Fantasy Flight Expands Descent

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Mar 262012
 

Descent Second Edition Conversion Kit

$ 24.95 SRP

The Descent: Journeys in the Dark Second Edition Conversion Kit includes everything you need to transfer your first edition heroes and monsters to second edition. With Second Edition-compatible cards for every monster and hero ever produced (including promotional heroes!), this convenient conversion kit is an indispensable tool. So whether you want to bring your extensive Descent collection with you on new adventures, or you’ve got a favorite hero that you choose every time, we’ve got you covered.

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Halls of Undermountain Coming soon for Dungeons and Dragons 4th Ed

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Mar 262012
 


4E: Halls of Undermountain

$ 29.95 SRP

Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon’s denizens?

 

Halls of Undermountain presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters season, The Elder Elemental Eye, to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps. An adventure for characters of 1st – 5th level.

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Mar 262012
 

On our last game night we played Heavy Gear among others.

We are still learning about Heavy Gear and as a result we are still playing very basic games, 3 gears on 3 gears.  They are often short and vicious battles.   In every game there is always a surprise.   This game was no different it is a testament of how balanced I believe the game is.

Box cover of the first Heavy Gear computer game

Box cover of the first Heavy Gear computer game (Photo credit: Wikipedia)

The two forces that faced off were 150 points or less.

Warrior w/bazooka

Hunter

Jager

against

Dessert Viper

Mad Dog

Hunter

 

We played on a 28″ by 24 Inch board with a lot of terrain.  The models were all deployed.   The dessert viper was the first to activate.  He stepped out from the Fuel silo and took a shot at the Warrior.   The  Warrior was in the open at sub optimal range – definitly worth the shot with a heavy grenade launcher.  The dice were cast 2 natural sixes compared to a one and a two.  We didn’t even finish the math, we just removed the model.  the rest of the first turn was spent jockeying for position.

On turn two my opponent had the opportunity to go first.  His Hunter came running around the corner towards the Mad Dog and the Dessert Viper and threw a hand grenade at the Mad Dog.  Each of the Gears took at least a box of Damage.  If memory serves the Hunter took 2 boxes.  Then the Dessert Viper moved forwward and Fired another grenade only to miss, with no end result.  His Jager, ostracized from the battlefield, kicked into ground mode and top speed in an attempt to get into combat.  The Mad Dog moved forward his minimum distance crashing into the Hunter.  The Hunter was no more.

On turn 3 The Jager dropped to combat speed and took a shot at the stunned Mad Dog.  It was a devastating blow, pieces of the mad Dog went everywhere,with a plume of flames.  The Desert Viper advanced and returned  ripping of about half the Jagers armor, while the Hunter kicked it into top speed.

On Turn four the Jager advanced and fired.  He lit up the Jager with a margin of six on the dice thus ending the pilots life.  The hunter dropped to combat speed and opened fire missing the Jager.

At the top of round five we had one Jager with half of its armor and an untouched Hunter.  The Jager won initiative and managed to hit the Hunter.  It was too little too late, sadly, the Hunter returned fire and ended the game.

 

That game is one of the most appealing things about heavy gear.  The game isn’t about a list.  It isn’t  just about how many dice you roll. In so many games it is about what you have to put on the table. In Heavy Gear it looks like it is more about how you use it

 

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Coming soon from Rogue Games

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Mar 262012
 

Colonial Gothic: The Templars

$ 10.99 SRP

 

From Parzival through Indiana Jones and the Last Crusade to The da Vinci Code, the Knights Templar have had an enduring hold over the popular imagination. At dawn on Friday, October 13, 1307, they went from being one of the most powerful organizations in medieval Europe to prisoners and fugitives. They were questioned under torture and their leaders were executed for heresy. Officially disbanded in 1312, the Knights Templar ceased to exist. The legend of the Templars has proved harder to destroy. Rumors persisted of hidden treasure, of a curse that blighted a dynasty, and of a secret so powerful that it threatened the very basis of the Church. New organizations such as the Freemasons looked back to the Templars, and became shrouded in myth and conspiracy theory themselves. The Templars is the first in a series of Colonial Gothic sourcebooks covering secret societies and other organizations. Within these pages you will find detailed and authoritative information on the activities of the Knights Templar in the world of Colonial Gothic, including their acknowledged and secret histories, their structure and organization, their goals in the Thirteen Colonies and around the world, and the implications of membership. Although they do not show their hand openly, the Knights Templar remain a force in the world of Colonial Gothic. Their hand is seldom seen, but it pulls on many strings. Written by Graeme Davis

