Shadowrun: Market Panic ($44.99)
Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon in Amazonia, is looking at a facedown with another great dragon. And that’s not all—every corp is a pile of schemes, turmoil, upheaval, and teetering chaos, because that’s how they operate.
Market Panic runs down the state of the Big Ten for Shadowrun, providing the background, story developments, and plot hooks players and gamemasters need to add excitement, intrigue, and Sixth World flavor to their adventures and campaigns. If you’re going to run for or against the big megacorporations—and that includes all shadowrunners—this is critical information to have so you know what you might get thrown into, who you’re going up against, and how you might obtain enough intel to survive
Shadowrun: Undershadows, A Novel ($12.99)
Vaquita has had a rough go of it lately. She was doing all right, building a career as a London-based rigger, when something went wrong inside her head. Suddenly the mental space that used to be hers alone was shared as a foreign personality carved out a section of brain for itself. It wasn’t exactly madness, but it sure felt like it.
It also made for some tough going for a time, and several lost jobs, but lately Vaquita’s gotten her swagger back. Her life may be a little trickier than the average runner’s, but she’s also got some skills she didn’t have before, not to mention new ways of bringing in the danger. And she has the perfect testing ground for her new abilities—the hulking, abandoned Angel Towers Arcology. Filled with squatters, gangs, vicious critters, and certain areas people only talk about in whispers, Angel Towers has enough danger and hidden caches of tech to keep a dozen teams of shadowrunners busy. And with her small, new team, Vaquita’s going to use it to not only rebuild her rep, but take it to the next level.
But the arcology’s secrets and dangers go far deeper than Vaquita realizes, and she’ll have to deal with the perils at every turn—as well as the people who put them there.