Flip Through 96: The Mwangi Expanse for Pathfinder 2

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Oct 312022
 

In this video Matt takes a look at the Mwangi Expanse for the Pathfinder second edition rules. The Mwangi Expanse is an area of great adventure introducing a new bestiary, jungles, and ancestry.

Thank you for watching.

I look forward to using this book and hearing from you.

Flip Through 97: Lost Omens Character Guide #pathfinder2

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Oct 272022
 

in this Flip Through Matt takes a look at the Lost Omens Character Guide for Pathfinder 2e. He chats about the Anvil Dwarf, Hellknights, and more.

If you plan on playing in the Lost omens setting this is a must have book. There are so many good things in here – it’s like a treasure trove.

 Posted by at 9:40 PM

Flip Through 93: Elder Scrolls Call to Arms Rules

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Aug 242022
 

In this Flip Through Matt takes a look at the quick start rules and the complete rules for Elder Scrolls Call to Arms from  @Modiphius  . I can’t wait to start playing this with my boys. The books are well constructed and full of great art.

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Through Gamer Goggles Box Breaking 282: Elder Scrolls Call to Arms Imperial Starter

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Aug 142022
 

This set contains five 32mm scale high quality multi-part hard plastic miniatures with bases. Requires some assembly. Supplied unpainted. Scenic bases not included. #calltoarms

1 x Hadvar, Hero of Helgen

1 x Imperial Mage, Spellsword

3 x Imperial Soldiers with Sword and Shield

5 x Bases

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https://goo.gl/2pPgVx
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Flip Through 91: Bestiary 3 for Pathfinder 2e

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Jan 252022
 

In this Flip Through Matt takes a look at the Pathfinder 2e Bestiary 3. It features an Asian influence, Clockworks, the new troop type and more. Special rules for creating Nosferatu.

After using this book for a few months, I have found that it is not just a compilation of monsters. Instead is an asset for gms that allows them to more effectively create adversaries for their games. It also gave us look at future releases.

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 Posted by at 5:55 PM

Out of the Abyss Review

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Jun 102020
 

Out of the Abyss

Adventure

255 pp.

Retail 49.95

Published by Wizards of the Coast

Get it here:


Being the fourth adventure book for Dungeons and Dragons 5th ed it has a lot to live up to.  Like Princes of Apocalypse Out of the Abyss is also a full blown campaign for characters for levels 1 through 15.  While it’s set in Forgotten Realms it gives us a totally new look into at this game world. It is the first look we get into the Underdark in 5th edition.

 

The first thing I noticed when reading this book was that it feel different or unique while still preserving a connection to Forgotten Realms.  They did a good job of making the Underdark have a personality all its own. So many things they did make it a character that is full of danger, creepy and wyrd.  There are hints and reflections of psionics throughout the book. Which brings a rising anticipation to the traditional Underdark motifs that we are used to, but with new interpretations and mechanics, the relevance of sanity.

 

Madness checks are a reinterpretation from previous edition.  It was a very convoluted process that was awful to use. Now, the process is much simpler, and not so awkward that you will avoid using it.

 

Player Characters start at level 1 as prisoners of an enclave – that’s awesome! By the time they are down they can easily hit 15th level.  That is if they live that long one wrong combat with a demon can end it for them. With small amounts of creativity a gm can easily use this as a sandbox for hundreds of adventures.

 

Out of the Abyss does require a bit of experience to run.  There is decent amount of homework for you. I have found that studying and taking notes has helped me a lot more than in previous adventures for Dungeons and Dragons.  This is especially true when trying to keep the NPC’s straight. So many of them have secret agendas, distinct personalities; but more importantly tracking who lives and dies can be bloody murder.

 

Your adventure will also take you on a geographical tour through several cities.  As a GM you will get to cultivate them and define what makes them stand out in your story.  While Out of the Abyss gives you plenty of detail, maybe your story calls for a spider family and one city is the best at it.

 

One of the greatest features of Out of the Abyss are the appendixes, New Underdark features, Magic Items, Creatures, and Demons.  The first appendix aids you in altering character backgrounds so they are better suited for the Underdark. The second gives full descriptions of the magic items found between the covers, like Sunbringer.  The third houses the stats for the new monsters. My favorites are the spore servants. The last appendix is a pretty meaty section on demons that are important to the campaign.

 

Out of the Abyss is a different kind of adventure, that takes a truly different campaign setting and creates a new world within Forgotten Realms.  There is a lot of work for a gm running this adventure while players explore the darkness. But the fact that the Underdark is given so much detail sells me on this book.  Even if i never run the adventure as it’s published and only use it as a reference tool I’ll get my money out of it.

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 Posted by at 9:00 PM

Gen Con 2019 Video Blitz 7: Battletech with Brent Evans

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Aug 092019
 

I caught Brent Evans @Gen_Con and we discussed so much stuff. Like the Clan Invasion Kickstarter, Dropships, the Q System and the Mechwarrior Destiny RPG that is coming to us soon.

My son is begging me to open the beginner box so we can play before he goes to college. I will be breaking it opening it soon – I can’t wait either.

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