Dec 122013
 

Matt takes a look at the new party game The Princess Bride Prepare to Die from Game Salute.  The Princess Bride Prepare to Die is a game for 3 to 12 players that can be played in less than twenty minutes.  So watch as Matt reveals all Inigo Montoya has to offer you; before you die.  If you are a Princess Bride fan this certainly something to entertain.

You can find The Princess Bride Prepare to Die at Game Salute.

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12 Realms from Game Salute

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Dec 042013
 

1212 Realms

$70.00 SRP

 

Siegfried, Snow White, D’Artagnan, Red Riding Hood, and the other heroes of the twelve realms are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer and subjugate all the known Lands, and only the combined efforts of all the greatest heroes can halt their nefarious plan.

 

12 Realms is a fast, lighthearted cooperative miniature game for 1 to 6 players. All players must band together to stop the Dark Lords’ overwhelming hordes from pillaging the 12 Realms. Individual invaders can be defeated by using each hero’s different talents, but to vanquish the Dark Lords you must claim a powerful artifact.

 

In their quest to stop the invasion, the heroes can travel together between different lands, or they can try to single-handedly defend a Realm. Each of the 12 Realms is an individual land, with different treasures and events, and populated by unique creatures.

 

1-6 players

Ages 12+

40 minute play time

 Posted by at 8:59 PM

The New Science

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Jul 192013
 

The New ScienceThe New Science

$50.00 SRP

 

Players control one of the great scientists during the 17th  century Scientific Revolution in Europe. Use your limited time and energy to make discoveries, test hypotheses, publish papers, correspond with other famous scientists, hire assistants into your laboratory and network with other people who can help your progress. Discoveries follow historical tech trees in the key sciences of the age: Astronomy, Mathematics, Physics, Biology and Chemistry. The scientist who accumulates the most prestige will be appointed the first President of the Royal Society.

2-5 players

Ages 12+

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Nothing Personal

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Jul 192013
 

Nothing PersonalNothing Personal

$50.00 SRP

 

The Capo is getting old and about to retire. You think maybe it’s time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Among the five families, power plays, backstabbing, whacks, and broken promises are just business as usual, it’s “nothing personal.” Will you gain the most respect among them all or end up at the bottom of the river, sleepin’ with da’ fishes?

In Nothing Personal, players control the five families of organized crime and use their influence over gangsters in the chain of command to work the mobsters they control up to the office of Capo. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery to move themselves  up the pyramid of mob power, or, if they fail, end up delivered to the Feds or worse.

3-5 players

Ages 13+

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The Lost Dutchman from Game Salute

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Jun 252013
 

lost dutchThe Lost Dutchman

$40.00 SRP

 

Over a hundred years of legend awaits you and your skills as you vie to be the lucky prospector to hike out of the Superstition Mountains with The Lost Dutchman’s Gold. However, this expedition for lost gold isn’t for the faint of heart. You will face grizzly creatures and dastardly disasters around every corner and even the ghost of The Lost Dutchman himself while contending with your opponent’s thirst for gold that grows with every nugget uncovered.

 

In this treacherous treasure adventure, prospectors must balance their skills to take on fierce creatures and dangerous disasters with their search of gold. Will you find the most treasure by prospecting or will the map lead you to victory? No one path guarantees victory but with the right amount of skill and a little bit of luck you can be the first prospector to uncover the famed Lost Dutchman’s Gold!

Are you up to the challenge of uncovering the legendary gold of the Lost Dutchman?

 

The Lost Dutchman is a treasure mining game for 2-5 players in which players are competing to mine as much of the Lost Dutchman’s Gold as they can before the water supply runs short bringing the hunt for treasure to a parching halt. Players can also win by successfully navigating the Community Treasure Map and finding the ever illusive Lost Dutchman’s Gold Mine.

 

2-5 players

Ages: 13+

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Princes of the Dragon Throne on Kickstarter

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Jun 102013
 

Princes of the Dragon Throne

Let me start by saying this isn’t a rules review, it is more of an experience review. We played Princes of the Dragon Throne twice now and have a few things to share. But before we can do that you should watch this video. No, really the rest of this won’t make any sense if you don’t watch it. It is an excellent tutorial of the game.

As I said we played twice, well three times actually, but the first game doesn’t count because we botched the rules a little bit. We overlooked parliament. By the end of our second game we were starting to get the hang of it. But let’s review a little bit. The goal of the game is to become the next Dragon Lord. You do this by managing resources to gain control of the board, which in turn is how you earn prestige. Simply put you try and have the most prestige.

It’s not that simple. There are several ways for one to earn prestige. The easiest is to recruit prospects (Dragons and Citizens), some of them have a dragon’s claw on them that earn you prestige from the moment you buy them. Most of your prestige rewards don’t come until the end of the game. They are as follows.

  • Have the most dragons in your deck.

  • Have the most citizens in your deck.

  • Control more kingdoms by controlling the most guilds in that kingdom.

  • Have the most of a guild type.

  • Control the most Clan Houses.

As you can see there are many layers to the strategy involved.

On to our experience. At first I thought Princes of the Dragon Throne was going to be a long drawn out game that required a lot of effort to get through the lulls in resource building. While there are a few lulls in your resource management we quickly discovered there is a random factor to that as well. So the game could start quickly if inexpensive prospects are placed on the board. Just in case I lost you, here is a quick recap. You use your starter deck to gather your resources and recruit prospects. Recruiting a prospect allows you to discard a card from your hand or your discard pile. The recruits have varying resource costs with some as high as thirteen. If you have 6 prospects on the board with a cost of 10 or more it might be a couple of turns before anyone does any recruiting.

Oh and recruiting is strategy all in its own. It is always a good idea to replace a starter card with a citizen or a dragon that offers you more resources. Why? You might ask. Because by replacing your starter card with the recruited card you thin your deck making it easier to draw the better card.

Oops, I’m rambling. The second game we played we fell into a gather resource rut. It was almost like we were waiting for the crops to grow so we could harvest them. But in the last game we played there was no such dilemma. It just clicked. We had players gathering resources while others took the opportunity to recruit on the first turn.

It wasn’t until about half way through our third game that we realized we were playing wrong. We were following the rules and all that. What we weren’t doing was looking at the big picture. The one that is about the strategy of the game. We were kind of racing to get the most prestige. Which is the goal of the game. We were struggling to get recruits for that instant prestige we spoke of earlier. But we weren’t looking to control clans, guilds, kingdoms and we certainly weren’t looking at having the most citizens or dragons in our deck. All of us overlooked those. I mean we were acquiring them , but not focusing on them.

Once that critical piece of the puzzle was popped into place the entire game changed. It was no longer a mundane game of “I need these resources to buy that dragon”. It was instead a game of critical thinking, where you would try and plot your next turn instead of waiting to gather resources. Yes it became a wrestling match with all the players struggling to gain the most control all the end of game conditions. At this point you began to see light bulbs go off and on in the other players eyes.

And it really is a wrestling match. There are so many ways to thwart your opponents. For example, you can easily gain control of a guild in one turn by recruiting a dragon and a citizen; providng they share the same color. If you need to stop a player from controling a kingdom or the most guilds it is one of the easiest methods to use. Of course, if you have a soldier’s favor you can accomplish the same thing by adding or removing up to two Kings Guards from the board. As you can see it doesn’t take long for Princes of the Dragon Throne to become a cut throat game.

All in all we had some pitfalls in learning to play, but once we caught on to the game we were more than happy to be playing. Princes of the Dragon Throne is a game that offers the players more than enough options to keep everyone guessing, and wanting more. My boys really can’t wait to play again and neither can I.

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