Murder in Baldur’s Gate

 D&D, Wizards of the Coast  Comments Off on Murder in Baldur’s Gate
Aug 252013
 

image004Crime, political scandal and murder are running rampant in Baldur’s Gate, a city on the verge of war, in the newest D&D Encounters season beginning today! Murder in Baldur’s Gate takes place during The Sundering, a world-shattering event that, for the first time, invites fans to help define the future of the most popular setting in the Dungeons & Dragons universe – the Forgotten Realms.

In this first D&D Encounters season of The Sundering, danger lurks in the city of Baldur’s Gate and the plot of a murdered deity finally comes to fruition, resurrecting the god of assassins. Bhaal will live again. And in the city that once thwarted his rebirth, can the heroes keep Baldur’s Gate from tearing itself apart?  And how will these events affect the Forgotten Realms?

 

Throughout the Murder’s in Baldur’s Gate season, which begins today and extends through November 13, players will be encouraged to use the Sundering Adventurer’s Chronicle, an online tool that will collect and tally their play experiences to ultimately help affect the fate of the Forgotten Realms. In the end, the results from all of the D&D Encounters season of The Sundering will help to provide a landscape for future D&D offerings.

Adventurers can also now play the latest D&D Encounters adventure from anywhere in the world – at the same time as the in-store program! Murder in Baldur’s Gate includes a harrowing 32-page adventure in which the player characters defend Baldur’s Gate against an ancient evil long thought slain, along with 64-pages containing in-depth information on the city and its inhabitants.  It is currently available for a suggested retail price of $34.95.

Let me know if you would like a high-res image of the Murder in Baldur’s Gate cover for your news article. In the meantime, for more information on all of the products and in-store play programs related to The Sundering, visit www.DungeonsandDragons.com/Sundering.

 

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Legacy: Forbidden Machines Expansion

 Card Games  Comments Off on Legacy: Forbidden Machines Expansion
Aug 252013
 

Legacy Forbidden Machines ExpansionLegacy: Forbidden Machines Expansion

$25.00 SRP

 

 

Vesper, the dark energy fueling the Ancient Machine, is growing out of control, eroding the timeline and causing it to crumble faster than ever. Restoring balance is imperative. To do so, the Antiquitects must break their oath and create the Forbidden Machines; powerful contraptions they were sworn to never bring into existence!

 

The Forbidden Machines expansion uses all the familiar rules and components from Legacy: Gears of Time and includes a whole new set of technologies and characters. Many new technologies introduce Activation abilities; powerful game affects you can use when travelling back in time to Build Your Legacy. Experience the rise of powerful new technologies in Legacy: Forbidden Machines.

 

2-4 players

Ages 13+

 

Requires Legacy: Gears of Time to play.

 

Contains:

79 Technology Cards

4 Character Cards

12 Failed Technology Markers

7 Reward Modifier Tokens

4 Extra Turn Tokens

1 Spliced Timeframe

1 Capacity X Marker

1 Rule Book

 

Don’t forget the base game – available now!

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Tide of Iron: Stalingrad Expansion

 1A Games  Comments Off on Tide of Iron: Stalingrad Expansion
Aug 232013
 

Tide of IronTide of Iron: Stalingrad Expansion

$79.99 SRP

“Nowhere else was there such bloody hand-to-hand combat. Nowhere else were bayonets and hand grenades used so widely as in Stalingrad…Our soldiers had only one idea. Stalin had ordered us not to retreat.”

–Vasily Chuikov, commander of the Soviet 62nd Army, Battle of Stalingrad

The Battle for Stalingrad commenced on September 13, 1942. Joseph Stalin ordered the Soviet 62nd Army to defend at all costs; Adolf Hitler believed one final assault by the 6th Army would overcome the  Soviet forces. Desperate fighting in the ruins was characterized by merciless close combat and no regard for civilian casualties. The heavy losses of personnel and equipment inflicted on the German army makes Stalingrad one of the strategically decisive battles of World War II.

The Stalingrad expansion adds on to Tide of Iron by allowing players to recreate the vicious house-to-house fighting between the Soviet and German armies in the city of Stalingrad. Players can also engage in tank duels in the streets and alleys of the city as well as launch surprise attacks from the sewers beneath.

Stalingrad includes a full set of Soviet infantry, the German StuG III E and Panzer III, the  Soviet T-34/76, and introducing the T-70 light tank.

This expansion includes:

-12 urban terrain  maps

-8 new scenarios (including 4 linked campaign scenarios)

-Strategy cards that let you

experience the brutal street fighting of the Battle of Stalingrad

 

Fight through the ashes of the ravaged city to claim Stalingrad as your own!

