C&C Adventure: A12: The Blasted Heath

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Aug 072013
 

C&C Adventure A12 The Blasted HeathC&C Adventure: A12: The Blasted Heath

$6.99 SRP

In ages past the gates of Aufstrag stood strong; for over a mile the swamp was pushed back by a great stone dike and the ground sunk to 60 feet beneath the gate creating a deep pit. Called the Ebudeth Glich, the Horned One set loose horrors unimaginable in the pit, allowing them to feed upon all who fell or were thrown from above. To cross the feeding pit a ramp rose from the causeway, reaching the Portico at the Gate House that stood as home to the Mogrl Lords. Beyond that the broad porch, a quarter mile wide played home to the many supplicants who came to Aufstrag for want of service, waiting for the Captain of the Gates to grant them entry. Over all stood the Tower of the Guard, the home to the Undying Lord himself. Beyond stood the massive doors of the fortress itself, the Arghon Den, the Maw of Darkness.

But all that has changed, the dikes failed and the Ebudeth Glich filled with the stink of the swamps. Worse a beast of foul design broke the bondage of Aufstrag and haunts the Fetid Morass that laps surrounds the ramp. The Ramp itself is scrawled with a graffiti of the mad and the gate house, though dread Mogrl are long gone, houses a nameless shadow that hungers for a taste of the world’s past. The Tower of the Guard stands still, linked to Aufstrag, by a thin span but watching over the Portico as a living thing. And the portico itself is covered in a slime that clings to those who would pass. All this leads to the great gates, and entry to Aufstrag. 

The Blasted Heath comprises a series of adventures in and around the Portico; from what lies in the Fetid Morass, to haunting of the Ramp that leads to the tall gates to the mystery of the blood stained arch. 

 

For 3-5 characters, levels 13 and higher.

 

The adventure can be used without reference to the previous adventures should the Castle Keeper desire.

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Fractured Kingdom

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Aug 062013
 

Fractured KingdomFractured Kingdom

$34.99 SRP

Set in the dystopian future of 2202 players take on the role of the Lucid. Individuals gifted with supernatural powers trapped between the mystic world, conspiracies, and the fragments of their former lives. Hunted by powerful organizations known as Baronies the characters must struggle to survive in this strange landscape where every shadow holds the possibility of nightmares, and not even one’s dreams are safe.

 Posted by at 5:23 PM

The Duke: Robert E. Howard Expansion

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Aug 062013
 

The Duke Robert E. Howard ExpansionThe Duke: Robert E. Howard Expansion

$9.95 SRP

 

 

In The Duke, players move their troop tiles around the board and flip them over after each move. Each tile’s side shows a different movement pattern. If you end your movement in a square occupied by an opponent’s tile, you capture it. Capture your opponent’s Duke to win!

 

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Adventure Maximus!

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Aug 062013
 

Adventure Maximus!Adventure Maximus!

$25.00 SRP

A card-based RPG for new gamers aged 8 and up. Kids can easily create characters, plan and run adventures, find treasures and be heroes! Adventure Maximus! inspires creativity, problem solving and fosters cooperation and teamwork with fellow players. Fun for any player, no matter your age, Adventure Maximus! takes you as far as your imagination can lead!

(Cover art not available)

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C&C Adventure: To Kill A King

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Aug 062013
 

C&C Adventure To Kill A KingC&C Adventure: To Kill A King

$6.99 SRP

 

Queen Adyna is unhappy. Her King is not her lover and her lover is not the King and such accidents of fate often need a guiding hand. The goodly King Gwgon ap Gwron has ruled the realm for many years but he has not ruled his wife and it is her design to bring him low and the character’s task to do it.

 

In this complex adventure of court espionage and skullduggery, the adventurers must slay a king. To do so is no mean feat, for they must track him, watch him, weaver their way through the forest of court intrigue to unseat him and even then it is best to be wary. For hired assassins are often loose ends that themselves need tied.

 

To Kill a King is an adventure of betrayal and backstabbing; a story steeped in intrigue and regicide!   Set in a semi-historical mythical Post-Roman Britain, in the North of Wales in the little kingdom of Penllyn (‘Pen-thlin’) and has the strong element of the faery-folk and druidic magic about it.

 

This module can be easily placed in the Airhde world setting or any other with a change of names and places and taken out of its historical and geographical settings and refitted for one of pure fantasy. 

 

To Kill a King is an adventure for 2-5 characters of around 4th level.

