Gen Con Extends Partnership with HotBox Pizza for Three Years

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Feb 242019
 
Gen Con Extends Partnership with HotBox Pizza for Three Years

FOR IMMEDIATE RELEASE

INDIANAPOLIS (February 22, 2019) Gen Con, the largest and longest-running tabletop game convention in North America, has signed a multiyear agreement with HotBox Pizza as the Official Pizza of Gen Con for the upcoming 2019, 2020, and 2021 conventions. HotBox, a popular local chain of pizzerias, will operate outdoor pizza tents on Georgia St. and South St. during each convention.

“Our partnership with Gen Con has become one of our most treasured relationships,” said Gabe Connell, Founder of HotBox Pizza, “The Gen Con team is truly a pleasure to work with, as are the thousands and thousands of attendees who visit our great city of Indianapolis every August. We are appreciative of the opportunity to be the Official Pizza of Gen Con and look forward to many, many more years of involvement with such an incredible organization and amazing event.”

HotBox will offer a signature Gen Con pizza during this year’s convention, with the final choice of the limited-edition pie to be made by Gen Con’s fans in a contest on social media this spring.

“Nothing goes together better than gaming and pizza, and the same can be said of Gen Con’s long and mutually beneficial partnership with HotBox,” said Megan Culver, Gen Con’s Senior Director of Sales & Marketing. “Our attendees’ hunger for great games is matched only by their hunger for great pizza, and we are proud to serve delicious slices of HotBox as the Official Pizza of Gen Con for the next three years.”

Gen Con returns to Indianapolis August 1-4, 2019.

About Gen Con

Gen Con is the largest and longest-running annual event devoted to tabletop gaming culture in North America. The convention, which began in 1968 in Lake Geneva, WI, attracts more than 70,000 attendees and 500 exhibiting companies each year. During the convention, attendees choose from 17,000 ticketed events representing a wide array of board games, card games, roleplaying games, seminars, entertainment events, and more. Gen Con takes place each August in the Indiana Convention Center, Lucas Oil Stadium, and surrounding downtown hotel spaces in Indianapolis, IN.

About HotBox Pizza

HotBox Pizza is saving the world from pizza mediocrity. From its humble beginnings in Downtown Indianapolis in 2004, HotBox emerged with a desire to provide communities with incredible pizza and breadstix. Today, HotBox has 22 locations throughout Central Indiana and remains focused on providing fans with great food and great service. HotBox Pizza is a proud supporter of Butler Athletics, the Indy Fuel, Gen Con, the Cystic Fibrosis Foundation, Riley Children’s Hospital, the Leukemia & Lymphoma Society, and many other community organizations. HotBox Pizza truly is locally owned and locally loved.

Media Contact for Gen Con

Stacia Kirby, (206) 363-1492, stacia@kirbycomm.com

 Posted by at 5:47 PM

Gen Con Extends Partnership with Sun King Brewery for Three Years

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Feb 092019
 
Gen Con Extends Partnership with Sun King Brewery for Three Years

FOR IMMEDIATE RELEASE

INDIANAPOLIS (February 8, 2019) Gen Con, the largest and longest-running tabletop game convention in North America, has signed a multiyear agreement with Sun King Brewery as the Official Beer of Gen Con for the upcoming 2019, 2020, and 2021 conventions. Sun King, a popular Indianapolis craft brewery, will produce a limited-release Gen Con beer for each convention, featuring exclusive can artwork selected by fans in an annual contest on social media.

“From the first time I encountered Gen Con working downtown in the early 2000s, I was amazed at the spirit of the event and the good nature of the attendees,” said Clay Robinson, Sun King Co-Founder and CEO. “Over the years, as the convention grew, and a partnership with Sun King developed, I’ve been able to see firsthand how great an impact Gen Con has on Indy. It is truly the most unique and spirited event of each year and an honor to be a part of!”

Sun King will also operate an outdoor beer garden on Georgia St. during each convention, and host a tapping party on the preceding Wednesday evening to release the year’s limited run of Gen Con licensed beer. Sun King Brewery has been the Official Beer of Gen Con since 2012.

“Enjoying a Sun King beer is a delicious and refreshing Gen Con tradition for many of our attendees, and we couldn’t be more excited to continue partnering with them for our next three shows,” said Megan Culver, Gen Con’s Senior Director of Sales & Marketing. “Sun King produces unique beers of exceptional quality, and we look forward to sharing their exclusive Gen Con brew with our attendees each year.”

Gen Con returns to Indianapolis August 1-4, 2019.