 

Colonial Gothic: The French & Indian War

$ 17.99 SRP

 

It was a different time; a time when Washington was a militia colonel, a time when Franklin was best known as a scientist, a time when Bostonians drank tea, a time when the British were the good guys. Welcome to a new era for COLONIAL GOTHIC, as the pages of history are tuned back to a time prior to the American Revolution. In THE FRENCH AND INDIAN WAR, players and gamemasters are presented with the tools and sources they need to run their games during this critical time of American history. Join General Wolfe at the Siege of Quebec. Walk the woods with Hawkeye, Chingachgook and Uncas. Raid with Rogers’ Rangers. Or pair this book with the NEW FRANCE sourcebook and fight to drive the British out of North America! THE FRENCH AND INDIAN WAR includes historical background, new rules, adventure seeds, and game statistics for the leading personalities of the period 1754-1763.

 

Shadow, Sword & Spell: Threats

$ 16.99 SRP

 

The World is a danger filled place. Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms. Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World. Here you will find numerous monsters, and other dangers inspired by pulp fantasy and myth. Each monster is fully fleshed out, and ready to be used as is. For Gamemasters wanting to create their own unique creatures, new traits are introduced giving you more options in your own creations. Beside threats of a more mundane sort, you will also find fully detailed threats that serve as the springboard for any campaign. From an ancient dragon who runs a cult, to a giant mustering forces so that he can control all trade through the mountain passes, to a group of thieves who use the cover of a bakery to profit in a special type of “dough,” Threats is your guide to the unique adversaries found in Shadow, Sword & Spell’s The World. Grab your swords, summon your cohorts, and prepare yourself to face some of the most dangerous threats found in The World today!

 

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New from Margaret Weis in May

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Mar 222012
 

Marvel Heroes: Civil War: Fifty States Initiative

$ 19.99 SRP

 

Tony Stark’s grand idea following the Superhuman Registration Act is the Initiative, a coast-to-coast operation that sets up Super Hero teams in every state. Train your heroes at Camp Hammond and set up your team in preparation for the next threat to law and order! Includes a full roster of Initiative members and new trainees ready to drop into your civil War campaign

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Munchkin 2 OH My we are in Trouble April 11th

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Mar 222012
 

Good, Bad, Munchkin2 – Beating a Dead Horse

$ 10.95 SRP

 

A Horse Is A Horse . . . A corpse, of course! The rowdiest crowd of munchkins ever to wreck a saloon is back for more in The Good, the Bad, and the Munchkin 2 — Beating a Dead Horse! Fight new varmints like the Cattywampus or the Eyes of Texas! Ride new steeds like Ol’ Plug and the One-Trick Pony! And if all else fails, call in the new Class . . . the Cavalry! This is an expansion for The Good, the Bad, and the Munchkin. It is not a stand-alone game.

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Coming in May from Queen Games

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Mar 222012
 

Ri-Ra

$ 39.95 SRP

 

Frank the farmer is proud of the delicious apples, pears, cherries and plums that grow in his garden. It’s fruit crop day and Frank is in a really good mood. But what’s this?Six ravens are sitting in the trees eating his fruits. “Watch out! I will get you!”, he shouts. Will Frank be able to catch the naughty ravens beforethey steal all his fruits?

 

Fresco The Card Game

$ 29.95 SRP

 

The ceiling in the cathedral is getting on a bit and is in urgent need of restoration. The bishop is awaiting important visitors and wants to show off his church from its best side. The players slip into the role of the fresco painters in this colorful family game and have to prove their abilities: But only the player who plans cleverly can win! This fascinating game already contains 3 expansion modules which can be combined with the basic game in any desired manner to influence the scope of the game. Elaborately structured game cards, additional colored pieces and lots of bonus counters provide even more excitement!