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Flying Kung Fu Frogs

 Patch Products  Comments Off on Flying Kung Fu Frogs
Aug 232013
 

Flying Kung Fu FrogsFlying Kung Fu Frogs2Flying Kung Fu Frogs

$17.99 SRP

Launch your Kung Fu frogs at the training center and try to conquer it to score big. It may look easy, but the levels rotate as you must try to land on moving targets to master the levels of Kung Fu, my froggie friends!

1-4 players

Ages: 4+

 Posted by at 3:28 PM

Showdown: Icons

 Card Games  Comments Off on Showdown: Icons
Aug 232013
 

Showdown IconsShowdown: Icons

$45.00 SRP

 

In Showdown: Icons, two players battle it out with unique decks of cards. Each deck in Showdown: Icons can be played against any other Showdown deck. Showdown: Icons features rough and hardened characters from the world of the Icons, including: Queens of Hearts, King of Clubs, and Ace of Spades. Bluff your way to the top and crush your opponent!

 

2 players

10-30 minute play time

 

Contains:

5 Unique decks (54 cards)

Rules sheet

 Posted by at 8:39 AM

Hearts and Minds: Vietnam 1965-1975

 Gaming News  Comments Off on Hearts and Minds: Vietnam 1965-1975
Aug 182013
 

Hearts and mindsHearts and Minds: Vietnam 1965-1975

$75.00 SR

 

Hearts and Minds: Vietnam 1965-1975 is a card-driven game covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1975. The game is quick (3-6 hours) and clean (map using area movement). Hearts and Minds uses most major events of the period, including proposed events such as the Macnamara Line which was never actually built. Although nominally a combat game, the mechanisms actually revolve around both sides occupying South Vietnamese provinces for propaganda purposes. The heart of the game is political influence. There is little doubt that the Allied player will eventually withdraw his American boys from the quagmire, but the question is, how quickly and in what numbers?

 

Set includes: 80 cards, tokens, larger mounted 22 x 34” game board, 2 sheets of large 7/8″ counters, playbook and rules.

 Posted by at 2:26 PM

Flip Through The Ultimate Campaign for Pathfinder

 Featured, Flip Through, Paizo Publishing, Pathfinder  Comments Off on Flip Through The Ultimate Campaign for Pathfinder
Aug 172013
 

Matt sat down with the Ultimate Campaign for Pathfinder. Paizo did a good job laying out this book.  It covers character background, downtime, campaign systems, and kingdoms and war.  Watch and listen as Matt shares his thoughts on the Ultimate Campaign.

Thanks for watching.  You can learn more about The ultimate Campaign you can visit Paizo.

 

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Ascension: Apprentice Edition

 Card Games, Deck Building Games  Comments Off on Ascension: Apprentice Edition
Aug 162013
 

Ascension Apprentice EditionAscension: Apprentice Edition

$9.99 SRP

 

Recruit Heroes to your cause and wield powerful Constructs as you battle to become the champion of Vigil! This 2 player version of the Ascension: Deck building Game has new art, new frames, and has been rebuilt to be the best introduction to the game possible. At a fraction of the price of every other deck building game on the market, this is the perfect product for new players to Ascension and the deck building genre!

 

Contains:

110 cards

30 Honor Tokens

Game Mat/Rules Sheet

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Keyflower: Key Celeste Expansion

 Gaming News  Comments Off on Keyflower: Key Celeste Expansion
Aug 162013
 

Key Celeste ExpansionKeyflower: Key Celeste Expansion

$5.00 SRP

Discovered drifting out to sea, unmanned and apparently abandoned, the Key Celeste ship was towed to shore. Her cargo was untouched and the personal belongings of passengers and crew were still in place. What had caused the crew to abandon ship? The terrible truth was soon apparent. The Key Celeste had become a ghost ship!

Key Celeste, a mini-expansion for Keyflower, is comprised of one large Key Celeste hexagonal tile, one oversize grey ghost keyple, and a rules sheet. Players bid for the Key Celeste tile and obtain the ghost in the same way that they bid for the turn order tiles. The owner of the ghost can use it to frighten away and replace another player’s winning bid. The player who played the ghost takes the replaced worker(s) and places them behind his screen. These workers are now available to play by that player in the usual way. Points are available at the end of the game for the owner of the Key Celeste tile and additionally for the ghost if they own both.

Key Celeste adds more interest and considerations to Keyflower and changes this popular game in more ways than gamers are likely to initially anticipate!

2-6 players

Ages 12+

90 minute play time