Magicians Kitchen New From Playroom Entertainment

 Board Games, Gaming News, Playroom Entertainment  Comments Off on Magicians Kitchen New From Playroom Entertainment
Dec 202011
 

Kaboom!  A colorful cloud of smoke billows out of the cauldron out from the cauldron in the old Magicians Kitchen™ where the magicians apprentices are learning the art of cooking magic potions.  Each ingredient must be tossed carefully into the pot, but hidden areas in the board may trip you, causing your ingredients to go flying.  Make sure you don’t stumble or the potion will be ruined.  Once all the ingredients are in place, its time to light a fire under the cauldron for the final test to see who can make the potion the fastest.

Game Features

  • unique use of magnets
  • great for adults and children
  • promotes dexterity and eye coordination
  • uses memory and enhances critical thinking
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Pathfinder Bestiary 3

 Gaming News, Paizo Publishing, Pathfinder  Comments Off on Pathfinder Bestiary 3
Dec 182011
 

The hive-mind here at Paizo has pulled out all the stops for Bestiary 3: we’ve opened up tattered books on mythology, scoured dusty tomes at the library, and written notes on cocktail napkins as we read our favorite classic pulp fiction and literature to bring you a cornucopia of creatures for your Pathfinder Roleplaying Game! Like both of our previous Bestiaries, these creatures will take your game to a whole new level, whether you’re using them as foes to strike fear into your players, allies to aid them, or new races for them to meet!

 

You can read more and buy it here from Paizo

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New from Wizards of the Coast The Masked Witches (PB)

 Gaming News, Wizards of the Coast  Comments Off on New from Wizards of the Coast The Masked Witches (PB)
Dec 162011
 

The Masked Witches (PB)

$ 7.99 SRP

Aoth Fezim and his mercenary company have restored their tarnished reputation and attracted new recruits for their depleted ranks. But they still have one big problem. Too many griffon mounts were killed in the battles in Thay Chessenta. If “the Brotherhood of the Griffon” is to be more than a name, new mounts must be found.

As it happens, the masked witches in Rashemen have griffons available to a worthy few who can slay the undead that are committing atrocities throughout the land. Aoth volunteers his band, as do other groups who are in the market for the fighting beasts. But things are not as they seem. Epic battles between rival sellswords, berserkers, and aerial skyships punctuate this whirlwind tale set in a barbaric land of oracles, nature spirits, and talking animals.

 

Continue reading »

New Releases from Cubicle 7

 Cubicle 7, Gaming News  Comments Off on New Releases from Cubicle 7
Dec 162011
 

Totems of the Dead Players Guide

Before you lies a savage new world of sword and sorcery like no other! A terrible new age has dawned upon the Untamed Lands. The shining age of the ancestors is crumbling beneath a rising tide of blood and slaughter. Here lie the civilizations of the Untamed Lands, warring with their neighbors just to survive as their crops and game dwindle. The Skadians with their dragon-prowed ships, the Shenese with their wealth of silk and steel, the Maztlani with their obsidian edged blades and the Tribal Confederacies with the unbreakable strength of many arrows. Ruskar invaders stain the snow crimson while Atlantean war parties ravage the eastern shores. Meanwhile the serpent folk lie coiled to strike the warring human nations.

Continue reading »

Dec 152011
 

Hermetic Projects

You are a Hermetic magus, one of the greatest wielders of magic Mythic Europe has ever seen. You can control the winds with a word, the beasts with a gesture. You can create a forest in a matter of moments, and destroy castles with a thought. No secret of mortal man is safe from your investigation. So, what do you do with all that power? Build a covenant inside a volcano, or a tower that touches the sky. Construct enchanted ships to sail any ocean, or even on the clouds. Collect magical beasts from across Mythic Europe and beyond, or become the most deadly opponent in Wizard’s War that the Order has ever seen. You could even cheat death itself. This book describes the spells and enchantments needed to achieve these marvels, using the Hermetic magic taught to every apprentice of the Order of Hermes. What wonders will you create?

