King of Tokyo: 2nd Edition

 Iello  Comments Off on King of Tokyo: 2nd Edition
Jun 122016
 

king kongKing of Tokyo: 2nd Edition

$39.99

 

King of Tokyo is a game for 2 to 6 players where you play as mutant monsters, rampaging robots, or even abominable aliens battling in a fun, chaotic atmosphere. Roll dice and choose your strategy: Will you attack your enemies? Heal your wounds? Improve your Monster? Stomp your path to victory!

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Box Breaking 180 Kabuki

 Box Breaking, Card Games, Featured, Iello  Comments Off on Box Breaking 180 Kabuki
Apr 182016
 

Kabuki, By Iello, is a game of memory with a twist.  Memorize where masks are placed and Score points by making matches.

Look for  a play through review soon.

 

 Posted by at 10:01 PM

Shadows Over Normandie

 Iello  Comments Off on Shadows Over Normandie
Oct 252015
 

normandieShadows Over Normandie

$69.99

 

A few weeks after D-Day, a U.S. Ranger Company lost in Normandie has to confront the terrifying power of the Nazis’ Cult of the Black Sun. Allied with an ancient Deep Ones tribe, the Cult of the Black Sun is preparing a dark ceremony to summon the great Cthulhu.

 

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The Big Book of Madness From Iello

 Iello  Comments Off on The Big Book of Madness From Iello
Jul 202015
 
Big book4The Big Book of Madness

$39.99

 

Your first year at the Elemental College has been disappointing. They taught you to light a flickering flame at the tip of your finger, but you’ve spent much more time reading books than learning powerful spells as future great wizards like you should.

 

So when you heard about the Big Book of Madness hidden in the great school library, you couldn’t help but to sneak in and peek in this intriguing tome in spite of the warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! This was your mistake, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to sink into insanity…

 

The Big Book of Madness is a co-operative deck-building game for 2-5 players where young magicians defeat the terrifying monsters released, one page at a time. Can you survive the pages of this book of madness or will you fall to insanity?

 

2-5 players

Ages 10+

60-90 minute play time

 

Contains:

301 Cards

136 Elements

48 Curses

35 Madness

56 Spells

 

 

8 Wizards

18 Tome pages

2 Tokens

1 Game board

1 Cardboard lectern

1 Rulebook

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Dungeon Fighter: The Big Wave from Iello

 Iello  Comments Off on Dungeon Fighter: The Big Wave from Iello
Jul 082015
 
Dungeon fighterDungeon Fighter: The Big Wave$24.99

 

This expansion includes new monsters and equipment, a new pirate hero, new maps with special rooms, and Cthulhu as the Boss. As in a fantasy role-playing game, players can accumulate experience points, then use them for power cards that allow for devastating water powers, such as the “Major Healing” spell but beware the new monster choking ability! You’ll have to fight them off by using the three small elemental dice to make new “impossible” die rolls…

 

2-6 players

Ages 8+

45-60 minute play time

 

Contains:6 Equipment cards

7 Monster cards

1 Hero sheet

1 Dungeon sheet (double-sided)

1 Final Boss card

6 Power cards

3 Water Element die

 

 12 XP tokens

15 Oxygen tokens

1 Parrot token

1 Puddle

1 Slime template

1 Major Healing template

1 Waterfall

1 Rulebook

Kabuki from Iello

 Iello  Comments Off on Kabuki from Iello
Jul 082015
 

KabukiKabuki

$14.99

 

Hone your memory and recognition skills in this mini game! Memorize masks as they are placed in different piles and win points by pausing the game when a match is made within a pile. If you stopped the game with no matches in the active pile, lose points! Survive three rounds with the most points to win!

 

 

 

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Welcome to the Dungeon From Iello

 Board Games, Iello  Comments Off on Welcome to the Dungeon From Iello
Mar 232015
 

welcomeWelcome to the Dungeon

$14.99

Push your luck and dare your friends! Dare your opponents to tackle the dungeon with less-and-less equipment to fend off the increasing horde of monsters. You must be brave, bold, and lucky to survive!