About Gen Con

Gen Con is the largest and longest-running annual event devoted to tabletop gaming culture in North America. The convention, which began in 1968 in Lake Geneva, WI, attracts more than 60,000 attendees and 500 exhibiting companies each year. During the convention, attendees choose from 17,000 ticketed events representing a wide array of board games, card games, roleplaying games, seminars, entertainment events, and more. Gen Con takes place each August in the Indiana Convention Center, Lucas Oil Stadium, and surrounding downtown hotel spaces in Indianapolis, IN.

About Sun King Brewery

Sun King Brewing Company is the brainchild of Dave Colt and Clay Robinson. With the help of family and friends – Omar Robinson, Andy Fagg and Steve Koers – the first keg of Sun King beer rolled out the door for delivery in July 2009. Available on tap and in cans throughout Indiana; Illinois; Florida; Cincinnati and Dayton, Ohio; and Louisville, Ky. Sun King has grown into a leader in the independent craft brewing movement. Sun King’s brewers hand craft flagship, seasonal and specialty beers that have been rewarded with multiple medals at the Indiana Brewers Cup, the Great American Beer Festival and World Beer Cup competitions, and the brewery donates to hundreds of community organizations throughout Indiana. Sun King also owns Sun King Spirits Tap Room and Distillery in Carmel, Ind., where guests can sample spirits made collaboratively with local distilleries, handcrafted cocktails, Sun King beers, food from local restaurants and soon, a variety of Sun King’s own small-batch spirits. Visit sunkingbrewing.com for more information. Sun King Brewery is also on FacebookTwitter and Instagram.

Media Contact for Gen Con

Stacia Kirby, (206) 363-1492, stacia@kirbycomm.com

 Posted by at 5:46 PM

Gen Con Signs Three-Year Co-Sponsorship Extension with Paizo Inc.

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Jan 242019
 
Gen Con Signs Three-Year Co-Sponsorship Extension with Paizo Inc.

FOR IMMEDIATE RELEASE

INDIANAPOLIS (January 24, 2019) Gen Con, the largest and longest-running tabletop game convention in North America, has signed a multiyear Co-Sponsorship agreement with leading hobby game publisher Paizo Inc. for the upcoming 2019, 2020, and 2021 conventions. Paizo will receive dedicated event space in the Indiana Convention Center’s Sagamore Ballroom and physical and digital marketing at each convention as a part of the agreement.

“Paizo is honored to continue our long partnership with Gen Con,” said Jim Butler, VP of Marketing and Licensing. “We look forward to bringing groundbreaking new games and play experiences to The Best Four Days in Gaming for many years to come. We’re looking forward to seeing all of our friends and fans in Indianapolis!”

Paizo, publisher of the popular Pathfinder and Starfinder roleplaying games, will also receive additional promotion and logistical support during each convention as part of their Co-Sponsorship package. The company has partnered with the convention as a Co-Sponsor, the highest level of sponsorship, since 2013.

“Since launching Pathfinder at Gen Con 2009, Paizo has made an unforgettable impact at the show each year, connecting with the many passionate fans of their games and producing memorable events for attendees.” said Megan Culver, Gen Con’s Senior Director of Sales & Marketing. “We’re excited to continue our partnership with them as a Co-Sponsor and can’t wait to see what they bring to the show this year.”

Gen Con returns to Indianapolis August 1-4, 2019.

About Gen Con

Gen Con is the largest and longest-running annual event devoted to tabletop gaming culture in North America. The convention, which began in 1968 in Lake Geneva, WI, attracts more than 60,000 attendees and 500 exhibiting companies each year. During the convention, attendees choose from 17,000 ticketed events representing a wide array of board games, card games, roleplaying games, seminars, entertainment events, and more. Gen Con takes place each August in the Indiana Convention Center, Lucas Oil Stadium, and surrounding downtown hotel spaces in Indianapolis, IN.

About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game store, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run.

Media Contact for Gen Con

Stacia Kirby, (206) 363-1492, stacia@kirbycomm.com

 Posted by at 5:45 PM

Gen Con Signs Three-Year Co-Sponsorship Agreement with Fantasy Flight Games

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Jan 112019
 
Gen Con Signs Three-Year Co-Sponsorship Agreement with Fantasy Flight Games

INDIANAPOLIS (January 11, 2019) Gen Con, the largest and longest-running tabletop game convention in North America, has signed a multiyear Co-Sponsorship agreement with leading tabletop games publisher Fantasy Flight Games for the upcoming 2019, 2020, and 2021 conventions. Fantasy Flight Games, a member of the Asmodee Group, will receive dedicated event space and physical and digital marketing at each convention as a part of the agreement.