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From Fantasy Flight Games Deathwatch The Jericho Reach in February

 Fantasy Flight Games, Gaming News  Comments Off on From Fantasy Flight Games Deathwatch The Jericho Reach in February
Dec 142011
 

The Jericho Reach is an exciting new supplement for Deathwatch! This comprehensive tome provides in-depth information on the struggles of Kill-teams currently operating throughout the Reach. Each chapter delves into detail on the personalities, planets, and themes of a specific salient, while providing players and Game Masters alike with important resources for integrating the setting more deeply into their campaigns. What’s more, The Jericho Reach includes a full adventure. When Watch Fortress Erioch receives an astropathic distress signal from deep inside a Tyranid-infested planet, the Kill-team is immediately dispatched to investigate. Now, they must fight their way through monstrous adversaries while working to uncover the source of the strange message. But can they solve the mysteries of this war-ravaged world in time?

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New Miniatures from Privateer Press In January

 Gaming News, Privateer Press  Comments Off on New Miniatures from Privateer Press In January
Dec 142011
 

Privateer Press will be bringing us some new toys after the first of the year.

 

My favorite is Protectorate: Nicia, Tear of Vengeance Character Solo

The widow of a proud Menite soldier, Nicia hopes only that by the time she meets her own inevitable, bloody death she will have killed enough unbelievers to join her husband at Menoth’s side. This peerless Daughter of the Flame strides through battle with lethal grace and speed, each movement gauged to bring her within striking distance. Even as she cuts through one foe, she fells another with cannon fire, wheeling her blade around for another kill. Few enemies have witnessed Nicia’s murderous devotions and lived. Continue reading »

Dec 142011
 

The Guild trading cards will be arriving at stores near you in January.

 

The Guild, an award-winning web series that we gamers and hobby fans can truly identify with, is now collectible! Follow the Knights of Good through the first three seasons of the show, starting with Zaboo popping up on Codex’s door and wrapping-up with the epic duel to the digital death between the Knights of Good and the Axis of Anarchy. Sixty-three cards composed of the most screenshot-spamworthy moments of the show make up the base set. Track down the nine-card chase set, and loot both autographs and memorabilia from the cast. Go on a pack-cracking frenzy this Fall with The Guild trading cards! 24 packs per box.

 

This display contains: 63-card Base set 2 Nine-card Chase sets 1 Autograph card per box 1 Wardrobe card per box

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 Posted by at 8:43 PM

Pathfinder Releases Dragon Empires Gazeteer

 Gaming News, Pathfinder  Comments Off on Pathfinder Releases Dragon Empires Gazeteer
Dec 132011
 

This was released yesterday I think.  You can buy it here from Paizo.

 The mysteries and wonders of the Dragon Empires are finally revealed! The continent of Tian Xia stretches from the polar ice in the north to well south of the equator—a realm where honorable samurai, devious ninja, martial artistry, strange spirits, and imperial dragons rule.

This broad overview of Tian Xia presents details on more than two dozen regions inspired by the mythology of Japan, China, Korea, Vietnam, Indonesia, and other Asian touchstones, as well as brand new realms like Wanshou (a swamp nation of slaves ruled by a kraken), the hobgoblin nation of Kaoling, the tengu homeland of Kwanlai, the monster-infested Valashmai Jungle, and the underwater locathah enclave of Xidao.

The 64-page Dragon Empires Gazetteer also presents five new player character races—the birdlike tengus, reptilian nagaji, shapechanging foxlike kitsune, reincarnated spiritualists known as samsarans, and the shadowy masters of trickery called the wayang. An overview of life in the Dragon Empires offers a look at a new core pantheon (including more than a dozen brand-new deities), several new factions, and the challenges faced by a land recovering from the recent fall of a continental empire. Grab your katana, ready your best kung fu, and prepare to discover a whole new world of exciting adventure!

by James Jacobs

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