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Mar 202012
 

This week’s episode does a lot of jumping from “in-character” playing and “out of character” conversation.  Granted, much of that conversation is about the game itself as we try to figure out just what in the heck we want to do (and there is a bit of character development); so I apologize for the lack of awesome action.  But, the group does have a meeting with the Lord-Mayor of Rumi, which will open up all sorts of adventure possibilities.

Oh, and never mind the shuffling sound towards the end; that’s just Danny playing with his deck.  (Snicker)

SV Session 2.2

So what is the next step for the group?  Do they put the “Writ of Theft” to use?  Stay tuned and find out in next week’s episode!

Comment Poll:  What’s your favorite line from this week’s episode?
1.  “Well gentlemen, as your GM, I have no firckin’ idea what to do next!” – Ryan

2.  “My staff fits in my pocket” – Matt.

3.  “Do you even have an alignment?” – Ryan.  “Me and my can” – Mike

4.  Other

 

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A House Divided Coming in June from Mayfair Games

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Mar 202012
 

A House Divided™

The War Between the States 1861-1864.

 

A House Divided simulates the epic struggle of the American Civil War that was fought over the twin issues of slavery and state’s rights. The period from 1840 to 1861 saw these issues brought to a boil, and in 1861 the nation became tangled in a terrible war that lasted four long years.

 

The game depicts the war between North and South from the First Battle of Bull Run (or Manassas Junction) to Lee’s surrender at Appomattox Courthouse (or Grant’s surrender at Harrisburg…).  Each player leads one of these two nations and makes the strategic decisions which determine the outcome of the war.

 

The game board represents the United States, north and south and from the Atlantic coast to just west of the Mississippi. Including Missouri,  Iowa, Illinois Indiana, Ohio, Pennsylvania, New York, New Jersey, Delaware, Maryland, Virginia, North Carolina, South Carolina, Georgia, Florida, Alabama, Mississippi, Louisiana, Arkansas, Tennessee, Kentucky and West Virginia.  The play map contains a number of boxes, each representing a city, town or locations important to the war.  These boxes are connected by transportation lines – blue for rivers, tan for roads and black for railroads – which provide the paths to victory or defeat.

 

Will you keep the Union whole or force the separation of the United States?

 

A House Divided ™ contains

  • 234 die cut markers representing armies, leaders and specials

o   48 miscellaneous 5/8” counters

o   45 Veteran Infantry ¾” counters

o   18 Veteran Cavalry ¾” counters

o   21 Crack Infantry ¾” counters

o   15 Crack Cavalry ¾” counters

o   42 Militia Infantry ¾” counters

o   6 Militia Cavalry ¾” counters

o   21 Utility ¾” counters

o   4 General counters

  • 2 Order of Battle forms
  • 1 game board 21” x 20.50” (6 panel)
  • 6 dice (3 blue, 3 gray)
  • 1 tray
  • 1 box
  • 1 rule book – containing basic, standard and advanced rules.

 

A House Divided™ $30.00

Ages 12+

For 2 Players

Playing Time 60 + minutes

Designer: Frank Chadwick

Artist: Jason Just & Franz Vohwinkel

Made in the U.S.A.

Dimensions 2.625” x 10.875” x 7.5625”

 

Copyright © 2012 Mayfair Games, Inc. A House Divided is the trademark property of Mayfair Games, Inc. (www.mayfairgames.com). All rights reserved.

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Texas Zombies from Asmodee Games

 Asmodee Editions, Board Games  Comments Off on Texas Zombies from Asmodee Games
Mar 202012
 

Texas Zombies

$ 24.99 SRP

 

Texas Zombies is a party game that combines an atmosphere of horror movies and the terror of zombie movies. A group of students from the University of Texas decide to visit an old military base, but are surprised by how they are greeted! They come face-to-face with zombies and a Mexican drug cartel. To get out of this terrifying situation they must use the tools that they have at their disposal, such as a cucumber, a knife and a deck of cards! Contents of the box: 30 Event cards, 50 Object cards, 6 Team cards, 2 Gosu promo cards and a rule book. • The first “horror” party game! • Wonderfully-horrific images. • A bone chilling atmosphere for horror enthusiasts!

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