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Shadowrun 5th ed Review

 Catalyst Game Labs, Featured, RPG System Review  Comments Off on Shadowrun 5th ed Review
Aug 052013
 

 

Shadowrun

Shadowrun (Photo credit: Wikipedia)

So the gang at Catalyst has redesigned Shadowrun and released 5th edition. We managed to get our hands on a PDF copy to look at. But before we get into this review I have to let you know that this is a re-visitation for me of the Shadowrun world. I haven’t played SR since about 1986. I have dabbled with a little bit of the fiction here and there, and I even picked up an almanac or two for reference material. With that being said I asked the powers that be (Jason Hardy) a lot of questions about the changes. I even purchased the 4th ed book as reference material. So you’re going to get the impression of an individual who took a crash course on the two game systems. It’s my hope that you can see how simple the system is.

 

With all of the above taken into consideration let’s dive right in. The very first thing I noticed was that the table of contents is huge – five pages. Before going any further I jumped right to the back of the book to see if there was an index; my favorite tool in most gaming books. Along the way I discovered an intricate bookmark system built into the PDF. Needless to say I found the layout of the book to be impeccable. The book is riddled with tables that make it easier to use. Did I mention this book is huge!

 

The art is not quite what I expected. Don’t get me wrong it tells the visual story of Shadowrun very well. I was just expecting something a little darker. I will admit I want prints of every night city scape they have in the book. There is something very alluring about the light pollution.

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Savage Worlds: Steamscapes: North America

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Aug 052013
 

Savage WorldsSavage Worlds: Steamscapes: North America

$19.99 SRP

North America in 1871 is a land of adventure, opportunity, and conflict. Inventors from the American Consolidated Union supply automatons and steam-powered machinery to the oil fields of Texas and the mines of the Rocky Mountain Republic. Wells Fargo airships and steam carts compete with the Southern Pacific’s monopoly on transcontinental rail travel. Native saboteurs raid across the borders from their home in the Plains Tribal Federation to destroy the technology that threatens their land.

Steamscapes: North America is the first setting book for Steamscapes. It includes extensive alternative historical backgrounds for the four most prominent nations of North America and offers six new professions with associated skills and edge trees, as well as the automaton racial template. It provides several introductory scenarios and a variety of character templates so GMs and players can jump right in and start playing.

Steamscapes: North America requires the Savage Worlds core rulebook to play.

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Operation Barbarossa: The German invasion of Soviet Russia

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Aug 052013
 

operation barbOperation Barbarossa: The German invasion of Soviet Russia

$40.00 SRP

In the first 6 months of Hitler’s World War II Nazi invasion, over 5 million of Stalin’s Russian troops were killed, wounded, or captured defending their Motherland. Germany’s surprise assault on the Soviet Union in June 1941, Operation Barbarossa, aimed at nothing less than the destruction of the Soviet Union. Adolf Hitler saw this as the last vital step in the establishing of ‘Lebensraum’ for the German people in the East. Three German Army Groups, supported by numerous European allies, poured across the Soviet border crushing all before them in a lightning campaign that threatened to eliminate all Soviet resistance and secure an easy victory. However, the vast resources and size of Soviet Russia caused the German armored spearheads to slow and the advance finally ground to a halt within sight of Moscow itself, and with it Hitler’s dreams of a quick victory.

Author: Robert Kirchubel

 Posted by at 3:43 PM

Iron Kingdoms: Full Metal Fantasy Roleplaying Game: Kings, Nations, and Gods (Hardcover)

 Privateer Press  Comments Off on Iron Kingdoms: Full Metal Fantasy Roleplaying Game: Kings, Nations, and Gods (Hardcover)
Aug 052013
 

Kings, Nations, and Gods (Hardcover)Iron Kingdoms: Full Metal Fantasy Roleplaying Game: Kings, Nations, and Gods (Hardcover)

$59.99 SRP

Take your adventures to new heights with this exhaustive guide to the people and nations that form the heart of the Iron Kingdoms; Cygnar, Khador, Llael, Ord, and the Protectorate of Menoth. Explore the steam-driven core of a world of conflict and epic adventure with a wealth of information that brings these nations to life in stunningly vivid detail.

This essential full-color guide to the nations of the Iron Kingdoms equips you with:

-An extensive account of the history, culture, and society of Cygnar, Khador, Llael, Ord, and the Protectorate of Menoth.

-New careers, skills, and spells to empower your character to take on the perils of the Iron Kingdoms.

-New equipment, including new mechanika and magic weapons from the Iron Kingdoms’ military armories.

-New steamjacks, including an arsenal of warjacks from the battlefields of western Immoren.

-New regional and military adventuring companies, each with its own theme and benefits.

-A comprehensive overview of life in the Iron Kingdoms and the history of western Immoren.

 

384 pages, full color

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