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Warpath Firefight
My first look at firefight lasted an afternoon. In five hours i pIayed two games and watched a third. We completed 5 turn games. You cannot do this with the other game. Further we use scenarios. You may say so what? Trying to play scenarios with the other game slowed a glacier even further.
To be fair we did not use the orders system. I have since looked at it. Aside from some special 8 sided dice it is a clean slick system. I can see great potential to add tremendous depth to an aready rich tactical game. You need to have order givers in your list and they can be pricey indeed. You can get by with out many but without commanders you will lack flexibility.
Force construction is wide open. You can field literally anything your army has, and in any combination. With one twist the really large units are High Value Assets. At the level I played 1250 points we were using a 2 point limit on High Value Assets.
The game is the middle game in scale from mantic between Deadzone and Warpath. I focuses on squads and single vehiles. Similar to that other english science fiction game. In the three games we played we had an Orc mechanized force, a standard human army with 1 heavy tank and Forge Fathers(stunty little dwarf bad a$$e$. I played stunties. I never had as much fun loosing as I did this day. I will if Matt asks break down the armies.
I my opinion this game plays fast and clean. The reason if a unit has an ability and any other unit that has that ability they are called the same thing and work the same way.