“We’re very pleased to be a Co-Sponsor of Gen Con over the next three years. Gen Con is one of the premier events in the tabletop gaming industry, and we’ve enjoyed a long and mutually beneficial relationship with the convention,” said Aaron Elliot, vice president of marketing for Asmodee North America. “We’re excited to see Gen Con continue to grow and evolve, and we’re thrilled to be a major part of that. We look forward to seeing everyone in Indy this summer!”

Fantasy Flight Games, publisher of an extensive catalog of popular board and hobby games, will also receive additional promotion and logistical support during the convention as part of their Co-Sponsorship package. The company first participated as a Co-Sponsor, the highest level of sponsorship, in 2018.

“Fantasy Flight has been an amazing partner for us, and their presence at the show is a highlight for many attendees,” said Megan Culver, Gen Con’s Senior Director of Sales & Marketing. “We’re proud to have them as a Co-Sponsor for our upcoming three conventions.”

Gen Con returns to Indianapolis August 1-4, 2019.

About Gen Con LLC

Gen Con LLC produces the largest consumer hobby, fantasy, science fiction, and adventure game convention in North America, Gen Con, The Best Four Days in Gaming!™. Founded in 1968 and acquired in 2002 by founder and former CEO of Wizards of the Coast, Peter Adkison, the company is headquartered in Seattle and takes place each August in Indianapolis.

About Fantasy Flight Games

Fantasy Flight Games is a leading hobby game company based out of Roseville, Minnesota. The company publishes a massive array of board and card games, roleplaying games, Living Card Games®, miniatures games, and digital games. Established in 1995, FFG has earned a reputation for its innovative gameplay, immersive gaming experiences, industry-leading customer service, and top-quality game components (often enhanced with highly detailed plastic miniatures and beautiful artwork).

Media Contact for Gen Con LLC

Stacia Kirby, (206) 363-1492, stacia@kirbycomm.com

 Posted by at 5:40 PM

Tomb of Annihilation Review

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Nov 152018
 

Tomb of Annihillation

Publisher WotC

256 pages

5 chapters

6 appendices

 

Tomb of Annihilation is tied to a classic adventure; Tomb of Horrors which was extremely difficult.  Keeping that in mind it should be noted that this isn’t for the weak at heart- there is a good chance that players will have several characters die. I suggest that they show up to play with a few back up options because Tomb of Annihilation is just as difficult. The players are intorduced into the adventure by learning about the Death Curse. Which is really nasty if you’ve ever died. Basically the disease attacks the health of anyone who has managed to brought back to life, that is their health begins to decay. Oh, and if you die the Death Curse prevents your soul from being reanimated by any means, it seems even the gods are powerless. With the mission set first level PC’s begin their adventure to deal with the Death Curse that if they are lucky enough to complete will put them up to about eleventh value.

Before talking about the adventure let me express a few things.  Chult is everything a GM wants; beautiful, exotic, and enticingly deadly. This combination creates an insane amount of fun while the curse infects players. Chult also adds several new arrangements for the dead; eight new fauna in all. The cities are every bit as rich as the jungle too. Each city is full of content that is both ordinary and exotic enough to give it it’s own personality.

Which brings us to the Port of Nyanzaru,the real start to the adventure. This is where players will kind set up their base of operations (we did). It is from here that the players will initially gather information, possibly find a guide, and most likely get outfitted. The port city is also full of great little side quests to get the PC’s started. Beyond that the players can explore several npc’s.  We used the port as our safe haven from the jungle.  It’s where we rested and even relaxed. With that being said we aren’t running through Tomb of Annihilstion like a meat grinder. That is something you can do if you want, but it’s extremely difficult without a crazy pace.  I highly suggest that PC’s try dino racing I had a blast.

The jungle is by far one of the most exotic places written about for 5th ed. The new fauna has some pretty extreme effects, but jungle have always been dangerous. My favorite is the Monkey Fruit.  Because it is a diabolic kind of fun I plead the 5th. There are several other encounters for players to deal with like dinosaurs and undead. Not to mention the threat of diseases, dehydration and insects.  That is why a guide for the jungle is suggested.  The jungle has several key locations for the players to discover.  What’s great about is that they can really takle them in any order.  That doesn’t mean they will pickk the right place, but it really gives the players a sense of control in the story, which is something many adventures don’t do very well.

