to engage it. With a flicker of blended light it appears behind them to deliver arcane death. The Chimera light myrmidon comes in a box (PIP 35055). A player may field any number of Chimeras in a Retribution of Scyrah army.
Warmachine: Mercenary Rhulic Tactical Arcanist Corps (3) (white metal)
The Tactical Arcanist Corps always work in threes. They undergo training and drilling together until they can meet and even exceed the exacting standards imposed by the Brand of Odom for Rhul’s elite battle mages. They defend those they are contracted to protect with scorching salvos of arcane fire, incinerating those that challenge them. The Tactical Arcanist Corps unit comes in a blister (PIP 41102). A player may field up to two Tactical Arcanists Corps units in a Cygnar, Khador, or Mercenary army.
Warmachine: Retribution Griffon Light Myrmidon (plastic)
Griffon—Retribution Light Myrmidon (plastic) The Griffon is a sleek and fast myrmidon, designed for swift flanking maneuvers. Its power field enables it to become near-weightless for short intervals, allowing for long, loping strides before it strikes home with its powerful halberd. By judicious use of this field the Griffon can negotiate marshy terrain, dense undergrowth, or other obstacles. The Griffon light myrmidon comes in a box (PIP 35057). A player may field any number of Griffons in a Retribution of Scyrah army.
Warmachine: Press Gangers Mercenary Privateer Sea Dog Unit (10) (white metal)
Mustered together from disreputable coastal taverns and wharves, the Sea Dogs are motley pirates hungry for spoils. Armed with swords and pistols and barely kept in check by grizzled mates, the Sea Dogs serve any master with sufficient coin. What they lack in training and manners they make up for with frightening bluster and enthusiastic avarice. The Press Ganger unit comes in a box (PIP 41106). A player may field up to two Press Ganger units in a Mercenary, Cryx, Cygnar, Khador or Protectorate army.
Hordes: Trollbloods Troll Bouncer (plastic)
Strapped with thick, heavy armor in addition to holding a stout shield, each bouncer whirls a deadly spiked ball on a chain whose keening whistle heralds bone-shattering brutality. Loyal to those they consider kin, bouncers eagerly charge into harm’s way heedless of their own survival, often shouldering allies aside to take the hit themselves. Because of this unusual protective nature, trollkin kriels single out bouncers to guard chieftains, shamans, and other important elders. The Troll Bouncer light warbeast comes in a box (PIP 71072). A player may field any number of Troll Bouncers in a Trollbloods army.
Hordes: Circle of Orboros Tharn Blood Pack (6) (plastic)
Ranging far ahead of a main body of attackers, Tharn blood packs move through the densest thickets with speed and agility surprising for such hulking warriors. With massive bows they loose arrows that could be mistaken for small javelins before closing with frightening speed to slaughter their prey. The Tharn Blood Pack unit comes in a box (PIP 72076). A player may field up to two Tharn Blood Pack units in a Circle army.
Those who would oppose Everblight’s must stand ready to pay a heavy cost, and it is Lylyth, the dragon’s Reckoning, who will exact that price. Those few who have survived Lylyth’s raids speak of the susurration of runners on frozen ground and an ominous keening noise in the air. As the first arrows strike, that sound is revealed to be wind whistling along the cruelly barbed blades and across the overlapping metal scales of her war sleigh as it is pulled across the snow by powerful ulks, their horns lowered to smash through anything in their path.
Hordes: Skorne Reptile Hounds Lesser Warbeasts (2)
Since the skorne arrived in western Immoren, countless warriors and slaves have met their ends in the slavering jaws of a pack of reptile hounds, vicious pack hunters that the skorne enjoy setting upon lone warbeasts and enemy champions. Many foes have been demoralized after seeing their mightiest heroes or greatest beasts torn to pieces by a pack of these scaled predators. Even the most resilient creatures often find their natural powers of regeneration no match for the crushing strength of a reptile hound’s jaws; a pack of them working in concert can swiftly reduce even a hulking satyr to a pile of bloody bones. Reptile Hound lesser warbeasts come two to a blister. A player may field any number of Reptile Hounds in a Skorne army.