Feb 282012
 

Wherein we continue to make “friends,” get healed, shakedown a corrupt cop, flash some dwarven-gang signs, become legends (in our own minds), and finally arrive at our destination – the Original/Old Thieves’ Guild!  No doubt the party has learned a lesson and will behave in a more rational, civilized, and polite manner.  (And if you believe that one, I own this sweet bridge in Brooklyn that I’m looking to sell real cheap.)

SV Session 1.5

Oooh, a cliffhanger ending.  Bonsai and Najaris are trading hits and insults while Will and Squirmy keep the guards entertained.  How will it end?  Tune in next time and find out.

And in case you missed it, here’s my favorite line from this episode:

                SQUIRM: I do believe I will strut in as ten chickens.

                WILL: Why ten?

                SQUIRMY: Ten seems like the appropriate number of chickens to make up a human body.

(Heeheeehaaahahaaa. O Mike, you so crazy!)

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Feb 282012
 

Press release from Paizo

Paizo Adds Adam Daigle to Game Staff

Popular freelance designer to become Pathfinder Adventure Path Developer

February 27, 2012 (REDMOND, Wash.) – Paizo Publishing announces the addition of popular freelancer Adam Daigle to its in-house game design and development staff, effective March 15. Daigle will work with Pathfinder Creative Director James Jacobs and Developer Rob McCreary on Paizo’s popular monthly Pathfinder Adventure Path campaign supplements, as well as other projects.

As a freelancer, I’ve loved working with this crew in helping to build the world of Golarion and Pathfinder Roleplaying game, but that pesky day job kept getting in the way of giving more,” said Daigle. “I’m thrilled to be able to accept this position to give my full attention to this fantastic game and its community. This personal life transition was partially facilitated by the sage words of Hunter S. Thompson, ‘When the going gets weird, the weird turn pro.’”

I’ve worked with Adam for years already—he’s been a contributor to numerous Paizo products as a freelancer, from smaller works like Pathfinder Bestiary monsters to larger projects like Lost Kingdoms or big Adventure Path articles,” said Paizo Creative Director James Jacobs. “The imagination, skill, and just plain-old professionalism Adam brings to each of his assignments would in and of itself have ensured him a constant role in Pathfinder products to come, but now that he’s joining Paizo as a full-time developer, you’ll see his handiwork in every product we produce—particularly in the Adventure Paths, where his assistance and input will be most welcome indeed!”

The Pathfinder Roleplaying Game is a fully supported tabletop RPG, with regularly released adventure modules, sourcebooks on the fantastic world of Golarion, and complete campaigns in the form of Pathfinder Adventure Paths like Skull & Shackles and The Rise of the Runelords. The Pathfinder RPG is also compatible with the 3.5 edition of the world’s oldest roleplaying game.

For more information about Pathfinder, please visit paizo.com/pathfinder.

I think this is very exciting.  Adam has been doing work as a freelancer for sometime.   I haven’t seen all of it, but I have like everything I have seen.  Here is a link to his past work.

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Feb 282012
 

WW2 Wings of Glory Starter Set

$ 69.90 SRP

 

Wings of Glory is a game system that allows players to recreate aerial combat during World War I and II, using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing. This WW2 Wings of Glory Starter Set is a complete game that includes everything you need to start playing the WW2 version of the system, but may be expanded with additional WW2 Airplane Packs and game sets to allow for larger battles with different airplanes. Wings of Glory is fast-playing and easy to learn. The Basic Rules give you a very simple starting point to start playing minutes after opening this box. After you’re familiar with the Basic Rules, or if you are an experienced gamer, you may use the Standard or Advanced Rules, to make the game more challenging and realistic. Contents of the Box: four 1/200 Scale Airplanes with their specific game stands, 4 maneuver decks, 32-pages full color rulebook, including fast-play rules, 4 airplane consoles, 2 measuring rulers, 4 punchboards of counters, tokens and markers.