The Next stop for the adventure is the Forbidden City. Which is nescessary for us to visit if we are going to get into the Tomb of the Nine Gods.  It is gurded by a Yuan-ti “cult”. If I say anymore then that I will be giving players some super ammunition – no spoilers here. But I can tell you that the city is just full of puzzles, traps, and violence if you want to play it that way. One good thing about the is the way the writers tie the NPC’s to the Death Curse. Our GM actually allowed us to ally with the major NPC instead of fight him. Since, our party is largely filled with holy rollers we will most likely have to fight him after exiting the temple – providing we live that long.

The temple is a massive dungeon, 65 pages, that is really the only part of the adventure that you have to play. Thatt’s right the rest of the book can be played pretty much like a sand box. The temple is a nasty place, difficult puzzles protected by deadly traps and often hideous monsters too. This is where we are in our adventure and I suspect to die a few more times before completing the adventure. Again no spoilers, What I can say about this part, and every part of the book really, is that if the players look hard enough there is almost always another way to accomplish their task.

The appendices are absolutely amazing and needed.  If Tomb of Annhilation didn’t include them the gm would miss important parts of story while reading things like the wandering monsters.  The first appendix gives us two new backgrounds that are fiting for this campaign, the Archeologist and the Anthropologist.  Of course most of the new material like fauna and monsters can be found here. But one of the most important resources the book has is appendix E, the player hand outs.  I found that the hand outs were super helpful.  I have often felt that for too many GM’s have overlooked them, not realizing how valuable a tool they are.

Tomb of Annihilation is an extremely dangerous adventure where I believe players should expect their characters to die! The Death Curse pretty much makes the parties mistakes a TPK.  Which limits the people who might want to play the adventure. It isn’t really for people who don’t want a challenge, and even then you shouldn’t fear death. With that said there are several work arounds that allow players to avid death if they spend the time working together. I think that the authors have done an excellent job with Tomb of Annihillation. It does a great job of bridging the gap from AD&D to 5th ed.  Being someone who has played both I feel that they have respected the original motifs in Tomb of Horrors, while expanding on them without damaging the original job. Thgis is als a great reference books for GM who want to create nasty jungles, temples, and puzzles. Further this adventure offers players a change of pace allowing them to save Sword Coast in a new way.

 

 Posted by at 10:14 AM

Gen Con 2018 Video Blitz 5: Alex Talks DoomTown

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Aug 082018
 

I chatted with Alex Wirges @Gen_Con 2018 about DoomTown in the Pinnacle Entertainment Group booth. Some cool things coming for this Deadlands game.

There are a lot of cool things coming up for DoomTown. Does anyone want to go to Tombstone with me?

 Posted by at 2:47 PM

PATHFINDER PLAYTEST #1 STARTS TODAY

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Aug 072018
 

PATHFINDER PLAYTEST #1 STARTS TODAY

 

 Tell Paizo how “The Lost Star” went at PathfinderPlaytest.com.

 

 

REDMOND, WASHINGTON (August 7, 2018): The first of seven Pathfinder Playtest adventures officially began today. The Lost Star runs through August 26 as part of Paizo’s multi-month, worldwide, free playtest of Pathfinder Second Edition. Paizo needs player feedback to make one of the world’s best fantasy RPGs even better.

 

The Lost Star is an adventure for four 1st-level characters. Paizo’s Director of Game Design Jason Bulmahn gave a spoiler-free introduction to the adventure, “A noblewoman’s vault in Magnimar is pillaged and you are tasked with recovering a lost family heirloom. Can you find it in time for her to visit the Swallowtail Festival?”

 

After completing The Lost Star, players and GMs should go to PathfinderPlaytest.com to give their feedback through online surveys. The surveys will remain open throughout the playtest period. Players can also share their opinions on the Pathfinder Playtest Forums on paizo.com.

Paizo will be discussing the results of the surveys and changes they are implementing based on player feedback both on Paizo.com and on the Paizo Twitch channel (twitch.tv/officialpaizo). Players can stay informed by signing up for email updates at paizo.com.

 

Pathfinder Playtest Schedule:

  1. The Lost Star, August 7 – August 26
  2. In Pale Mountain’s Shadow, August 27 – September 9
  3. Affair at Sombrefell Hall, September 10 – September 23
  4. The Mirrored Moon, September 24 – October 8
  5. The Heroes of Undarin, October 9 – October 21
  6. Red Flags, October 22 – November 4
  7. When the Stars Go Dark, November 5 – November 18

 

About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game store, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run.

