P-38 Lightning Aces of the 82nd Fighter in July from Osprey

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Jun 242012
 

P-38 Lightning Aces of the 82nd Fighter

$ 22.95 SRP

 

When the 82nd Fighter Group was organized in March 1942, most of its initial pilot cadre was comprised of newly graduated staff sergeant pilots of Class 42-C – enlisted men! They learned to fly the P-38 at Muroc, in California’s Mojave Desert, and then moved to the Los Angeles area to continue their training and to serve as part of its air defense. In September 1942 the group was transported to the East Coast, from where it shipped out to Ireland on the Queen Mary. By this time all its remaining sergeant pilots had been commissioned. As of VE-Day the 82nd Fighter Group’s score of confirmed aerial victories stood at 548 aircraft shot down, plus a huge amount of enemy materiel – including aircraft – destroyed on the ground and the sea. It had been awarded three Distinguished Unit Citations. The cost of this success was high, however, for around 250 of the group’s pilots had either been killed in action or captured. Softcover; July 2012; 96 pages;

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Jun 112012
 

Force on Force is a modern day skirmish game that has no standard line for its models.  In other words it is just a set of rules.  I had tha opportunity to play a quick game at Origins Game fair and I thought I would  share what I learned before I do the book review.  This is not in any way a complete game review and it is important you know that because you can only get so much out of a demo.

I was a little leery of the fact that there is not a miniatures line to go with the game.  After playing the game I am really starting to like the fact that you can proxy your models for your force.  It does two thing for me.  It saves money, and it makes it easy to play any force I want.  Those are important to me.

Force on Force is a simple game to pick up that allows you to apply tactics.  Which is a seemingly unique quality in a skirmish game in our current trending.  It was nice to play a game that wasn’t dependent on simple tricks and gimmicks to win a battle, or a game that requires the player to go first in order to win.  that isn’t the feel I received from playing the demo at all.

The rules are a little different though, well the dice mechanic is.  The system is set up so that different levels of units use different dice.   For example, using a popular motif for labeling units, core troop would use a d6 for their skill rolls while elite troops would be assigned a d8.    The basic concept is the bigger the die the better the troop.  On the flipside though the smaller the die the more likely you are to roll any given number.  For example, you have a 25% chance of rolling a 1,2,3, or a 4 on a d4.  The dice and type of unit are cross referenced  on charts to determine effects.  The other thing that I thought was cool wounded models have a chance of standing back up on their next turn.

If I was to base my opinion of Force on Force entirely on the demo it is certainly worth trying.  I did pick up a copy of the rules to review.  I hope to have it read by the end of next week and a book review written shortly after.

 

 

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