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Feb 262012
 

Abaddon

$ 79.99 SRP

For the first time in his legendary career, renowned game designer Richard Borg (Memoir ‘44, Battle Cry) has boldly taken his war-game mastery into the cold depths of space for an exhilarating battle across the ABADDON! In the distant future, mankind will make a mysterious technological leap forward, across space to a planet dubbed the ABADDON. A desolate wasteland bearing signs of a long-dead, non-human civilization, the land is rich with Feronium power crystals; a curious source of unimaginable energy. Possession of these crystals is the main cause of dispute between two groups of humans: the Satellite City-States and the Commonwealth Alliance. Using giant bio-mech suits made from modified military vehicles and alien technology, these two sides fight a never-ending war for territorial control of the ABADDON. Choose your side and stomp your army across the treacherous terrain, defeating those who stand in your way while facing random and bizarre technological glitches, geographical obstacles, and much more!

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Feb 262012
 

Our Friends at Fantasy Flight have been busy making a slew of Dust Tactics models.

 

Dust Tactics: Operation Zverograd

$ 44.95 SRP

Operation “Zverograd” is a Dust Tactics campaign expansion that delivers new scenarios, rules, and background for the Sino-Soviet Union. Inside you’ll discover rules for airborne units, a type of unit unseen to this point. Additionally, Operation “Zverograd” includes the first SSU hero, top-agent Koshka Rudinova and her walker “Grand’ma.” This hero is also the first in Dust Tactics to pilot a walker on the battlefield. Prepare to defend the doomed city of Zverograd in this campaign expansion.

 

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Feb 252012
 

Cthulhu by Gaslight

$ 28.95 SRP

In 1986, avid Sherlockian Bill Barton produced the award-winning first edition of Cthulhu by Gaslight. A second edition, with only slight changes, appeared two years later. Since then a handful of Call of Cthulhu books set in the Victorian era have appeared, and articles and scenarios still crop up from time to time. But it’s been over 20 years (!) since the Gaslight book itself was reprinted or updated. This new edition of Cthulhu by Gaslight has been thoroughly revamped, expanding the book by nearly 50% and adding new material roughly equivalent to the original book’s length. With this book and a copy of the Call of Cthulhu core rulebook, a prospective Keeper can run a campaign set in Victorian England. This edition provides a strong background in both the Victorian world and the activities of the Cthulhu Mythos within it. So grab your coat, hat, and walking stick, and have the doctor bring his bag and revolver. It’s time to step into a world of Victorian occult adventure — the world of Cthulhu by Gaslight!

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Feb 252012
 

 WoW Tomb of the Forgotten Epic Collection

$ 39.99 SRP

1 Reusable storage box 10 Card dividers to be used with your storage box 1 Tomb of the Forgotten playmat 1 Tomb of the Forgotten deck box 6 Tomb of the Forgotten booster packs 1 Tomb of the Forgotten pocket guide 6 Random foil heroes from Tomb of the Forgotten 1 Common Loot card: Sand Scarab

 

 

 

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Feb 242012
 

Not really a lot to report about this game night.   We are still breaking in our books on Warmachine, Heavy  Gear, and Alkemy.

What did we learn?

We learned that Alkemy needs more combat cards.

That Warmachine MKII is far better than the original rules.

That heavy Gear has a small learning curve.

As we learn these games better these will get better..

 

Until then check back to see what we have in store for you.   I am off to Baltimore for the GP see you Monday.

 Posted by at 12:34 AM
Feb 232012
 

In this Off the Palette Matt goes back to work on the celestial Fulcrum Battle Engine.  He specifically focuses on the Priest.

 

 

All that is left now is the large orb.  I am not sure how I am going to tackle that yet – any suggestions.

 

Feb 232012
 

For the official Day 2 coverage to GP Lincoln go here.  To read about the winner and the top 8 go here.

 

Grand Prix Lincoln was the first Modern event I have judged.  It was an interesting experience.  Here is my summation.

 

The players were an interesting mix of professional, competitive, and casual, which made for a fun event.  It didn’t make the rules questions ludicrous, but it did keep them coming at a nice pace.  I am sure that modern helped with that scenario.   The field is loaded with deck archetypes which just adds to the fun as a judge.  I believe that Modern is hear to stay.

Some of the interesting and fum rulings that happened at the event.

  • A player attempted to appeal a slow play warning during the posting of the pairings for the following round.
  • electrolyze with making an illegal target occured a few times.
  • Most of the the time though it was simple stuff like sorting out whether or it was legal for Mutavault ( or some other man land) to activate.
  • They were not a lot of corner cases.

Both Dan Scott, and Ron Spencer were there.   They were both a lot of fun – thanks for coming.  Ron has an interesting background, and we hope to interview him very soon.

 

 

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