 Posted by at 6:04 PM

Thief’s Forture Returning to Kickstarter

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Aug 012018
 

FOR IMMEDIATE RELEASE

ATHENS (July 2018) – Nabbarah: A city full of wonders and stories to be told awaits. Will you manage to live your best possible timeline and take charge of your own fortune? This Card-Drafting, Engine Building Game returns to Kickstarter on August 14th. Don’t miss out!

A Thief’s Fortune, designed by Konstantinos Kokkinis and Sotiris Tsantilasand published by Artipia Games is a game for 1-4 players that take glimpses of the future and create alternate paths of their common life in the city of Nabbarah. They might lead different paths, but they all are the same person. Which player will create the most promising timeline?

Continue reading »

 Posted by at 3:58 PM

Sling words and swords in Spell Smashers!

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Jul 162018
 

spellSling words and swords in Spell Smashers!

San Diego, CA (July 16th, 2018) — Renegade Game Studios™ is excited to announce a new word- and sword-slinging game — Spell Smashers! This title is designed by Christopher Chung, designer of award-winning Lanterns: The Harvest Festival. It also boasts a notable artist, The Mico, renown for his work on the North Sea Trilogy. The two combined create a product bursting with dynamic visuals and engaging gameplay.

You can find this title on game shelves beginning in October 2018. Pre-order from your Friendly Local Game Store or online through the Renegade Store (not available for Gen Con Pick Up).

Harness the power of your vocabulary in this exciting, monster-battling, loot-collecting word game. In Spell Smashers, you combine your letter cards to spell words, smashing fearsome monsters and their even more fearsome adjectives!

When you deal damage to a monster, you gain precious coins. When you defeat a monster, you collect that monster as a trophy … and gain a new letter to use later on! But beware — as you battle these dangerous creatures, you receive wounds, which are difficult letter combinations that could ruin your day.

Continue reading »

 Posted by at 4:21 PM

The Operations Division supplemental rulebook for Star Trek Adventures

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Jul 162018
 
Ready phasers for the Star Trek Adventures: The Operations Division supplemental rulebook
LONDON, ENGLAND (July 10th, 2018): Join Starfleet’s miracle workers or its steadfast defenders with The Operations Division supplemental rulebook for Star Trek Adventures, this November. Leading the writing team is Chris McCarver (Marvel Cinematic Universe Guidebook) alongside Andrew Peregrine (Dr. Who: Adventures in Time and Space, Firefly Roleplaying Game), Jack Geiger (Scarred Lands, A Song of Ice and Fire RPG), John Snead Blue Rose, Eclipse Phase, Mindjammer), and Sam Webb (Star Trek Adventures).

Players can expect new choices for their security and engineering officers, as well as detailed background information on the Starfleet Corps of Engineers, Starfleet Intelligence, and even the elusive Section 31. The supplemental rulebook also expands the equipment available to Starfleet personnel, with new rules on their inclusion in the game. Gamemasters also have their choice of new resources for running operations-focused missions, and a new selection of named NPCs, as well as engineering and security archetypes, including Luther Sloan, Leah Brahms, and MACO soldiers. Miniatures fans will be in for a treat, with the Red Alert rules for miniatures combat using a streamlined version of the 2d20 system, developed by prolific wargame designer Mark Latham, and Sam Webb, line developer for Star Trek Adventures.

The hardcover supplement is priced at £24.99/$34.99 USD, available to pre-order in September from Modiphius.net and your friendly local gaming store, then shipping to customers and stores in November.

Fans who purchased the PDF Collection on Modiphius.net or DriveThruRPG.com will be able to enjoy a PDF copy of the book as soon as the pre-order begins, and pre-order customers will receive a PDF copy as soon as they order their hardcover copy.

Those eager for more can expect The Sciences Division supplemental rulebook to follow in friendly local gaming stores in January, followed by the Alpha, Gamma and Delta Quadrant sourcebooks throughout 2019.

Star Trek Adventures uses the Modiphius 2d20 game system, designed by Jay Little (Star Wars: Edge of the Empire, X-Wing Miniatures Game) and developed by Nathan Dowdell (Black Crusade, Only War, Mutant Chronicles 3rd Edition, Conan: Adventures in an Age Undreamed Of, Infinity The Roleplaying Game). Star Trek Adventures, under license from CBS Consumer Products, has had an incredible reception from critics and fans alike, and the core range is still available from both Modiphius.net and friendly local gaming stores. To create the first new Star Trek RPG in more than a decade, Modiphius brought an all-star development team together, comprised of veteran Star Trek artists and authors, world-class game designers, and brand new gaming tales.

 Posted by at 3:24 PM