Countdown to Gen Con 10 days Left Adventure a Week

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Aug 022014
 

Another day gone only 10 days left. Where is the time going? Talk about an absolutely nuts day. It started at 4:45 in the morning. My boys had to march in the Football hall of Fame parade. Took the van in for repairs and I cooked dinner for my parents! I’m tired.

 

Today I’d like to chat about Adventure a Week. If you are a role player in the D20 world this might be worth your time. Every week they publish a new Pathfinder or D&D 3.5 adventure.I’m certainly going to look into it.

 

In March they finished the Rise of the Drow on Kickstarter. It puts the previous PDF’s into print. Plus the book puts some great people,like Owen K.C.Stephens, Jen Page, and Robert Gulver. to work on the stretch goals. I will admit I’ve never seen the PDF, but after seeing the art for the Kickstarter I really want to take an in depth look at the book. I mean it’s Drow and it has a mushroom forest. Something that I had started designing myself. I love the idea and maybe I’ll be lazy and use theirs.

 

They Currently have another Kikckstarter Snow White. An adventure for 6th -8th level characters in a fairy tale adventure. If it keeps climbing stretch goals we will see some great additions from Ed Greenwood, Wolfgang Bauer, and Jen Page. I would really like to see what Wolfang has planned for that deep and dark fairy tale magic.

 

Well it’s late and I’m exhausted. I fell a sleep three times typing this.

 

Til tomorrow take care

Matt

Pathfinder Technology Guide

 Paizo Publishing, Pathfinder, RPG's  Comments Off on Pathfinder Technology Guide
Aug 022014
 

pathfinder tech guideTechnology Guide

$19.99 SRP

 

Ever wondered how a laser gun would function in a world full of magic and traditional fantasy weaponry? Look no farther than the Pathfinder Campaign Setting: Technology Guide! Packed with 64 pages of new technology rules for the Pathfinder Roleplaying Game, this indispensable resource for Game Masters running adventures in the land of Numeria, the setting of the Iron Gods Adventure Path, will supercharge any fantasy game looking to add futuristic and alien technology.

 

 

 

Inside this book you will find:

 

-Scores of technological weapons, armor, and other items, including plasma grenades, force fields, and pharmaceuticals.

-New uses of skills to interact with technology, allowing players to translate computer code, place and disarm explosives, and disable electronic devices.

-Rules for crafting technological items.

-New archetypes allowing existing character classes to specialize in using or battling technology.

-The technomancer prestige class, frequently used by the members of Numeria’s sinister Technic League.

-Rules for cybernetic implants, power generators, artificial intelligences, and much, much more!

Countdown to Gen Con 11 Days Writer’s Symposium

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Aug 012014
 

The last 24 hours have been fun. I have been hard at work writing the frame work for our Through Gamer Goggles scavenger hunt. It was hard to get through all of that while thinking about all the cool things that the Writer’s Symposium will have going on for the 20th anniversary. Before I go any further I should really share some things with you about the symposium.

Let’s take a look at the program. It starts Thursday at 9:00 A.M. and runs until noon on Sunday, taking a break every night at 9:00 P.M. That is over 120 hours of events. The events come in a variety, panels, seminars, and hands on experience. I have found that they are all beneficial. There will be times when you come away with more knowledge than others. From my experience I believe the key is to participate – engage in discussion with the teachers and attendees. That is how you can get the most from the visit. I highly encourage you to participate in the critiques next year, they are probably sold out already this year. They are your chance to have face to face time with four editors, great elbow rubbing time!

If it were not for several of the friends I made at Gen Con in 2011 through the symposium, it is safe to say I wouldn’t be doing this today. I should also note that if it weren’t for Ryan Hale Through Gamer Goggles would not exist – that’s a different story though. When I first started attending Gen Con it was for the sole purpose of learning about the craft of writing. The symposium gave me so much more. It is a valuable community (most events are free), that gives well beyond the convention.

You meet these authors that are for the most part really easy to talk to and you find them on facebook and bam you get inspired. It works like this. The writers are all about self promotion so you see a great deal of what they accomplish. Which in turn is motivational, at least to me. I figure if they can do it I can too. As a result of the volunteer authors service, I’m currently working on a novel (have to develop the world first), a novella for a very cool game world, and some short fiction. After Gen Con I’m going to pitch some adventures to Adventure a Week and Kobold Press. Oh and because Elizabeth Vaughan suggested I get into a writer’s guild, I ended up as the vice president here in Canton. See what I mean it’s a community that doesn’t end at Gen Con.

 

I’m indebted to the Writer’s Symposium, out of all of my convention experiences it has proven to be the most valuable. I really can’t say enough about the symposium and how deep it goes. I can tell you it has changed me forever.

 

Until tomorrow take care.

 

Matt

 

 

Pathfinder Adventure Path- Fires of Creation (Iron Gods 1 of 6)

 Paizo Publishing, Pathfinder, RPG's  Comments Off on Pathfinder Adventure Path- Fires of Creation (Iron Gods 1 of 6)
Aug 012014
 

pathfinder fires of creationPathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6)

$22.99 SRP

 

In the brand new Iron Gods Adventure Path, Pathfinder heroes explore one of Golarion’s most exotic and unusual realms – the land of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. A strange violet bonfire burns atop the town of Torch’s central hill, its flames hot enough to allow smiths to work with the hardest of exotic metals harvested from the enormous crashed starship at Numeria’s heart. When the fire is suddenly extinguished, the heroes must delve a previously unknown set of caves below the town that lead to a strange buried metallic ruin. Will the heroes survive the technological dungeon, or will they fall in a hail of robotic foes and laser fire?

 

 

“Fires of Creation” is a Pathfinder Roleplaying Game adventure for 1st-level characters that, for the first time ever, blends elements of science fiction and fantasy to create a unique campaign experience. A gazetteer of the city of Torch and an exploration into the nature of the strange androids of Numeria round out this volume, along with the first installment of Amber Scott’s new Pathfinder Journal and several new monsters of alien and technological nature. Don’t miss the first installment of this ground-breaking new Pathfinder Adventure Path!