 

The game is played in rounds of building equipment, drawing monsters and either placing them in the dungeon, or skipping turns entirely. As players get eliminated from the game by losing two rounds, the first player to win two rounds or become the last man standing, is the winner. Do you have what it takes to challenger your opponents and face the monsters within? Welcome to the Dungeon!

 

2-4 players

 

Master Fox From Iello

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Mar 232015
 

MaserfoxMaster Fox

$39.99

 

It’s night and the farm is quiet. What a great time to investigate the chick coop! In this frantic race of tactile recognition, you’ll need to capture the correct loot to win! How quick and careful are your hands as you attempt to become the Master Fox?

 

Each round in Master Fox, you flip three cards to reveal the animals you must capture, then shuffle the pawns inside the box, put on your fox blindfolds, and start feeling around with your hand for the right pawns! But your bag isn’t big enough to hold more than four catches, so you can’t grab everything you touch…

 

Whenever you think you have the right pawns, shout “Stop!” to end the round. Everyone scores one point for each wanted pawn in his bag, but loses one for incorrect or extra pawns.

 

Later rounds add tricks to the game: catch fox cubs for extra points, steal from your opponent’s bags with sneaky snakes, or defend yourself with the mighty hammer! Whatever you do, don’t be hasty because the shapes can be deceiving!

 

2-4 players

Ages 7+

20 minute play tim

From Iello this March

 Iello  Comments Off on From Iello this March
Feb 162015
 

steamSteam Torpedo: First Contact

$29.99

The First World War has lasted for ten years without any country taking the upper hand and no one can foresee how it shall end. Telin gas, an experimental weapon developed in secrecy, has been used by all armies, either to threaten or to punish and a dangerous game of cat and mouse has ensued.

 

On each continent, vast portions of territories have become toxic no man’s land. Whole provinces are isolated and states are divided. In many cases, neither men nor goods can travel by land anymore and sea control has become vital. In this context, each faction is developing a new generation of submarines in an effort to survive and dominate the seas.

 

In this war torn world, players must balance the need for oxygen, speed, and torpedoes while their crew does their best to defend against the enemy ship in Steam Torpedo: First Contact.

 

Before facing his opponent, each player builds his or her own submarine by selecting ten tiles to outfit the different compartments. Shielding, faster engine or firepower: each submarine will thus be unique, and players will need to develop their own strategy!

 

On the game board, each submarine is represented by a model indicating its position relative to the enemy (front, back or side) and distance (in contact or away). During the battle, players use their five crew members to enable the compartments of their submarine. Various effects can be triggered, in particular to inflict devastating damage to the enemy submarine. A player wins by destroying the control room of the opposing submarine or by eliminating all opposing crew members.

 

Ages 13+

2 players

30 minute play time

Guardians’ Chronicles in August From Iello

 Board Games, Iello  Comments Off on Guardians’ Chronicles in August From Iello
Jul 302014
 

 

GardiansCroniclesGuardians’ Chronicles

$69.99 SRP

 

Guardians Chronicles is a superhero-themed miniatures game in which you play as one of the members of the Liberty Patrol or as the group’s archnemesis, Professor Skarov.

 

To set up, the Skarov player arranges the nine double-sided game board tiles into a 3×3 grid, with his control room in the center space. Each player takes her character sheet, miniature and 7-10 action cards. These characters enter the grid on one of the side tiles and need to advance around the square – confronting minions and traps along the way – in order to achieve whatever objectives are in place for this game, such as thwarting a nuclear missile attack.

 

Each turn, the hero players play 1-2 action cards; each card shows both a special power and modifiers to that hero’s inherent statistics – movement, attack, defense and mental – and the played cards can be used for either the special power or the modifiers. Each hero player has four actions in a round, and the players can play in any order they wish; the actions are move across the base, attack an enemy, or use a special power on a played action card or the hero’s character sheet.

 

Professor Skarov then receives a number of action points based partially on the heroes’ actions, and he uses these to activate himself, his minions, or his robots, with these figures also performing move, attack, or special power actions.

 

As the players complete (or fail to complete) objectives, the newspaper’s report on who did what, and the sum of those reports determine who comes out on top.

2-5 players

Ages 14+