German Fleet Boats: Steel Wolves Expansion Game 1 coming in May

 Historical  Comments Off on German Fleet Boats: Steel Wolves Expansion Game 1 coming in May
May 022013
 

fleet boatsGerman Fleet Boats: Steel Wolves Expansion Game 1

$30.00 SRP

Steel Wolves Expansion Game 1: German Fleet Boats assumes that Germany never entered into the 1935 Naval agreement, instead following OKM’s original view that aircraft and hydrophone technology will dramatically impact concentrated submarine operations around the British Isles and that the fleet boat concept of long range submarines are needed to operate outside areas of dense ASW coverage. German Fleet Boats assumes significant changes to the historic design strategy: instead of focusing on medium Type VII boats, the Germans turn to the larger U-cruiser with which they experimented with in World War I. German Fleet Boats assumes that early Type I, II, and VII submarines are built as historically occurred, but prior to starting a more extensive building program, OKM makes the decision to build cruiser/fleet type submarines starting with more Type Is and four of the even larger (projected) Type III, the designs for which were based on the IA, then followed by the VIII, XI, and XII. German Fleet Boats alters the opening of the campaign allowing players to play through to the end of the England Imperiled scenario which ends at the start of Operation Barbarossa. Modifications include changes to allied task forces and the availability of additional allied units. Also included are three additional Italian Cagni class submarines.

 

Requires a copy of Steel Wolves in order to play.

 Posted by at 9:48 PM

Rebel Raiders (American Civil War) from GMT Games in May

 GMT Games, Historical  Comments Off on Rebel Raiders (American Civil War) from GMT Games in May
May 012013
 

Rebel raidersRebel Raiders (American Civil War)

$69.00 SRP

Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours, Rebel Raiders on the High Seas is a strategic contest between two players, one seeking to reunite the Union by force, the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother. More of a representation than a detailed simulation of that conflict, the game is intensely engaging, highly interactive and moves along quickly, with players constantly responding and reacting to their opponent’s moves.

 Although Rebel Raiders on the High Seas is not a card-driven game, the cards ensure that each game is very different, and that a strategy which worked in one game may not prove as efficacious in the next. The game is also customizable with a menu of elective rules to provide each side with a variety of “what if” options to further vary play.

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